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Showing results 126 to 150 of 279
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Posts Made By:
Tnarg
Forum:
Space Empires: IV & V
June 4th, 2003, 05:41 AM
Replies:
5
AST Mod Large Star Trek based Galaxy Map
Views:
1,853
Posted By
Tnarg
Re: AST Mod Large Star Trek based Galaxy Map
All right, the Star Trek Map for the AST Mod is posted on the PBW site.
It's a large standard paradise map with home systems (in relative postistions) for all of the Star Trek races that have...
Forum:
Space Empires: IV & V
June 1st, 2003, 04:05 AM
Replies:
5
AST Mod Large Star Trek based Galaxy Map
Views:
1,853
Posted By
Tnarg
Re: AST Mod Large Star Trek based Galaxy Map
One other question, If I were to upload this to the PBW Map site, are there any protocols as far as getting permission from the AST Mod Designers to post this map?
Forum:
Space Empires: IV & V
June 1st, 2003, 02:49 AM
Replies:
5
AST Mod Large Star Trek based Galaxy Map
Views:
1,853
Posted By
Tnarg
Re: AST Mod Large Star Trek based Galaxy Map
All be darned, thanks Jack Smith.
Forum:
Space Empires: IV & V
June 1st, 2003, 02:09 AM
Replies:
5
AST Mod Large Star Trek based Galaxy Map
Views:
1,853
Posted By
Tnarg
AST Mod Large Star Trek based Galaxy Map
I recently created a Large Standard Paradise Star Trek based Galaxy Map for use with the AST Mod. I based it off of data obtained from the Star Trek Star Charts by Geoffrey Mandel, Start Trek the...
Forum:
Space Empires: IV & V
May 20th, 2003, 06:07 PM
Replies:
16
Computer Player Bonus
Views:
2,395
Posted By
Tnarg
Computer Player Bonus
Does anyone know how the numbers work with the computer player bonuses?
I have found that high, really is high and that by turn 20 my DUC2 ship is no match for a fleet of 20 enemy ships with...
Forum:
Space Empires: IV & V
May 18th, 2003, 11:33 PM
Replies:
41
New Weapons
Views:
7,356
Posted By
Tnarg
Re: New Weapons
Is there any way that burst effect weapons could be modded. A variety of weapons that have burst effects that can damage a multiple of close proximity ships with low damage, or something that pushes...
Forum:
Space Empires: IV & V
May 13th, 2003, 11:23 AM
Replies:
22
ship strategy, ECM ships
Views:
3,712
Posted By
Tnarg
ship strategy, ECM ships
correct me if I am wrong, but I am assuming that if one has a fleet and wants to take advange of ECM, sensors, and multi-tracking, every ship will need these, not just one special ship?
I read...
Forum:
Space Empires: IV & V
May 10th, 2003, 06:47 PM
Replies:
8
Tractor, Repulsor, Wormhole Beam damage values
Views:
2,249
Posted By
Tnarg
Tractor, Repulsor, Wormhole Beam damage values
I'm curious to know what excactly these lower damage values represent.
Repuslor Beam I 2 2 2
Tractor Beam I 2 2 2
Wormhole Beam I 5 5 5
Do they atually do damage or does this represent...
Forum:
Space Empires: IV & V
April 26th, 2003, 06:17 PM
Replies:
1
PBW and Cloaking
Views:
848
Posted By
Tnarg
PBW and Cloaking
I'm curious how simoltaneous combat and cloaking works, being that it is done automatically?
Do I need to first need to manually uncloak my ship before I give it orders to attack, or can I just...
Forum:
Space Empires: IV & V
April 15th, 2003, 09:50 AM
Replies:
41
New Weapons
Views:
7,356
Posted By
Tnarg
Re: New Weapons
For all of those that like technology, ie advanced sensors and master computers. An anti-sensor or computer weapon is a good counter technology. Basically a weapon that skips shields and armor and...
Forum:
Space Empires: IV & V
July 29th, 2002, 05:43 AM
Replies:
2
TDM races
Views:
1,319
Posted By
Tnarg
TDM races
Alright all of you TDM veterans. Which of these race AI's do I want to make sure that I get in my game against the computer. Again looking for that long term game with some intense AI full of...
Forum:
Space Empires: IV & V
July 27th, 2002, 08:40 AM
Replies:
4
DevullMod or TDM-ModPack
Views:
1,402
Posted By
Tnarg
DevullMod or TDM-ModPack
I'm hoping to gather some opinions on which of these two mods can put up a good long term game against the computer. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
July 27th, 2002, 07:14 AM
Replies:
1
Problem finding a TDM link
Views:
1,155
Posted By
Tnarg
Problem finding a TDM link
I am having problems finding a link to download the latest TDM-ModPack. Anyone have a good lead. Thanks.
Forum:
Space Empires: IV & V
July 20th, 2002, 06:09 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,501
Posted By
Tnarg
Re: *** Star Trek Mod Discussion ***
So are you by any chance including a quadrant map in your mod that resembles the Star Trek Galaxy? If not I'd like to try and help. I have a whole slew of data on this topic.
Forum:
Space Empires: IV & V
July 20th, 2002, 02:04 AM
Replies:
2
Experience in hosting PBW games- wanted
Views:
1,386
Posted By
Tnarg
Experience in hosting PBW games- wanted
I am in the process of working with Taz-in-Space on designing a really great map and background for a PBW game. However, as I am fairly fresh to the PBW scene, I am looking for someone who knows...
Forum:
Space Empires: IV & V
July 12th, 2002, 02:57 AM
Replies:
95
Space Empires 5
Views:
14,877
Posted By
Tnarg
Re: Space Empires 5
Weapons that have an area effect damage. Something to break up tight formations, screw up fighter swarms, and just plain wreak havoc. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
July 11th, 2002, 09:02 AM
Replies:
4
Looking for Taz in Space
Views:
1,433
Posted By
Tnarg
Looking for Taz in Space
It has been a while since I have seen Taz in Space on this forum. I am looking for him to consult with him on a matter that he and I have looked into a couple of days ago. If anyone can point me to...
Forum:
Space Empires: IV & V
July 11th, 2002, 02:53 AM
Replies:
95
Space Empires 5
Views:
14,877
Posted By
Tnarg
Re: Space Empires 5
Editors, more and user friendly. http://forum.shrapnelgames.com/images/icons/icon10.gif
The excisting map editor is great, but incrediably time consuming.
A couple of fellows are working...
Forum:
Space Empires: IV & V
July 10th, 2002, 09:04 AM
Replies:
41
Are Hadrian and Kodos the same person
Views:
7,568
Posted By
Tnarg
Re: Are Hadrian and Kodos the same person
Wow, this thread is better than Soaps. http://forum.shrapnelgames.com/images/icons/icon12.gif I think that my wife could even get hooked on this. ...
Forum:
Space Empires: IV & V
July 10th, 2002, 08:34 AM
Replies:
95
Space Empires 5
Views:
14,877
Posted By
Tnarg
Re: Space Empires 5
I also like the idea of Imperator Fyron's telescope idea. Or a type of SETI program that gives one a bit of a heads up before one sends ships blindly out into the great void.
Telescope facilities...
Forum:
Space Empires: IV & V
July 10th, 2002, 08:22 AM
Replies:
95
Space Empires 5
Views:
14,877
Posted By
Tnarg
Re: Space Empires 5
Options, options, and more options. More racial characteristics, more components, more facilities, more ship sizes, more troops. Don't get me wrong though, I'm satisfied with what is continually...
Forum:
Space Empires: IV & V
July 8th, 2002, 07:15 PM
Replies:
2
Multiple SEIV files on one computer?
Views:
1,298
Posted By
Tnarg
Multiple SEIV files on one computer?
I have noticed that a few of you actually loaded SEIV more than once on one computer. I am curious how you are doing this. I tried doing this once, changing the file name a bit, but it just loaded...
Forum:
Space Empires: IV & V
July 8th, 2002, 10:10 AM
Replies:
20
Proportions 2.3 released
Views:
3,550
Posted By
Tnarg
Re: Proportions 2.3 released
Whoohoo!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
July 6th, 2002, 04:57 AM
Replies:
22
Call for Artists
Views:
4,501
Posted By
Tnarg
Re: Call for Artists
Arrrrrrghh, all I can say is damn, wish that I had access to my cad programs on Mac, unfortunatally I'm stuck too Windows blahh.
If you ever want rough skematics in pencil I'm your man. Soon...
Forum:
Space Empires: IV & V
July 5th, 2002, 10:55 PM
Replies:
16
What's the latest Version of Pirates and Nomads
Views:
2,304
Posted By
Tnarg
Re: What\'s the latest Version of Pirates and Nomads
Hmmm, bummer, 2.5 looked like it had a few more racial traits and components. Oh well, what you do. Thanks
Showing results 126 to 150 of 279
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