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Search: Posts Made By: Tnarg
Forum: Space Empires: IV & V June 4th, 2003, 05:41 AM
Replies: 5
Views: 1,853
Posted By Tnarg
Re: AST Mod Large Star Trek based Galaxy Map

All right, the Star Trek Map for the AST Mod is posted on the PBW site.

It's a large standard paradise map with home systems (in relative postistions) for all of the Star Trek races that have...
Forum: Space Empires: IV & V June 1st, 2003, 04:05 AM
Replies: 5
Views: 1,853
Posted By Tnarg
Re: AST Mod Large Star Trek based Galaxy Map

One other question, If I were to upload this to the PBW Map site, are there any protocols as far as getting permission from the AST Mod Designers to post this map?
Forum: Space Empires: IV & V June 1st, 2003, 02:49 AM
Replies: 5
Views: 1,853
Posted By Tnarg
Re: AST Mod Large Star Trek based Galaxy Map

All be darned, thanks Jack Smith.
Forum: Space Empires: IV & V June 1st, 2003, 02:09 AM
Replies: 5
Views: 1,853
Posted By Tnarg
AST Mod Large Star Trek based Galaxy Map

I recently created a Large Standard Paradise Star Trek based Galaxy Map for use with the AST Mod. I based it off of data obtained from the Star Trek Star Charts by Geoffrey Mandel, Start Trek the...
Forum: Space Empires: IV & V May 20th, 2003, 06:07 PM
Replies: 16
Views: 2,395
Posted By Tnarg
Computer Player Bonus

Does anyone know how the numbers work with the computer player bonuses?

I have found that high, really is high and that by turn 20 my DUC2 ship is no match for a fleet of 20 enemy ships with...
Forum: Space Empires: IV & V May 18th, 2003, 11:33 PM
Replies: 41
Views: 7,356
Posted By Tnarg
Re: New Weapons

Is there any way that burst effect weapons could be modded. A variety of weapons that have burst effects that can damage a multiple of close proximity ships with low damage, or something that pushes...
Forum: Space Empires: IV & V May 13th, 2003, 11:23 AM
Replies: 22
Views: 3,712
Posted By Tnarg
ship strategy, ECM ships

correct me if I am wrong, but I am assuming that if one has a fleet and wants to take advange of ECM, sensors, and multi-tracking, every ship will need these, not just one special ship?

I read...
Forum: Space Empires: IV & V May 10th, 2003, 06:47 PM
Replies: 8
Views: 2,249
Posted By Tnarg
Tractor, Repulsor, Wormhole Beam damage values

I'm curious to know what excactly these lower damage values represent.

Repuslor Beam I 2 2 2
Tractor Beam I 2 2 2
Wormhole Beam I 5 5 5

Do they atually do damage or does this represent...
Forum: Space Empires: IV & V April 26th, 2003, 06:17 PM
Replies: 1
Views: 848
Posted By Tnarg
PBW and Cloaking

I'm curious how simoltaneous combat and cloaking works, being that it is done automatically?

Do I need to first need to manually uncloak my ship before I give it orders to attack, or can I just...
Forum: Space Empires: IV & V April 15th, 2003, 09:50 AM
Replies: 41
Views: 7,356
Posted By Tnarg
Re: New Weapons

For all of those that like technology, ie advanced sensors and master computers. An anti-sensor or computer weapon is a good counter technology. Basically a weapon that skips shields and armor and...
Forum: Space Empires: IV & V July 29th, 2002, 05:43 AM
Replies: 2
Views: 1,319
Posted By Tnarg
TDM races

Alright all of you TDM veterans. Which of these race AI's do I want to make sure that I get in my game against the computer. Again looking for that long term game with some intense AI full of...
Forum: Space Empires: IV & V July 27th, 2002, 08:40 AM
Replies: 4
Views: 1,402
Posted By Tnarg
DevullMod or TDM-ModPack

I'm hoping to gather some opinions on which of these two mods can put up a good long term game against the computer. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V July 27th, 2002, 07:14 AM
Replies: 1
Views: 1,155
Posted By Tnarg
Problem finding a TDM link

I am having problems finding a link to download the latest TDM-ModPack. Anyone have a good lead. Thanks.
Forum: Space Empires: IV & V July 20th, 2002, 06:09 AM
Replies: 880
Views: 78,501
Posted By Tnarg
Re: *** Star Trek Mod Discussion ***

So are you by any chance including a quadrant map in your mod that resembles the Star Trek Galaxy? If not I'd like to try and help. I have a whole slew of data on this topic.
Forum: Space Empires: IV & V July 20th, 2002, 02:04 AM
Replies: 2
Views: 1,386
Posted By Tnarg
Experience in hosting PBW games- wanted

I am in the process of working with Taz-in-Space on designing a really great map and background for a PBW game. However, as I am fairly fresh to the PBW scene, I am looking for someone who knows...
Forum: Space Empires: IV & V July 12th, 2002, 02:57 AM
Replies: 95
Views: 14,877
Posted By Tnarg
Re: Space Empires 5

Weapons that have an area effect damage. Something to break up tight formations, screw up fighter swarms, and just plain wreak havoc. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V July 11th, 2002, 09:02 AM
Replies: 4
Views: 1,433
Posted By Tnarg
Looking for Taz in Space

It has been a while since I have seen Taz in Space on this forum. I am looking for him to consult with him on a matter that he and I have looked into a couple of days ago. If anyone can point me to...
Forum: Space Empires: IV & V July 11th, 2002, 02:53 AM
Replies: 95
Views: 14,877
Posted By Tnarg
Re: Space Empires 5

Editors, more and user friendly. http://forum.shrapnelgames.com/images/icons/icon10.gif

The excisting map editor is great, but incrediably time consuming.

A couple of fellows are working...
Forum: Space Empires: IV & V July 10th, 2002, 09:04 AM
Replies: 41
Views: 7,568
Posted By Tnarg
Re: Are Hadrian and Kodos the same person

Wow, this thread is better than Soaps. http://forum.shrapnelgames.com/images/icons/icon12.gif I think that my wife could even get hooked on this. ...
Forum: Space Empires: IV & V July 10th, 2002, 08:34 AM
Replies: 95
Views: 14,877
Posted By Tnarg
Re: Space Empires 5

I also like the idea of Imperator Fyron's telescope idea. Or a type of SETI program that gives one a bit of a heads up before one sends ships blindly out into the great void.

Telescope facilities...
Forum: Space Empires: IV & V July 10th, 2002, 08:22 AM
Replies: 95
Views: 14,877
Posted By Tnarg
Re: Space Empires 5

Options, options, and more options. More racial characteristics, more components, more facilities, more ship sizes, more troops. Don't get me wrong though, I'm satisfied with what is continually...
Forum: Space Empires: IV & V July 8th, 2002, 07:15 PM
Replies: 2
Views: 1,298
Posted By Tnarg
Multiple SEIV files on one computer?

I have noticed that a few of you actually loaded SEIV more than once on one computer. I am curious how you are doing this. I tried doing this once, changing the file name a bit, but it just loaded...
Forum: Space Empires: IV & V July 8th, 2002, 10:10 AM
Replies: 20
Views: 3,550
Posted By Tnarg
Re: Proportions 2.3 released

Whoohoo!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V July 6th, 2002, 04:57 AM
Replies: 22
Views: 4,501
Posted By Tnarg
Re: Call for Artists

Arrrrrrghh, all I can say is damn, wish that I had access to my cad programs on Mac, unfortunatally I'm stuck too Windows blahh.

If you ever want rough skematics in pencil I'm your man. Soon...
Forum: Space Empires: IV & V July 5th, 2002, 10:55 PM
Replies: 16
Views: 2,304
Posted By Tnarg
Re: What\'s the latest Version of Pirates and Nomads

Hmmm, bummer, 2.5 looked like it had a few more racial traits and components. Oh well, what you do. Thanks
Showing results 126 to 150 of 279

 
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