.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 126 to 150 of 213
Search took 0.01 seconds; generated 98 minute(s) ago.
Search: Posts Made By: WhiteHojo
Forum: Space Empires: IV & V February 5th, 2001, 10:33 PM
Replies: 85
Views: 14,742
Posted By WhiteHojo
Re: Armor, Shields and Damage (FAQ)

Nicely done!!!

------------------
Character is best defined as that which you do when you believe nobody is watching.
Forum: Space Empires: IV & V February 4th, 2001, 07:09 PM
Replies: 17
Views: 3,555
Posted By WhiteHojo
Re: My Star is going Nova!!!

Jubala is right - if you don't make a note somewhere you'll forget about it. I always thought that should be fixed.

Instead of writing it down, you could right click on the star map (lwr right),...
Forum: Space Empires: IV & V February 3rd, 2001, 05:30 AM
Replies: 7
Views: 2,478
Posted By WhiteHojo
Re: Athmospheric modification/Gas Giant/No athmosphere

On a tangent topic dealing w/Atmo Conve'trs, I have run across an anoying problem - not sure if it's a bug or programming.

After I use an Atmos Convert'r I to change a GG to a breathable...
Forum: Space Empires: IV & V February 3rd, 2001, 05:23 AM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

Well, I started another game w/the Nuetral Challenge rules. To my amazement and delight, I actually started in a system w/2 other fully colonizable planets - 1 GG Huge & 1 GG large both w/Carbon...
Forum: Space Empires: IV & V February 1st, 2001, 03:02 AM
Replies: 24
Views: 4,799
Posted By WhiteHojo
Re: Shipsets from UniversalShipYards....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
"XXX shipset"<HR></BLOCKQUOTE>

What kind of Ships are you designing Baron????


...
Forum: Space Empires: IV & V February 1st, 2001, 12:26 AM
Replies: 24
Views: 4,799
Posted By WhiteHojo
Shipsets from UniversalShipYards....

I've never downloaded anything from USYs site even though I've looked some. I've just looked again (been awhile) and noticed this moniker under their Gold Shipset: "These shipsets are completely...
Forum: Space Empires: IV & V January 31st, 2001, 06:15 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

Alpha nails the joy of this style (for me anyway) - the uncertainty.

You think contact might come at anytime but you can never be sure. My 175 turns were filled w/more tension and a sense of...
Forum: Space Empires: IV & V January 31st, 2001, 04:59 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ealbright:
This may be an unnecessary point, but what if you fully exploit your system, go next door, and find...
Forum: Space Empires: IV & V January 30th, 2001, 09:55 PM
Replies: 4
Views: 1,470
Posted By WhiteHojo
Re: Range check error - again

I also used to get the RC errors at start up. Unforn'tly, since it's at start up there is nothing to save so no save game file can be generated.

My experience was when generating a new game...
Forum: Space Empires: IV & V January 30th, 2001, 09:43 PM
Replies: 17
Views: 4,703
Posted By WhiteHojo
Re: Dying Stars

Give it up. If you're already having maintanence problems (upkeep cost) wait till you try to built a sphereworld. those things are EXPENSIVE!!! You gotta have 10 Gravity Plating (50K each resource...
Forum: Space Empires: IV & V January 30th, 2001, 09:14 PM
Replies: 4
Views: 1,924
Posted By WhiteHojo
Re: Computer player difficulty ?

For those who are wondering what #88 is:

88. How does the setting of difficulty for the computer player work?. What is the distinction between them, is starting resources or better AI? Is lower...
Forum: Space Empires: IV & V January 30th, 2001, 08:53 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

My worst fear - play 400+ turns and 1st contact is a fleet of 20+ Heavy Carriers from the EA who promptly "annex" my little empire into theirs w/no time to build up my defenses.

------------------...
Forum: Space Empires: IV & V January 30th, 2001, 08:50 PM
Replies: 56
Views: 10,905
Posted By WhiteHojo
Re: Atmosphere

Remember 2.5 years is 25 turns. I don't know if that was the problem but I'll share a little embarrasment of my own. I've played the game several times, even used the Atmo Convtrs b/f and I KNEW...
Forum: Space Empires: IV & V January 30th, 2001, 07:46 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

My original 100 arbitrary limit has been shown by my experience anyway, to be a little soon.

100 turns in an Isolated empire is not that long when compared to 100 turns in a regular game. The...
Forum: Space Empires: IV & V January 30th, 2001, 05:30 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

Originally posted by Barnacle Bill:

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>5) "Full exploitation" of a system is defined as having colonized every planet for which
...
Forum: Space Empires: IV & V January 29th, 2001, 09:36 PM
Replies: 4
Views: 1,196
Posted By WhiteHojo
Re: starting technologies allowed

Lastseer, I believe you can MOD one of the Data Files now to limit the level you will be able to reach in a particular tech area. Hopefully one of the more experienced Modders out there will fill...
Forum: Space Empires: IV & V January 29th, 2001, 09:34 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

Ok - just some ideas off the top of my head but any feedback would be appreciated.

1) Start play in a Large Map - 100+ systems. Try for a position toward the middle. If don't like the starting...
Forum: Space Empires: IV & V January 29th, 2001, 08:59 PM
Replies: 15
Views: 2,889
Posted By WhiteHojo
Re: Interface improvement suggestions for patch

The check box would work for me - anything to keep from having to switch back/forth for each race

Also, minor point that I personally find annoying.... Somehow set as either default or make it...
Forum: Space Empires: IV & V January 29th, 2001, 07:23 PM
Replies: 43
Views: 5,750
Posted By WhiteHojo
Re: The neutral challenge

Mr. Bill, this sounds like a very interesting concept. Just reading your post, many ideas, drawbacks and advantages popped into my head. This would be the ultimate in Human vs. AI - no more...
Forum: Space Empires: IV & V January 29th, 2001, 05:33 PM
Replies: 15
Views: 2,889
Posted By WhiteHojo
Re: Interface improvement suggestions for patch

I second Raynor's idea, again (brought this up in another thread somewhere)...

Also, THUMBWHEEL capabilities... I've b/c so used to using that little device on my mouse that being w/o it's...
Forum: Space Empires: IV & V January 27th, 2001, 07:05 PM
Replies: 3
Views: 1,182
Posted By WhiteHojo
Attenention TampaGamer...

I saw in another post, can't remember where & couldn't locate it, that only a couple of people have reported the Index Error using your Darlock mod. I don't know if you've localized and solved the...
Forum: Space Empires: IV & V January 25th, 2001, 11:24 PM
Replies: 25
Views: 5,964
Posted By WhiteHojo
Re: On Fighters

Baron, you have captured the essence of the debate in nutshell. I, obviously, am a Captital Ship kinda guy. Fighters to me should be relgated to shuttle duties between BattleCruisers and larger...
Forum: Space Empires: IV & V January 25th, 2001, 09:31 PM
Replies: 8
Views: 1,611
Posted By WhiteHojo
Re: Universal Shipyards Updated while I wasn\'t looking!

Got a silly question, but intellectual property rights is not my strong point.
http://universalshipyards.tripod.com/Addisian/Addisian.htm -- went to this site and at the top of the page it...
Forum: Space Empires: IV & V January 25th, 2001, 09:17 PM
Replies: 25
Views: 5,964
Posted By WhiteHojo
Re: On Fighters

One hit/one kill - my god, if you hate being swarmed by 200+ fighters now imagine if that 1/1 ratio were in effect. small planets and small fleets would have NO chance vs. 1 carrier. To me it would...
Forum: Space Empires: IV & V January 25th, 2001, 06:43 PM
Replies: 30
Views: 6,483
Posted By WhiteHojo
Re: Seekers ability to hit a target.

Originally posted by Seawolf:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>With advance targeting systems I can see a 100% hit chance.
<HR></BLOCKQUOTE>

This reminded me...
Showing results 126 to 150 of 213

 
Forum Jump

All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.