The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 6 of 10
«
First
<
4
5
6
7
8
>
Last
»
Showing results 126 to 150 of 247
Search took
0.01
seconds; generated 48 minute(s) ago.
Search:
Posts Made By:
SunDevil
Forum:
Space Empires: IV & V
February 5th, 2001, 10:20 PM
Replies:
2
Questions on IntelProjects.txt ??
Views:
1,322
Posted By
SunDevil
Re: Questions on IntelProjects.txt ??
Thanks.
Forum:
Space Empires: IV & V
February 5th, 2001, 06:07 PM
Replies:
2
Questions on IntelProjects.txt ??
Views:
1,322
Posted By
SunDevil
Questions on IntelProjects.txt ??
1. For each intelligence project there is a line that has Effect Amount. What does this represent? Thanks.
Forum:
Space Empires: IV & V
February 5th, 2001, 05:58 PM
Replies:
5
Partner not sharing designs
Views:
2,251
Posted By
SunDevil
Re: Partner not sharing designs
Armageddon:
I look into this problem, but I'm pretty sure that this is hard coded, because I have not seen an option that lets you specify what kind of trades can happen and the rate of trades...
Forum:
Space Empires: IV & V
February 5th, 2001, 05:10 PM
Replies:
1
Sundevil: Bug in your mod
Views:
1,177
Posted By
SunDevil
Re: Sundevil: Bug in your mod
Thanks. It is now fixed and the revision is posted in the mod section.
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:20 PM
Replies:
3
Sundevil
Views:
1,305
Posted By
SunDevil
Re: Sundevil
Its in the download section. It might now be on the second page though. Let me know if you still can't find it. I checked on it a couple of hours ago and it was still there. Hope this helps.
Forum:
Space Empires: IV & V
February 1st, 2001, 09:40 PM
Replies:
12
Diplomatic proposal...what to answer ?
Views:
2,739
Posted By
SunDevil
Re: Diplomatic proposal...what to answer ?
The default diplomacy files for all default ai races is extremely unfinished. I've made a mod that at least makes the ai races act like their description. When I was creating my mod, I've noticed...
Forum:
Space Empires: IV & V
February 1st, 2001, 06:58 PM
Replies:
2
Nebulae Systems
Views:
898
Posted By
SunDevil
Re: Nebulae Systems
Nevermind.
Forum:
Space Empires: IV & V
February 1st, 2001, 06:55 PM
Replies:
2
Nebulae Systems
Views:
898
Posted By
SunDevil
Nebulae Systems
How can I fix\get rid of a nebulae system. I've tried making a star and the game says that I can't and then I try the dissipate storm weapon and that doesn't work either. Is there anyway to have...
Forum:
Space Empires: IV & V
February 1st, 2001, 04:56 PM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
2,933
Posted By
SunDevil
Re: Game Diplomacy vs Real Diplomacy
Have you tried my mod yet? I've updated all the default races to act like their race description. Give them a try, and let me know what you think of them.
Forum:
Space Empires: IV & V
February 1st, 2001, 12:03 AM
Replies:
9
What's ahppened in the Last 2 weeks?
Views:
1,978
Posted By
SunDevil
Re: What\'s ahppened in the Last 2 weeks?
Did you ever get the emails I've sent you? Looks like you have a lot of reading to do, (as in the hundreds of Posts of the Last two weeks). I updated and modified the default ai to actually act...
Forum:
Space Empires: IV & V
February 1st, 2001, 12:00 AM
Replies:
30
Traitor
Views:
6,403
Posted By
SunDevil
Re: Traitor
TRAITOR!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 31st, 2001, 10:40 PM
Replies:
5
Baseship changes
Views:
2,296
Posted By
SunDevil
Re: Baseship changes
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 31st, 2001, 09:08 PM
Replies:
56
Atmosphere
Views:
10,724
Posted By
SunDevil
Re: Atmosphere
Apache:
Do you work for NASA? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 31st, 2001, 09:06 PM
Replies:
9
Production based vs. Resource Based Games
Views:
1,701
Posted By
SunDevil
Re: Production based vs. Resource Based Games
Are you guys emailing your suggestions to MM. I would, I've liked everyone's idea so far.
Forum:
Space Empires: IV & V
January 31st, 2001, 08:19 PM
Replies:
47
Ship size vs. weapons
Views:
7,136
Posted By
SunDevil
Re: Ship size vs. weapons
What the else can you say after that post, but damn. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Thanks apache I learned something new today....
Forum:
Space Empires: IV & V
January 30th, 2001, 06:05 PM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
2,942
Posted By
SunDevil
Re: Proposed Solution to Mega Evil Empire Problem
ColdSteel:
I would just send MM your suggestion. From what I've seen, they add a lot of things suggested on this board to their patches. Just ask Tampa_Gamer....
Forum:
Space Empires: IV & V
January 30th, 2001, 05:45 PM
Replies:
5
Ship Modifications (based on DavesMod)
Views:
1,585
Posted By
SunDevil
Re: Ship Modifications (based on DavesMod)
I just wanted to say that besides some of the bugs in his mod, I think Dave did a great job and I hope he will continue to make more mods.
Forum:
Space Empires: IV & V
January 30th, 2001, 05:43 PM
Replies:
25
Man, this game is great ...
Views:
4,157
Posted By
SunDevil
Re: Man, this game is great ...
Raynor:
The file you would need to mod is in the data file folder. It's called TechArea.txt. The only problem you would run into, is that all races would get a technology bonus, not just your...
Forum:
Space Empires: IV & V
January 30th, 2001, 01:06 AM
Replies:
25
Man, this game is great ...
Views:
4,157
Posted By
SunDevil
Re: Man, this game is great ...
Raynor:
1. Poor Choices building on Planets:
Goto Default_AI_Construction_Facilities, this is where the ai models itself on what to build. If you have the default Version(as in not made any...
Forum:
Space Empires: IV & V
January 29th, 2001, 09:53 PM
Replies:
25
Fighters should pay support!
Views:
4,268
Posted By
SunDevil
Re: Fighters should pay support!
What about facilities? They should cost some amount of upkeep on each planet.
Forum:
Space Empires: IV & V
January 29th, 2001, 05:48 PM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
2,942
Posted By
SunDevil
Re: Proposed Solution to Mega Evil Empire Problem
ColdSteel,
I updated all the ai diplomacy Last week, and so I just wanted to tell you a couple of things.
1. MegaEvil Empire := 50 means that each turn that particular race will add 50 angry...
Forum:
Space Empires: IV & V
January 26th, 2001, 10:34 PM
Replies:
11
Posted: Updated Default Races
Views:
3,256
Posted By
SunDevil
Re: Posted: Updated Default Races
Tampa_Gamer:
If you could give me the top five things that you changed and think that might be causing the problem, I will go through the files and try to figure out what is wrong.
The...
Forum:
Space Empires: IV & V
January 26th, 2001, 10:08 PM
Replies:
11
Posted: Updated Default Races
Views:
3,256
Posted By
SunDevil
Re: Posted: Updated Default Races
Tampa_Gamer:
I found a few things that need to tweaked a little.
1. Still finding that races that are in the red (as in hatrd, angry....) can still make Trade Alliances with each other. Is...
Forum:
Space Empires: IV & V
January 26th, 2001, 09:47 PM
Replies:
23
Phased Polaron too easy to research?
Views:
3,326
Posted By
SunDevil
Re: Phased Polaron too easy to research?
In my games the ai uses phased shields. I think the cause of the ai not using phased shields falls under one/or both categories.
1. Phased shields not put in the ai ship design files. If it is...
Forum:
Space Empires: IV & V
January 26th, 2001, 09:32 PM
Replies:
12
Isn't This Game Great!!!!!!!
Views:
3,252
Posted By
SunDevil
Re: Isn\'t This Game Great!!!!!!!
Hey, I'm a Sergeant now!!
Showing results 126 to 150 of 247
Page 6 of 10
«
First
<
4
5
6
7
8
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:18 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.