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Search: Posts Made By: Quikngruvn
Forum: Space Empires: IV & V July 18th, 2002, 07:54 AM
Replies: 71
Views: 7,959
Posted By Quikngruvn
Re: Magic Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm... since cities will be subjugated, not colonized, perhaps make each atmosphere correlate to a certain deity that the indigenous populations...
Forum: Space Empires: IV & V July 16th, 2002, 11:13 PM
Replies: 71
Views: 7,959
Posted By Quikngruvn
Re: Magic Mod

Perhaps atmosphere types could equate to the terrain of the city...

Oxygen = grassland
CO2 = jungle
Methane = swamp
Hydrogen = desert
None = mountainous

Or possibly stand for the prevailing...
Forum: Space Empires: IV & V July 16th, 2002, 07:56 AM
Replies: 71
Views: 7,959
Posted By Quikngruvn
Re: Magic Mod

Cool! (I didn't want to assume anything. http://forum.shrapnelgames.com/images/icons/icon7.gif )

With schools of magic as racial techs, you could keep races from selecting opposing schools, such...
Forum: Space Empires: IV & V July 16th, 2002, 03:27 AM
Replies: 71
Views: 7,959
Posted By Quikngruvn
Re: Magic Mod

I like this idea! I actually had a couple of ideas for making a D&D based mod, using schools of magic for racial technologies, like enchantment, alteration, conjuration, etc... but I like this idea...
Forum: Space Empires: IV & V July 14th, 2002, 07:42 AM
Replies: 15
Views: 3,370
Posted By Quikngruvn
Re: PDC Ships head for corners

Something else for planet capture: set your 'Capture Planet' strategy to 'Damage targets until all weapons are gone', and use direct-fire weapons to knock out weapon platforms. Once the planet itself...
Forum: Space Empires: IV & V July 5th, 2002, 10:12 PM
Replies: 32
Views: 5,883
Posted By Quikngruvn
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Research and build troops. Go invade someone who breathes the atmosphere of the tiny planet. Transport conquered population to the outpost. Work their alien butts off.

Another option: build a...
Forum: Space Empires: IV & V July 2nd, 2002, 02:29 AM
Replies: 30
Views: 6,257
Posted By Quikngruvn
Re: OT - RL Strikes Again

I'm sure things will work out for you, AK. I just hope sooner rather than later....

Quikngruvn
Forum: Space Empires: IV & V June 21st, 2002, 06:35 AM
Replies: 21
Views: 4,885
Posted By Quikngruvn
Re: Real life star trek in the making

Quantum mechanics: the dreams that stuff is made off. http://forum.shrapnelgames.com/images/icons/tongue.gif

Theoretically, I would think the quantum 'code' of something could be saved in this...
Forum: Space Empires: IV & V June 20th, 2002, 03:26 AM
Replies: 72
Views: 11,479
Posted By Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update

<font size="2" face="Verdana, Helvetica, sans-serif">Ah. Then I'd say the bonus needs to be toned down slightly! (Learn something new every day....)

Quikngruvn
Forum: Space Empires: IV & V June 19th, 2002, 11:29 PM
Replies: 72
Views: 11,479
Posted By Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update

Two other things I forgot earlier:

--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else).
--That all intel...
Forum: Space Empires: IV & V June 19th, 2002, 10:12 PM
Replies: 72
Views: 11,479
Posted By Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update

Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main...
Forum: Space Empires: IV & V June 19th, 2002, 09:56 PM
Replies: 159
Views: 25,903
Posted By Quikngruvn
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)

While we're dredging up old threads....

110. You write SEIV Haiku (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=002876;p=1). (That's a link in case you can't see it.)...
Forum: Space Empires: IV & V June 7th, 2002, 10:49 PM
Replies: 11
Views: 2,520
Posted By Quikngruvn
Re: OT: Goofiness - Fun with Avatars...

LOL! Bored, Geo? http://forum.shrapnelgames.com/images/icons/icon7.gif

Quikngruvn
Forum: Space Empires: IV & V June 7th, 2002, 02:20 AM
Replies: 6
Views: 1,394
Posted By Quikngruvn
Re: Poll - Email and PBW

Unless there's a specific prohibition against e-mail, I see no problem with it. Especially when you need to co-ordinate something this turn.

Quikngruvn
Forum: Space Empires: IV & V June 4th, 2002, 10:05 PM
Replies: 7
Views: 2,192
Posted By Quikngruvn
Re: First post (kinda OT)

Well, I'll be damned! I never knew that existed, Gryph... learn something new every day! (Now, if I can just remember to use that button the next time I'd need to....)

Quikngruvn
Forum: Space Empires: IV & V June 4th, 2002, 09:48 PM
Replies: 40
Views: 6,218
Posted By Quikngruvn
Re: Who\'s Gonna Win the World Cup?!

Heh. The US would almost have to do better than in '98... from dead Last, you can only go up! http://forum.shrapnelgames.com/images/icons/tongue.gif

Quikngruvn
Forum: Space Empires: IV & V June 2nd, 2002, 08:30 AM
Replies: 57
Views: 8,119
Posted By Quikngruvn
Re: Forum Posters Ship Names List idea

Hmm... USS Quikngruvn? HMS Quikngruvn? POS Quikngruvn....

Nope. No matter how you slice it, it just doesn't sound intimidating. http://forum.shrapnelgames.com/images/icons/icon7.gif Oh well, add...
Forum: Space Empires: IV & V May 31st, 2002, 11:26 PM
Replies: 10
Views: 2,444
Posted By Quikngruvn
Re: length of game...and weapon platforms

I once had nine PBW games going at once... and did poorly in most of them. Now I'm down to three PBW games, plus my one solo game. My solo game has been going on for about a month, but only because I...
Forum: Space Empires: IV & V May 29th, 2002, 04:25 AM
Replies: 82
Views: 10,856
Posted By Quikngruvn
Re: OT: Testing Sig -- Please Ignore

<font size="2" face="Verdana, Helvetica, sans-serif">Captain Kwok has made that offer, which I believe he repeated in this thread... somewhere.... He's graciously hosting mine and several others.
...
Forum: Space Empires: IV & V May 29th, 2002, 04:20 AM
Replies: 17
Views: 2,084
Posted By Quikngruvn
Re: TDM Modpack

Most of the games I've played on PBW have been standard, unmodded games. But, these games have had no AI's, and so there's been no apparent need for TDM (though I'm convinced TDM helps when the AI...
Forum: Space Empires: IV & V May 29th, 2002, 04:05 AM
Replies: 16
Views: 3,344
Posted By Quikngruvn
Re: Stellar Balance Mod

<font size="2" face="Verdana, Helvetica, sans-serif">But, that means that 70% believe the PPB's need to be tinkered with somehow. It's the 'how' part that's so divisive.... ...
Forum: Space Empires: IV & V May 29th, 2002, 03:38 AM
Replies: 100
Views: 12,858
Posted By Quikngruvn
Re: PPB Rebalance Poll

Bumping up the research cost of PPB's seems to me the easiest fix. Another idea would be to increase the cost of PPB's by a third to a half of their current costs. As Rollo pointed out, PPB's can get...
Forum: Space Empires: IV & V May 14th, 2002, 05:47 PM
Replies: 82
Views: 10,856
Posted By Quikngruvn
Re: OT: Testing Sig -- Please Ignore

<font size="2" face="Verdana, Helvetica, sans-serif">Oops! Sorry about that-- I just couldn't come up with anything more appropriate (that didn't take expert drawing skills!)....

Quikngruvn
Forum: Space Empires: IV & V May 13th, 2002, 10:54 PM
Replies: 82
Views: 10,856
Posted By Quikngruvn
Re: OT: Testing Sig -- Please Ignore

Thanks to Captain Kwok, I have my own avatar!

(And another gratuitous avatar test. http://forum.shrapnelgames.com/images/icons/tongue.gif )

Quikngruvn
Forum: Space Empires: IV & V May 11th, 2002, 03:11 AM
Replies: 82
Views: 10,856
Posted By Quikngruvn
Re: OT: Testing Sig -- Please Ignore

That works, as long as you don't put the image's address in a new window, and don't refresh the page. As least that's what happened to me....

This is also a gratuitous post to test the avatar....
Showing results 126 to 150 of 364

 
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