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Search: Posts Made By: thejeff
Forum: Dominions 3: The Awakening April 5th, 2011, 12:18 PM
Replies: 35
Views: 10,891
Posted By thejeff
Re: Making leadership matter

True. Most of the spell effects seem overpowered though. Other than maybe on expensive capital only commanders.

Might be a nice concept to base a mod nation around.
Forum: Dominions 3: The Awakening April 5th, 2011, 08:03 AM
Replies: 35
Views: 10,891
Posted By thejeff
Re: Making leadership matter

Reducing leadership would just mean you recruit twice as many indy commanders.

That's not really solvable without giving specific bonuses to national leaders. Or removing indy commanders. No...
Forum: Dominions 3: The Awakening April 2nd, 2011, 03:41 PM
Replies: 8
Views: 3,456
Posted By thejeff
Re: Quick question: Zmey

I think that's vice versa in the sense that the larger EDM version was based on the weaker Bogarus ones.
Forum: Scenarios, Maps and Mods April 2nd, 2011, 11:24 AM
Replies: 21
Views: 7,328
Posted By thejeff
Re: Attacking Unconnected Provinces

Yes, that's all true, but still irrelevant. I understand that all three are individual AIs, and could be made into AI nations, but normally they are not. (It's a neat idea and I can see how it could...
Forum: Scenarios, Maps and Mods March 31st, 2011, 07:30 AM
Replies: 21
Views: 7,328
Posted By thejeff
Re: Attacking Unconnected Provinces

You can also attack indies with remote special monsters, Horrors, Ghost Riders, etc. Which fits what he's saying. But I don't think there are any random special monster attacks.
Forum: Scenarios, Maps and Mods March 30th, 2011, 08:13 PM
Replies: 21
Views: 7,328
Posted By thejeff
Re: Attacking Unconnected Provinces

I have never seen them fight. Even with scouts splattered across independent provinces. I've seen plenty of provinces that have been reinforced. Of course it's easier to see those, since you don't...
Forum: Dominions 3: The Awakening March 30th, 2011, 07:48 AM
Replies: 8
Views: 3,577
Posted By thejeff
Re: Single Player Cheating

For testing purposes, the most useful thing I've found is the Debug Mod (http://forum.shrapnelgames.com/showthread.php?t=36453). All research is done (all spells are level 0) and there is a...
Forum: Scenarios, Maps and Mods March 30th, 2011, 07:43 AM
Replies: 33
Views: 18,202
Posted By thejeff
Re: LA Oceania - seas of blood

Besides, while blood hunting may be about "human virgins", blood hunting in surface provinces with non-human poptypes seems to work just fine. Lizard virgins, even icthyid virgins as long as they...
Forum: Multiplayer and AARs March 29th, 2011, 09:06 AM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

And I wound up working much later than I'd hoped again and just passed out when I got home.

Another extension please.
Forum: Multiplayer and AARs March 28th, 2011, 02:10 PM
Replies: 1
Views: 2,167
Posted By thejeff
World of Symmetry - Patala seeks permanent sub

We're in late/endgame with 5-6 nations still competitive. Patala's in a good position, though currently pressed from all sides. I've got Grendelkin, some Tartarians, a good blood economy with access...
Forum: Multiplayer and AARs March 28th, 2011, 01:52 PM
Replies: 304
Views: 155,178
Posted By thejeff
Re: List of games currently seeking players (Making a new game? Need Subs? Post Here!

I'm looking for a permanent sub for Patala in World of Symmetry.

We're in late/endgame with 5-6 nations still competitive. Patala's in a good position, though currently pressed from all sides....
Forum: Multiplayer and AARs March 28th, 2011, 12:48 PM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

Paranoid admin is a good thing. This game has had less stales than any I've been in.

It wouldn't be hard to do better than I've been doing the last few turns. Everything's been pretty much running...
Forum: Multiplayer and AARs March 28th, 2011, 09:17 AM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

I'm going to need another extension. I should be able to get it done tonight, but that depends on how late I'm stuck here.

There doesn't seem to be any end in sight. I'm going to start looking for...
Forum: Dominions 3: The Awakening March 26th, 2011, 06:25 PM
Replies: 12
Views: 8,904
Posted By thejeff
Re: Beginning Super Combatants

The nice thing about a pathless Wyrm, other than being a cheap SC, is that it's a poor man's immortal. With no magic to lose, once you've got a good stack of priests he's back a turn or two after he...
Forum: Dominions 3: The Awakening March 26th, 2011, 03:37 PM
Replies: 12
Views: 8,904
Posted By thejeff
Re: Beginning Super Combatants

As bbz said: Dom 9 or 10 for awe. Extra death magic boosts his fear. Maybe Earth or Air if you need them for diversity. Earth for protection and later buffs, Air for Air Shield.

He doesn't kill...
Forum: Scenarios, Maps and Mods March 25th, 2011, 06:37 PM
Replies: 53
Views: 20,310
Posted By thejeff
Re: Conceptual Balance Mod 1.83 released!

Probably more of an unavoidable side effect.

You can't actually change a lot of things when item modding. If you want the Earth Booster from the Boots of Antaeus, you also get the regen and...
Forum: Multiplayer and AARs March 25th, 2011, 05:59 PM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

The deed of Goganu the Atevi Chieftan, standing alone and hamstringing the mighty Ember Lord shall be remembered long after Bogarus is forgotten.
Forum: Scenarios, Maps and Mods March 25th, 2011, 11:39 AM
Replies: 21
Views: 7,328
Posted By thejeff
Re: Attacking Unconnected Provinces

That makes no sense at all. The AI, in this context, refers to AI played nations. It's true that independents and special monsters are implemented as nations, but that's pretty much just for the...
Forum: Scenarios, Maps and Mods March 24th, 2011, 08:02 PM
Replies: 21
Views: 7,328
Posted By thejeff
Re: Attacking Unconnected Provinces

The AI knows things it shouldn't.

This is why it will occasionally declare war on you and drop remote attacks and seeking arrows on you while you have no idea where it is.
Forum: Dominions 3: The Awakening March 24th, 2011, 06:36 PM
Replies: 8
Views: 2,808
Posted By thejeff
Re: city question

What I really wish about revealed sites is that the game would track what you can deduce about how someone else has searched a province. That is, if there is a F3 site visible, then mark the province...
Forum: Scenarios, Maps and Mods March 24th, 2011, 08:00 AM
Replies: 53
Views: 20,310
Posted By thejeff
Re: Conceptual Balance Mod 1.83 released!

Introduced in 1.7

*New E booster replacing the now unique blood stone- 4e const6 Ring of Earth (unfortunately uses the slot of Boots of Antaeus)


Edit: Ninja'd.

I assume the "Curse of the...
Forum: Multiplayer and AARs March 23rd, 2011, 08:12 PM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

One more day. I swear that's all.

I have to leave early tomorrow anyway. So I will have some time. After that it should be okay, at least for awhile.
Forum: Multiplayer and AARs March 22nd, 2011, 10:01 PM
Replies: 120
Views: 25,248
Posted By thejeff
Re: LA Game - World of Symmetry 8/10 left

I've got to ask for another day. This can't last much longer, the deadline was yesterday :)

Sorry again.
Forum: Dominions 3: The Awakening March 22nd, 2011, 02:02 PM
Replies: 25
Views: 9,600
Posted By thejeff
Re: Miniblood nations - rates

If all you've got is B1 on nationals, you're going to need to empower someone to do anything with all that blood you're collecting.

And the same version of CBM that took SDRs away also took...
Forum: Dominions 3: The Awakening March 21st, 2011, 09:09 PM
Replies: 25
Views: 9,600
Posted By thejeff
Re: Miniblood nations - rates

Cheaper to forge Brazen Vessels or Blood Thorns, once you've got the research.
Showing results 126 to 150 of 500

 
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