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Search: Posts Made By: zircher
Forum: Space Empires: IV & V November 30th, 2001, 01:41 AM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

I got the green light from the Fire on the Suns license owner to work on a multi-player tactical combat game. I'll finish up all the Hyach images and include all the DoGA stuff used to make them. ...
Forum: Space Empires: IV & V November 26th, 2001, 11:32 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

The B5W Ships of the Fleet book is good for that kind of trivia.

The turn 5 invasion of Narn failed with the bloody destruction of both invaders and defenders (both Narn and Gaim are wicked ground...
Forum: Space Empires: IV & V November 22nd, 2001, 05:56 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

Just using the mass drivers as pea shooters to wipe out the stubborn parts of the Narn resistance without destroying their economy or biosphere. Glassing them from orbit is easy, controlling their...
Forum: Space Empires: IV & V November 21st, 2001, 10:04 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
Correct me if I am wrong but wasn't it just the Centauri who used Mass Drivers.
( Loved that esp....
Forum: Space Empires: IV & V November 21st, 2001, 07:53 AM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

Updated fleet sheet for the Hyach, over the half way point in the models department.
--
TAZ
Forum: Space Empires: IV & V November 20th, 2001, 02:06 AM
Replies: 76
Views: 13,326
Posted By zircher
Re: New features I would like to see>>>>

Previously mentioned ground war would be nice, but when you start factoring in orbital bombardment and other concepts, it can get rather hairy. "Nuke 'em from orbit" seems to be SOP.
--
TAZ

...
Forum: Space Empires: IV & V November 17th, 2001, 08:14 PM
Replies: 1
Views: 1,393
Posted By zircher
Re: About Milkshape 3D program...

There is a ton of info that you can glean from Milkshape's forums and links sections. I've even seen AVI based tutorials for Milkshape there. I find using a pure vertex based editor like Milkshape...
Forum: Space Empires: IV & V November 17th, 2001, 03:32 AM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

A good friend just sent me a couple of B5W books. As depressing as it may be, JMS likes AoG, so I guess I'll give AoG's Version of the Hyach a try.
--
TAZ

Here's the current Version:

...
Forum: Space Empires: IV & V November 13th, 2001, 08:38 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

&gt; Love the Hyach ship, really neat style!

Thanks.

&gt; The only thing I have about the Hyach is a
&gt; blurb from B5 Wars and a ship sheet
&gt; silhouette. It is a battle cruiser and
&gt; features a...
Forum: Space Empires: IV & V November 12th, 2001, 04:23 AM
Replies: 6
Views: 1,756
Posted By zircher
Re: Written in stone?

It's just amazing what you can tweak in this game. Thanks all for the suggestions and commentary.
--
TAZ
Forum: Space Empires: IV & V November 11th, 2001, 04:54 PM
Replies: 6
Views: 1,756
Posted By zircher
Written in stone?

One of my pet projects is to port over my favorite paper space empire game to SE IV.

One question that came up is the ability to evolve that game as it is played. One of the capabilities of...
Forum: Space Empires: IV & V November 6th, 2001, 07:55 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

I think I'll give the Hyach a go. Both Steve and Mike are creative, if terribly slow, modellers. Regular Hyach Posts might motivate Mike (the LW user) to post more Gaim designs.

Check out...
Forum: Space Empires: IV & V November 6th, 2001, 03:48 AM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

I'm entertaining the idea or at least the art work side of the equation. (No experience in building AI files, yet.)

The Fire on the Suns PBEM game that I'm currently playing in is based on the B5...
Forum: Space Empires: IV & V November 5th, 2001, 08:50 PM
Replies: 5,004
Views: 614,528
Posted By zircher
Re: Babylon 5 Mod

One of the perks to making ship sets for the lesser known races is that you can let your imagination run wild and there is no 'canon' material to say that you're wrong.*

Is there any race that...
Forum: Space Empires: IV & V November 5th, 2001, 07:59 PM
Replies: 14
Views: 2,621
Posted By zircher
Re: PBW Shipset Etiquette

It's an interesting topic to me. I have access to a dozen or more races and half a dozen 3d modellers as part of the Fire on the Suns universe/team. Greg Ellis, who is the originator of the game,...
Forum: Space Empires: IV & V October 31st, 2001, 06:54 PM
Replies: 6
Views: 1,633
Posted By zircher
Re: Affiliate Program

Heh, didn't know that you had an affiliate program. When/If I convert Fire on the Suns to SEIV, I know Greg Eliis will be interested in it.

Thanks for the heads up.
--
TAZ
Forum: Space Empires: IV & V October 24th, 2001, 06:35 PM
Replies: 8
Views: 2,033
Posted By zircher
Re: Dralasite Shipsets?

You might want to download L3 instead. It's texture manager is much better with loads more features including the ability to import custom textures and use them as straight up skins or as...
Forum: Space Empires: IV & V October 19th, 2001, 09:54 PM
Replies: 12
Views: 4,159
Posted By zircher
Re: When you first meet a race

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
This resulted in a scenerio that was eerily like one of the Bolo books I had read- except I bailed...
Forum: Space Empires: IV & V October 16th, 2001, 05:34 PM
Replies: 98
Views: 12,058
Posted By zircher
Re: Vandron Shipset

Heh, the Hevordah seem a little peeved. BTW, glad to help. :-)
--
TAZ
Forum: Space Empires: IV & V October 15th, 2001, 11:15 PM
Replies: 5
Views: 2,418
Posted By zircher
Re: Babylon5 mod for Freespace2

Here's an interesting link to a B5 map that might be handy for a B5 modder...
http://freespace.volitionwatch.com/babylon/Screens_Misc/spacemap2258.jpg
--
TAZ
Forum: Space Empires: IV & V October 11th, 2001, 05:26 PM
Replies: 38
Views: 9,210
Posted By zircher
Re: A better system for combat

Alternate idea: Simultaneous combat resolution. Fleet A moves, Fleet B moves, Fleet A assigns targets, Fleet B assigns targets, Resolve attacks and damage.

The perks of such a system is that...
Forum: Space Empires: IV & V October 10th, 2001, 09:49 PM
Replies: 98
Views: 12,058
Posted By zircher
Re: Vandron Shipset

C27: ok so how do i import backgrounds that i make with these programs?

It depends on which Version of DoGA CGA you're using. I have an essay on hacking backgrounds in L2. For L3, it's as easy...
Forum: Space Empires: IV & V October 9th, 2001, 07:35 PM
Replies: 98
Views: 12,058
Posted By zircher
Re: Vandron Shipset

Fair enough. :-) As to sprucing up scenes, try using NASA stock photos of nebuli and other such space 'terrain'. You can also download programs like Universe and Starbits to make your own space...
Forum: Space Empires: IV & V October 9th, 2001, 05:22 PM
Replies: 98
Views: 12,058
Posted By zircher
Re: Vandron Shipset

Pardon my nitpicking, bad habit...

The default sphere is too blocky, try loading ball3.suf from the L3 sample directory, It's twenty times smoother than the basic sphere. I can see one planet...
Forum: Space Empires: IV & V October 9th, 2001, 04:57 PM
Replies: 12
Views: 3,311
Posted By zircher
Re: WHat do you listen to?

Asst. new swing, Frank Sinatra, assorted female vocals (Corrs, Enya, Destiny's Child, Dido, Jewel, etc.) and when I really want to get fired up, The Atomic Fireballs (voodoo swing) or the Gypsy Kings...
Showing results 126 to 150 of 180

 
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