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Search: Posts Made By: Cirvol
Forum: Space Empires: IV & V August 24th, 2003, 06:02 PM
Replies: 39
Views: 5,939
Posted By Cirvol
Re: Crystallurgy - in general and in DevNull

now that pbw is back... can anyone else comment on the devnull dual-special-race abilities/components?

has anyone tested them in larger type games?
in higher level tech fights?

and, finally,...
Forum: Space Empires: IV & V August 20th, 2003, 05:46 PM
Replies: 367
Views: 51,268
Posted By Cirvol
Re: PBW Down? - Back up!

<font size="2" face="Verdana, Helvetica, sans-serif">GOOD stuff geo! what really freaked me out was that shrapnelgames.com was not up and running yesterday when i checked... its like a double...
Forum: Space Empires: IV & V August 18th, 2003, 06:08 PM
Replies: 37
Views: 6,186
Posted By Cirvol
Re: PBW still down, what have you been doing?

<font size="2" face="Verdana, Helvetica, sans-serif">isnt that like an ancient game from the 80's? lol
i didn't even know it was still going
Forum: Space Empires: IV & V August 17th, 2003, 04:36 PM
Replies: 367
Views: 51,268
Posted By Cirvol
Re: PBW Down? - Back up!

i can't believe pbw is STILL down http://forum.shrapnelgames.com/images/icons/icon9.gif

this is starting to get scary...
i really dont mind tooo tooo much since im on vacation, but i did bring...
Forum: Space Empires: IV & V August 8th, 2003, 08:05 PM
Replies: 114
Views: 15,880
Posted By Cirvol
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

thx katchoo;)

im really interested if you've played with rhinoceros?

also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the...
Forum: Space Empires: IV & V August 8th, 2003, 07:24 PM
Replies: 86
Views: 10,675
Posted By Cirvol
Re: Does Life Exist

jurijd, communism didn't fail because of enemies 'abroad and within'...

it failed because it absolutely relies on the 100% trustworthiness of people running the system to not take advantage of...
Forum: Space Empires: IV & V August 8th, 2003, 06:59 PM
Replies: 6
Views: 2,178
Posted By Cirvol
Re: OS Question

turn off animate ship combat
turn on fast combat

http://forum.shrapnelgames.com/images/icons/icon12.gif enjoy

(the speed difference is most likely due to difference in graphics cards and...
Forum: Space Empires: IV & V August 8th, 2003, 06:57 PM
Replies: 367
Views: 51,268
Posted By Cirvol
Re: PBW Down? - Back up!

lol, no sh*t, geo,... any eta on a dsl line?
Forum: Space Empires: IV & V August 8th, 2003, 02:52 PM
Replies: 29
Views: 3,998
Posted By Cirvol
Re: OT but this might be next years Darwin award

hey katchoo, nice sig, ie, nice shipset you're working on there http://forum.shrapnelgames.com/images/icons/icon7.gif

i want to do my own also

which program do you use?

i have been playing...
Forum: Space Empires: IV & V August 8th, 2003, 02:32 PM
Replies: 154
Views: 22,513
Posted By Cirvol
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

what we really need is to grab moo3's starmap and get that to work inside se4

**drools**

**wipes drool off chin, shirt collar and pants**

(and fix the initiative problem)- then we're all set...
Forum: Space Empires: IV & V August 8th, 2003, 02:25 PM
Replies: 86
Views: 10,675
Posted By Cirvol
Re: Does Life Exist

if any aliens did use standard energy to communicate, (and they were more advanced than us), they'd be using narrow band laser-type communication devices...

due to the minimalized signal strength...
Forum: Space Empires: IV & V August 7th, 2003, 11:06 PM
Replies: 154
Views: 22,513
Posted By Cirvol
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

lol, thats just incredible

*sigh*

i really wanted to love it
with a good ui, i might have loved it

i *like* the idea of macro vs micro...
(esp since my pbw games at turn 150 usually take 4...
Forum: Space Empires: IV & V August 7th, 2003, 11:03 PM
Replies: 33
Views: 5,698
Posted By Cirvol
Re: Shrapnel Games Convention Petition

ive been drunk for a month,
ive been drunk since ive left

these so-called vacations will soon be my death http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V August 7th, 2003, 09:15 PM
Replies: 11
Views: 3,644
Posted By Cirvol
Re: Good time to thanks Geoshmo -- PWB/Paypal

heh, yeah, the community is a definate plus...

esp since the 'ol'timers' here are decent grognards and enjoy a good fight...

im glad you're all here - my only only wish is for large ship fleet...
Forum: Space Empires: IV & V August 7th, 2003, 09:06 PM
Replies: 33
Views: 5,698
Posted By Cirvol
Re: Shrapnel Games Convention Petition

um, yes!

whereever it is, its a good thing http://forum.shrapnelgames.com/images/icons/icon7.gif

ohio or toronto are easier for me tho (like it makes a difference)
Forum: Space Empires: IV & V August 7th, 2003, 08:37 PM
Replies: 154
Views: 22,513
Posted By Cirvol
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

does aaron read this board?

if yes, why does he never bother to reply?

if no, why are we bothering to post this stuff?

it seems a 1.2.5 patch is out for moo3, anyone play with it yet? how...
Forum: Space Empires: IV & V August 7th, 2003, 04:35 PM
Replies: 387
Views: 71,476
Posted By Cirvol
Re: Devnull Mod Gold: updates and discussion

so whats the deal with devnull4? http://forum.shrapnelgames.com/images/icons/icon7.gif

who among you are in it?
which racial techs did u choose?
do we need any other 'rules' to disallow uncool...
Forum: Space Empires: IV & V August 7th, 2003, 02:28 PM
Replies: 39
Views: 5,939
Posted By Cirvol
Re: Crystallurgy - in general and in DevNull

ok, so how many players in devnull4 (when geo gets his dsl back;P) will be using crystal+religous?

if you were going to fight against such an opponent, would outranging be your only viable option?...
Forum: Space Empires: IV & V July 30th, 2003, 08:37 PM
Replies: 39
Views: 5,939
Posted By Cirvol
Re: Crystallurgy - in general and in DevNull

Taera... so Crystal and Religious you think are the most over-balanced?

How would you fight against someone with both traits? http://forum.shrapnelgames.com/images/icons/tongue.gif

(aside from...
Forum: Space Empires: IV & V July 30th, 2003, 08:35 PM
Replies: 387
Views: 71,476
Posted By Cirvol
Re: Devnull Mod Gold: updates and discussion

whats considered to be 'unbalanced' currently in terms of racial special techs?

i notice that some 'extra special' stuff comes up when you combine 2 of the big ones...

like org + relig
or psy...
Forum: Space Empires: IV & V July 29th, 2003, 03:32 PM
Replies: 52
Views: 8,037
Posted By Cirvol
Re: Ticon and Pyrexia Ship Sets are now available

Has anyone else used autocad or rhinoceros to make shipsets?

or do you all use doga?

whats the pro's and con's of it? http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: SEIV July 29th, 2003, 03:25 PM
Replies: 2,397
Views: 421,551
Posted By Cirvol
Re: SE5, Tell Aaron what\'s on your Wish List

Aaron!

I'm a long time se4 fan... i bought both se4 and se4 gold http://forum.shrapnelgames.com/images/icons/icon7.gif

please please add these - they are THE MOST IMPORTANT imho

1. Save...
Forum: Space Empires: IV & V July 29th, 2003, 04:53 AM
Replies: 47
Views: 6,256
Posted By Cirvol
Re: Gamey Tactics and Bug Exploits Thread Talk

me and a few others have talked about the real problem with se4 gold remaining...

initiative...

currently, going first in battle is a HUGE advantage since most of the time you end up withing...
Forum: Space Empires: IV & V July 29th, 2003, 04:44 AM
Replies: 125
Views: 16,722
Posted By Cirvol
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

very interesting thread...

have you played any pbw games with this yet?
how have players reacted?
so far, i think you're fairly reasonable about balancing things, good work ...
Forum: Space Empires: IV & V July 29th, 2003, 04:36 AM
Replies: 39
Views: 5,939
Posted By Cirvol
Re: Crystallurgy - in general and in DevNull

so whats the best racial tech combo you think for devnull 1.7??

crystal and psychic?
crystal and religous?

if you had to pick 2, which would you do?
Showing results 126 to 150 of 210

 
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