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Search: Posts Made By: Lucanos
Forum: Space Empires: IV & V March 20th, 2001, 03:33 AM
Replies: 17
Views: 4,648
Posted By Lucanos
Re: Combat: Strategic vs. tactical

Very smart Jason2.

Balancing the gameplay...
I've had problems with the AI, you see, I've never lost a game, well, I haven't actually won any, because I never finish them. I start a new game...
Forum: Space Empires: IV & V March 20th, 2001, 03:13 AM
Replies: 16
Views: 4,068
Posted By Lucanos
Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

geoschmo:

What I'm about to say might be provocative and controversial - but what the heck, you only live once!

THIS IS JUST MY OPPINION:

SIMPLE:

BORG -> EMOTIONLESS = okay
VULCAN ->...
Forum: Space Empires: IV & V March 20th, 2001, 02:56 AM
Replies: 6
Views: 2,177
Posted By Lucanos
Re: Race_AI_Politicts.txt

First I'd like to say that I admire your socratic wisdom, Q.

Secondly, I'm just putting this thread at the top, in case someone else has got any other ideas concerning the file.

Any Ideas on...
Forum: Space Empires: IV & V March 20th, 2001, 02:48 AM
Replies: 38
Views: 5,055
Posted By Lucanos
Re: i\'m a political failure!!!

I did that (edited the anger.txt), and everything got wierd. I thought that some races should get happy ( negative anger modifier) when winning a battle (Jrenjar).
Other races should get happy when...
Forum: Space Empires: IV & V March 20th, 2001, 02:33 AM
Replies: 5
Views: 2,400
Posted By Lucanos
Re: Error on [url]www.Shrapnelgames.com[/url]

Four letters and it starts with a J.
J---
Forum: Space Empires: IV & V March 20th, 2001, 02:31 AM
Replies: 12
Views: 4,403
Posted By Lucanos
Re: \"Mega Evil Empire\" triggering

HI!

Just wanted to say that the MEE feature makes SEIV feel like... like... a game - and not like "the real thing"...

My thematic point of view on SEIV is "realistic" (?). By realistic I mean:...
Forum: Space Empires: IV & V March 20th, 2001, 02:04 AM
Replies: 4
Views: 1,668
Posted By Lucanos
Re: Combat Simultor Bug??

So, ummm... what happens if I select something in between (which I usually do: ship - move - system - target destination)?
Forum: Space Empires: IV & V March 19th, 2001, 01:44 AM
Replies: 6
Views: 2,177
Posted By Lucanos
Re: Race_AI_Politicts.txt

Thanks Q, that's just the info I was looking for - but I'm not content.

You explained earlier that the race_AI_politics.txt rather wanted to negotiate a treaty with the stronger empires than with...
Forum: Space Empires: IV & V March 17th, 2001, 04:53 PM
Replies: 6
Views: 2,177
Posted By Lucanos
Race_AI_Politicts.txt

It just don't make sense...

Check this out (from the Eee_AI_Politicts.txt):

"Propose Treaty Anger Modifier For Percent Stronger Player := 200"

Que?

And what's with this...
Forum: Space Empires: IV & V March 17th, 2001, 04:44 PM
Replies: 6
Views: 2,211
Posted By Lucanos
Re: Trade?

Okay look:

The Eee_AI_Anger.txt says that if the Eee (a super friendly ancient race) attacks you and wins then his anger lvl goes UP by two points?

Shouldn't it go down?

Then if the Eee...
Forum: Space Empires: IV & V March 17th, 2001, 04:27 PM
Replies: 1
Views: 1,452
Posted By Lucanos
Re: Is cloaking worth-while?

It's the same thing with missles - they are weak - but only if you've got a defence for it - everybody knows that!

The same thing about cloaking. If you're unable to detect you opponent you're in...
Forum: Space Empires: IV & V March 16th, 2001, 09:36 PM
Replies: 5
Views: 2,522
Posted By Lucanos
Re: Latemod Version 0.2

I'd like to hear something about the mod before I download it (mostly because it's an .exe-file.

Do you have a readme or some other text concerning the mod?

Thanks!
Forum: Space Empires: IV & V March 16th, 2001, 05:50 PM
Replies: 6
Views: 2,211
Posted By Lucanos
Re: Trade?

AI Diplomacy in SEIV is one of the worst I've ever seen - probably because it's so complex?

The ANGER-engine is primitive, and so the AI races are primitive.

If a big nice guy enters the room...
Forum: Space Empires: IV & V March 15th, 2001, 03:00 AM
Replies: 28
Views: 7,278
Posted By Lucanos
Re: Secret of the 89 Movement point BaseShip

I call them "Federal Ships", those millitary vehicles that can be transported to any place in my empire within ONE turn.

They are essential so I don't need lots of fleets in every system.

One...
Showing results 126 to 139 of 139

 
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