The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 6 of 15
«
First
<
4
5
6
7
8
>
Last
»
Showing results 126 to 150 of 364
Search took
0.01
seconds; generated 72 minute(s) ago.
Search:
Posts Made By:
Quikngruvn
Forum:
Space Empires: IV & V
July 18th, 2002, 07:54 AM
Replies:
71
Magic Mod
Views:
7,959
Posted By
Quikngruvn
Re: Magic Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm... since cities will be subjugated, not colonized, perhaps make each atmosphere correlate to a certain deity that the indigenous populations...
Forum:
Space Empires: IV & V
July 16th, 2002, 11:13 PM
Replies:
71
Magic Mod
Views:
7,959
Posted By
Quikngruvn
Re: Magic Mod
Perhaps atmosphere types could equate to the terrain of the city...
Oxygen = grassland
CO2 = jungle
Methane = swamp
Hydrogen = desert
None = mountainous
Or possibly stand for the prevailing...
Forum:
Space Empires: IV & V
July 16th, 2002, 07:56 AM
Replies:
71
Magic Mod
Views:
7,959
Posted By
Quikngruvn
Re: Magic Mod
Cool! (I didn't want to assume anything. http://forum.shrapnelgames.com/images/icons/icon7.gif )
With schools of magic as racial techs, you could keep races from selecting opposing schools, such...
Forum:
Space Empires: IV & V
July 16th, 2002, 03:27 AM
Replies:
71
Magic Mod
Views:
7,959
Posted By
Quikngruvn
Re: Magic Mod
I like this idea! I actually had a couple of ideas for making a D&D based mod, using schools of magic for racial technologies, like enchantment, alteration, conjuration, etc... but I like this idea...
Forum:
Space Empires: IV & V
July 14th, 2002, 07:42 AM
Replies:
15
PDC Ships head for corners
Views:
3,370
Posted By
Quikngruvn
Re: PDC Ships head for corners
Something else for planet capture: set your 'Capture Planet' strategy to 'Damage targets until all weapons are gone', and use direct-fire weapons to knock out weapon platforms. Once the planet itself...
Forum:
Space Empires: IV & V
July 5th, 2002, 10:12 PM
Replies:
32
Are single facility planets useful for anything other than 'bookmarks' (waypoints?)
Views:
5,883
Posted By
Quikngruvn
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Research and build troops. Go invade someone who breathes the atmosphere of the tiny planet. Transport conquered population to the outpost. Work their alien butts off.
Another option: build a...
Forum:
Space Empires: IV & V
July 2nd, 2002, 02:29 AM
Replies:
30
OT - RL Strikes Again
Views:
6,257
Posted By
Quikngruvn
Re: OT - RL Strikes Again
I'm sure things will work out for you, AK. I just hope sooner rather than later....
Quikngruvn
Forum:
Space Empires: IV & V
June 21st, 2002, 06:35 AM
Replies:
21
Real life star trek in the making
Views:
4,885
Posted By
Quikngruvn
Re: Real life star trek in the making
Quantum mechanics: the dreams that stuff is made off. http://forum.shrapnelgames.com/images/icons/tongue.gif
Theoretically, I would think the quantum 'code' of something could be saved in this...
Forum:
Space Empires: IV & V
June 20th, 2002, 03:26 AM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,479
Posted By
Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update
<font size="2" face="Verdana, Helvetica, sans-serif">Ah. Then I'd say the bonus needs to be toned down slightly! (Learn something new every day....)
Quikngruvn
Forum:
Space Empires: IV & V
June 19th, 2002, 11:29 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,479
Posted By
Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update
Two other things I forgot earlier:
--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else).
--That all intel...
Forum:
Space Empires: IV & V
June 19th, 2002, 10:12 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,479
Posted By
Quikngruvn
Re: Rumours, Suggestions, Features on the Next Update
Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main...
Forum:
Space Empires: IV & V
June 19th, 2002, 09:56 PM
Replies:
159
300 Ways To Tell If Your Addicted To SE IV (Updated)
Views:
25,903
Posted By
Quikngruvn
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)
While we're dredging up old threads....
110. You write SEIV Haiku (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=002876;p=1). (That's a link in case you can't see it.)...
Forum:
Space Empires: IV & V
June 7th, 2002, 10:49 PM
Replies:
11
OT: Goofiness - Fun with Avatars...
Views:
2,520
Posted By
Quikngruvn
Re: OT: Goofiness - Fun with Avatars...
LOL! Bored, Geo? http://forum.shrapnelgames.com/images/icons/icon7.gif
Quikngruvn
Forum:
Space Empires: IV & V
June 7th, 2002, 02:20 AM
Replies:
6
Poll - Email and PBW
Views:
1,394
Posted By
Quikngruvn
Re: Poll - Email and PBW
Unless there's a specific prohibition against e-mail, I see no problem with it. Especially when you need to co-ordinate something this turn.
Quikngruvn
Forum:
Space Empires: IV & V
June 4th, 2002, 10:05 PM
Replies:
7
First post (kinda OT)
Views:
2,192
Posted By
Quikngruvn
Re: First post (kinda OT)
Well, I'll be damned! I never knew that existed, Gryph... learn something new every day! (Now, if I can just remember to use that button the next time I'd need to....)
Quikngruvn
Forum:
Space Empires: IV & V
June 4th, 2002, 09:48 PM
Replies:
40
Who's Gonna Win the World Cup?!
Views:
6,218
Posted By
Quikngruvn
Re: Who\'s Gonna Win the World Cup?!
Heh. The US would almost have to do better than in '98... from dead Last, you can only go up! http://forum.shrapnelgames.com/images/icons/tongue.gif
Quikngruvn
Forum:
Space Empires: IV & V
June 2nd, 2002, 08:30 AM
Replies:
57
Forum Posters Ship Names List idea
Views:
8,119
Posted By
Quikngruvn
Re: Forum Posters Ship Names List idea
Hmm... USS Quikngruvn? HMS Quikngruvn? POS Quikngruvn....
Nope. No matter how you slice it, it just doesn't sound intimidating. http://forum.shrapnelgames.com/images/icons/icon7.gif Oh well, add...
Forum:
Space Empires: IV & V
May 31st, 2002, 11:26 PM
Replies:
10
length of game...and weapon platforms
Views:
2,444
Posted By
Quikngruvn
Re: length of game...and weapon platforms
I once had nine PBW games going at once... and did poorly in most of them. Now I'm down to three PBW games, plus my one solo game. My solo game has been going on for about a month, but only because I...
Forum:
Space Empires: IV & V
May 29th, 2002, 04:25 AM
Replies:
82
OT: Testing Sig -- Please Ignore
Views:
10,856
Posted By
Quikngruvn
Re: OT: Testing Sig -- Please Ignore
<font size="2" face="Verdana, Helvetica, sans-serif">Captain Kwok has made that offer, which I believe he repeated in this thread... somewhere.... He's graciously hosting mine and several others.
...
Forum:
Space Empires: IV & V
May 29th, 2002, 04:20 AM
Replies:
17
TDM Modpack
Views:
2,084
Posted By
Quikngruvn
Re: TDM Modpack
Most of the games I've played on PBW have been standard, unmodded games. But, these games have had no AI's, and so there's been no apparent need for TDM (though I'm convinced TDM helps when the AI...
Forum:
Space Empires: IV & V
May 29th, 2002, 04:05 AM
Replies:
16
Stellar Balance Mod
Views:
3,344
Posted By
Quikngruvn
Re: Stellar Balance Mod
<font size="2" face="Verdana, Helvetica, sans-serif">But, that means that 70% believe the PPB's need to be tinkered with somehow. It's the 'how' part that's so divisive.... ...
Forum:
Space Empires: IV & V
May 29th, 2002, 03:38 AM
Replies:
100
PPB Rebalance Poll
Views:
12,858
Posted By
Quikngruvn
Re: PPB Rebalance Poll
Bumping up the research cost of PPB's seems to me the easiest fix. Another idea would be to increase the cost of PPB's by a third to a half of their current costs. As Rollo pointed out, PPB's can get...
Forum:
Space Empires: IV & V
May 14th, 2002, 05:47 PM
Replies:
82
OT: Testing Sig -- Please Ignore
Views:
10,856
Posted By
Quikngruvn
Re: OT: Testing Sig -- Please Ignore
<font size="2" face="Verdana, Helvetica, sans-serif">Oops! Sorry about that-- I just couldn't come up with anything more appropriate (that didn't take expert drawing skills!)....
Quikngruvn
Forum:
Space Empires: IV & V
May 13th, 2002, 10:54 PM
Replies:
82
OT: Testing Sig -- Please Ignore
Views:
10,856
Posted By
Quikngruvn
Re: OT: Testing Sig -- Please Ignore
Thanks to Captain Kwok, I have my own avatar!
(And another gratuitous avatar test. http://forum.shrapnelgames.com/images/icons/tongue.gif )
Quikngruvn
Forum:
Space Empires: IV & V
May 11th, 2002, 03:11 AM
Replies:
82
OT: Testing Sig -- Please Ignore
Views:
10,856
Posted By
Quikngruvn
Re: OT: Testing Sig -- Please Ignore
That works, as long as you don't put the image's address in a new window, and don't refresh the page. As least that's what happened to me....
This is also a gratuitous post to test the avatar....
Showing results 126 to 150 of 364
Page 6 of 15
«
First
<
4
5
6
7
8
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:20 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.