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Search: Posts Made By: Illuminated One
Forum: Multiplayer and AARs November 12th, 2009, 09:29 PM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

Ok, since Ulm's last offer didn't get too much interest lets take it to the extreme. Ulm is selling a ring of wizardry. Price 25 Astral perls + the best offer in any gems gets one. Be aware - if you...
Forum: Dominions 3: The Awakening November 10th, 2009, 02:26 PM
Replies: 20
Views: 8,644
Posted By Illuminated One
Re: Ultimate Gateway

Pfft. I found that site when I was Marverni while teleporting into an enemy province and I was like why the hell do I even have druids?. Then I found, while fighting that same enemy several discount...
Forum: Multiplayer and AARs November 10th, 2009, 08:04 AM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

Yeah, I was, but I still managed to send it in 10 minutes before hosting. I know that's dead late but 95% of the time the email arrives before the next update.
Forum: Multiplayer and AARs November 10th, 2009, 12:16 AM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

And great that my turn didn't get through.
Forum: Scenarios, Maps and Mods November 10th, 2009, 12:08 AM
Replies: 20
Views: 5,981
Posted By Illuminated One
Re: Questions for EA Gondolin Mod

I'm spotting the irony just now ... but Tolkien is asking how Earendil should but called? :D



I think you can chain spells to create a scriptlike autocast effect but they are all cast in one...
Forum: Multiplayer and AARs November 9th, 2009, 11:22 PM
Replies: 12
Views: 3,215
Posted By Illuminated One
Re: Henges - pregame discussion

Yep. A script will check who owns the provinces and which spells are cast and change them accordingly. To be fair I don't have everything worked out yet - except the research, gem gen (including...
Forum: Scenarios, Maps and Mods November 9th, 2009, 12:41 AM
Replies: 20
Views: 5,981
Posted By Illuminated One
Re: Questions for EA Gondolin Mod

In a shameless act of self advertising, it's perfectly possible to do both things if you use python. http://forum.shrapnelgames.com/showthread.php?t=43892

For the first just create a hero for...
Forum: Multiplayer and AARs November 9th, 2009, 12:11 AM
Replies: 12
Views: 3,215
Posted By Illuminated One
Henges - pregame discussion

Ok, a second attempt to get a game going that strays from the way dominions normally plays.

This is only for pregame discussion so you are free to remark. I will prepare the mod&map somewhen this...
Forum: Dominions 3: The Awakening November 8th, 2009, 06:10 PM
Replies: 3,096
Views: 727,693
Posted By Illuminated One
Re: Bug Thread: Discussion

But wouldn't a morale over 50 make him mindless in any case?
But still thanks, now finally I know what that spell is good for.
Forum: Scenarios, Maps and Mods November 8th, 2009, 01:43 PM
Replies: 131
Views: 33,759
Posted By Illuminated One
Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

Ah, I think I've found a difference between RoWB and Sea Kings Goblet.
You cannot rout with Sea Kings Goblet (that is if someone carrying it routs he's autokilled) - so always use RoWB for SCs.
Forum: Dominions 3: The Awakening November 8th, 2009, 01:32 PM
Replies: 3,096
Views: 727,693
Posted By Illuminated One
Re: Bug Thread: Discussion

Wow, that's a great discovery!
It's actually quite useful because you can't kill a sc that runs away.
Forum: Multiplayer and AARs November 8th, 2009, 01:09 PM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

*sigh*

Oh man, why did you have to go and take away my global?
It's not like I'm going to get anywhere with these 7 sites (not counting those nice supply or resource bonus sites...) I have.
Ah,...
Forum: Multiplayer and AARs November 7th, 2009, 08:42 PM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

As said ingame, if you need an item Ulm is happy to forge it for you for a slightly increased cost.

+2 gems for 5 gem items (4 to 7)
+3 gems for 10 gem items (8 to 13)
+4 gems for 15 gem items...
Forum: Multiplayer and AARs November 7th, 2009, 02:13 PM
Replies: 1,513
Views: 280,241
Posted By Illuminated One
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Don't worry I'll be pulling the Deva's down enough if things don't change.
Forum: Scenarios, Maps and Mods November 7th, 2009, 02:08 PM
Replies: 131
Views: 33,759
Posted By Illuminated One
Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

Hmm, I didn't know that.
I neither think it's the lack of access into the water that's a problem nor the lack of uw summons (so no to 1, 2, 4). Seriously you don't just start a war because you can...
Forum: Scenarios, Maps and Mods November 6th, 2009, 03:50 PM
Replies: 131
Views: 33,759
Posted By Illuminated One
Re: Underwater Gameplay Improvement Mod v0.9

I noticed just recently but land nations are not able to build castles underwater. This is really a bummer since without Kelp Fortresses there might not be really many castles to take. In any case it...
Forum: Dominions 3: The Awakening November 6th, 2009, 03:35 PM
Replies: 9
Views: 5,265
Posted By Illuminated One
Re: Strands of Arcane Power

I've got astral mages feebleminded for no reason.
Even one that was already feebleminded once.
Forum: Dominions 3: The Awakening November 4th, 2009, 01:08 AM
Replies: 26
Views: 13,081
Posted By Illuminated One
Re: Game suggestion

I understand that a 50 spell limit would be quite mad.
But just adding a (repeat last spell) option would not increase MM the slightest.



Well, for example I tried the following strategy -...
Forum: Multiplayer and AARs November 3rd, 2009, 12:15 PM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

Ulm is still looking for Fire and Astral gems. Can offer Earth and Nature stuff mostly in return, but that's not everything.
Forum: Dominions 3: The Awakening November 3rd, 2009, 12:01 PM
Replies: 26
Views: 13,081
Posted By Illuminated One
Re: Game suggestion

That plans do not last is reflected by the impossibility to know what you are up against.
5 actions only scriptable just means that a working plan cannot be executed.
Forum: Multiplayer and AARs November 1st, 2009, 10:51 PM
Replies: 338
Views: 52,536
Posted By Illuminated One
Re: The Early Days. Game running.

Can't you clearmagic after copystats?
Forum: Multiplayer and AARs October 31st, 2009, 10:29 PM
Replies: 1,513
Views: 280,241
Posted By Illuminated One
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Gandalf's Wizardry Part 2.

Yes.

edit: (also the folder with the image must be directly in the mod folder).
Forum: Multiplayer and AARs October 31st, 2009, 10:09 PM
Replies: 1,513
Views: 280,241
Posted By Illuminated One
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Gandalf's Wizardry Part 2.

I managed to get it started but I have Lanka.
Not that I mind lankaing everyone, though.
Forum: Dominions 3: The Awakening October 30th, 2009, 08:50 PM
Replies: 11
Views: 7,158
Posted By Illuminated One
Re: Gem usage

Yeah, when I want a mage to cast a second gem costing spell I usually give him enough gems so that he can waste all he can and still has enough for the second.



Simple solution. Each army has...
Forum: Dominions 3: The Awakening October 30th, 2009, 02:44 PM
Replies: 10
Views: 6,551
Posted By Illuminated One
Re: Diplomacy Question

I'd say it's a grey area, like many things concerning NAPs.
A NAP is nothing more than an oral (laugh at me if that's a wrong translation) contract with noone to enforce it in game and can be...
Showing results 126 to 150 of 500

 
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