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Search: Posts Made By: SunDevil
Forum: Space Empires: IV & V February 5th, 2001, 10:20 PM
Replies: 2
Views: 1,322
Posted By SunDevil
Forum: Space Empires: IV & V February 5th, 2001, 06:07 PM
Replies: 2
Views: 1,322
Posted By SunDevil
Questions on IntelProjects.txt ??

1. For each intelligence project there is a line that has Effect Amount. What does this represent? Thanks.
Forum: Space Empires: IV & V February 5th, 2001, 05:58 PM
Replies: 5
Views: 2,251
Posted By SunDevil
Re: Partner not sharing designs

Armageddon:

I look into this problem, but I'm pretty sure that this is hard coded, because I have not seen an option that lets you specify what kind of trades can happen and the rate of trades...
Forum: Space Empires: IV & V February 5th, 2001, 05:10 PM
Replies: 1
Views: 1,177
Posted By SunDevil
Re: Sundevil: Bug in your mod

Thanks. It is now fixed and the revision is posted in the mod section.
Forum: Space Empires: IV & V February 2nd, 2001, 10:20 PM
Replies: 3
Views: 1,305
Posted By SunDevil
Re: Sundevil

Its in the download section. It might now be on the second page though. Let me know if you still can't find it. I checked on it a couple of hours ago and it was still there. Hope this helps.
Forum: Space Empires: IV & V February 1st, 2001, 09:40 PM
Replies: 12
Views: 2,739
Posted By SunDevil
Re: Diplomatic proposal...what to answer ?

The default diplomacy files for all default ai races is extremely unfinished. I've made a mod that at least makes the ai races act like their description. When I was creating my mod, I've noticed...
Forum: Space Empires: IV & V February 1st, 2001, 06:58 PM
Replies: 2
Views: 898
Posted By SunDevil
Re: Nebulae Systems

Nevermind.
Forum: Space Empires: IV & V February 1st, 2001, 06:55 PM
Replies: 2
Views: 898
Posted By SunDevil
Nebulae Systems

How can I fix\get rid of a nebulae system. I've tried making a star and the game says that I can't and then I try the dissipate storm weapon and that doesn't work either. Is there anyway to have...
Forum: Space Empires: IV & V February 1st, 2001, 04:56 PM
Replies: 10
Views: 2,933
Posted By SunDevil
Re: Game Diplomacy vs Real Diplomacy

Have you tried my mod yet? I've updated all the default races to act like their race description. Give them a try, and let me know what you think of them.
Forum: Space Empires: IV & V February 1st, 2001, 12:03 AM
Replies: 9
Views: 1,978
Posted By SunDevil
Re: What\'s ahppened in the Last 2 weeks?

Did you ever get the emails I've sent you? Looks like you have a lot of reading to do, (as in the hundreds of Posts of the Last two weeks). I updated and modified the default ai to actually act...
Forum: Space Empires: IV & V February 1st, 2001, 12:00 AM
Replies: 30
Views: 6,403
Posted By SunDevil
Re: Traitor

TRAITOR!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V January 31st, 2001, 10:40 PM
Replies: 5
Views: 2,296
Posted By SunDevil
Re: Baseship changes

http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V January 31st, 2001, 09:08 PM
Replies: 56
Views: 10,724
Posted By SunDevil
Re: Atmosphere

Apache:

Do you work for NASA? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V January 31st, 2001, 09:06 PM
Replies: 9
Views: 1,701
Posted By SunDevil
Re: Production based vs. Resource Based Games

Are you guys emailing your suggestions to MM. I would, I've liked everyone's idea so far.
Forum: Space Empires: IV & V January 31st, 2001, 08:19 PM
Replies: 47
Views: 7,136
Posted By SunDevil
Re: Ship size vs. weapons

What the else can you say after that post, but damn. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Thanks apache I learned something new today....
Forum: Space Empires: IV & V January 30th, 2001, 06:05 PM
Replies: 17
Views: 2,942
Posted By SunDevil
Re: Proposed Solution to Mega Evil Empire Problem

ColdSteel:

I would just send MM your suggestion. From what I've seen, they add a lot of things suggested on this board to their patches. Just ask Tampa_Gamer....
Forum: Space Empires: IV & V January 30th, 2001, 05:45 PM
Replies: 5
Views: 1,585
Posted By SunDevil
Re: Ship Modifications (based on DavesMod)

I just wanted to say that besides some of the bugs in his mod, I think Dave did a great job and I hope he will continue to make more mods.
Forum: Space Empires: IV & V January 30th, 2001, 05:43 PM
Replies: 25
Views: 4,157
Posted By SunDevil
Re: Man, this game is great ...

Raynor:

The file you would need to mod is in the data file folder. It's called TechArea.txt. The only problem you would run into, is that all races would get a technology bonus, not just your...
Forum: Space Empires: IV & V January 30th, 2001, 01:06 AM
Replies: 25
Views: 4,157
Posted By SunDevil
Re: Man, this game is great ...

Raynor:

1. Poor Choices building on Planets:

Goto Default_AI_Construction_Facilities, this is where the ai models itself on what to build. If you have the default Version(as in not made any...
Forum: Space Empires: IV & V January 29th, 2001, 09:53 PM
Replies: 25
Views: 4,268
Posted By SunDevil
Re: Fighters should pay support!

What about facilities? They should cost some amount of upkeep on each planet.
Forum: Space Empires: IV & V January 29th, 2001, 05:48 PM
Replies: 17
Views: 2,942
Posted By SunDevil
Re: Proposed Solution to Mega Evil Empire Problem

ColdSteel,

I updated all the ai diplomacy Last week, and so I just wanted to tell you a couple of things.

1. MegaEvil Empire := 50 means that each turn that particular race will add 50 angry...
Forum: Space Empires: IV & V January 26th, 2001, 10:34 PM
Replies: 11
Views: 3,256
Posted By SunDevil
Re: Posted: Updated Default Races

Tampa_Gamer:

If you could give me the top five things that you changed and think that might be causing the problem, I will go through the files and try to figure out what is wrong.

The...
Forum: Space Empires: IV & V January 26th, 2001, 10:08 PM
Replies: 11
Views: 3,256
Posted By SunDevil
Re: Posted: Updated Default Races

Tampa_Gamer:

I found a few things that need to tweaked a little.

1. Still finding that races that are in the red (as in hatrd, angry....) can still make Trade Alliances with each other. Is...
Forum: Space Empires: IV & V January 26th, 2001, 09:47 PM
Replies: 23
Views: 3,326
Posted By SunDevil
Re: Phased Polaron too easy to research?

In my games the ai uses phased shields. I think the cause of the ai not using phased shields falls under one/or both categories.

1. Phased shields not put in the ai ship design files. If it is...
Forum: Space Empires: IV & V January 26th, 2001, 09:32 PM
Replies: 12
Views: 3,252
Posted By SunDevil
Re: Isn\'t This Game Great!!!!!!!

Hey, I'm a Sergeant now!!
Showing results 126 to 150 of 247

 
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