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Showing results 126 to 150 of 294
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Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
December 28th, 2000, 09:17 PM
Replies:
21
Diplomacy woes...again...1.19
Views:
4,377
Posted By
Seawolf
Re: Diplomacy woes...again...1.19
Ashe,
MM does look at this board.
We it would be nice if everything else in the game worked, drones are missing, bugs still to be fixed. Diplomacy while I agree needs tweaking isn't causing...
Forum:
Space Empires: IV & V
December 28th, 2000, 09:13 PM
Replies:
8
Getting Empires to Stop Warring on Me?
Views:
2,454
Posted By
Seawolf
Re: Getting Empires to Stop Warring on Me?
Sometimes there is nothing you can do to make them like you so when given enemies make enemy suschi!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 28th, 2000, 05:55 PM
Replies:
8
Mutiny bug?
Views:
2,684
Posted By
Seawolf
Re: Mutiny bug?
Guys,
There is a computer virus that can be used against master computers.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 28th, 2000, 05:50 PM
Replies:
21
Diplomacy woes...again...1.19
Views:
4,377
Posted By
Seawolf
Re: Diplomacy woes...again...1.19
Void,
There are more pressing issues with SE IV.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 28th, 2000, 05:48 PM
Replies:
4
Treaty level bug?
Views:
1,443
Posted By
Seawolf
Re: Treaty level bug?
Puke,
THat bug should have been fixed. Were you playing one of those no worm hole games? There is a formula that determines when a race agrees to be taken over. I am willing to bet if you played...
Forum:
Space Empires: IV & V
December 28th, 2000, 05:45 PM
Replies:
29
Laying Mines problem since new Patch, Bug?
Views:
5,966
Posted By
Seawolf
Re: Laying Mines problem since new Patch, Bug?
Bill,
1 other idea which I think is what happens here, Each "mine" actually represents a minefield that has been laid down. Additional "mines" make the field bigger to catch more ships.
...
Forum:
Space Empires: IV & V
December 28th, 2000, 05:42 PM
Replies:
8
Number of Facilities?
Views:
2,525
Posted By
Seawolf
Re: Number of Facilities?
probably not. The documentation isn't so great
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 27th, 2000, 11:40 PM
Replies:
8
where can I find an e-mail game :)
Views:
2,507
Posted By
Seawolf
Re: where can I find an e-mail game :)
Guys,
What kind game are you planning? a turn at a time or simulatous movement?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 27th, 2000, 10:16 PM
Replies:
7
City Ships
Views:
1,902
Posted By
Seawolf
Re: City Ships
BAH HUMBUG!!
You can make worlds!!! and they want City Ships!. I think someone has been reading again instead of playing http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
December 27th, 2000, 08:50 PM
Replies:
17
Problem with Research Points?
Views:
4,351
Posted By
Seawolf
Re: Problem with Research Points?
Only other thing that comes to minsd is that some of your planets may be blockade preventing the transfer of points.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 27th, 2000, 08:47 PM
Replies:
21
Diplomacy woes...again...1.19
Views:
4,377
Posted By
Seawolf
Re: Diplomacy woes...again...1.19
Hey guys just a point,
If diplomacy was a science how many wars would not have been fought in the past 100 years?
MM is working on diplmacy, no idea how high on the list but hey consider how...
Forum:
Space Empires: IV & V
December 27th, 2000, 08:43 PM
Replies:
6
Need to be able to move supplies between ships
Views:
1,977
Posted By
Seawolf
Re: Need to be able to move supplies between ships
Kage,
A better solution is to create a supply ship with nothing but supplies on it. That should give more supplies to each ships in a fleet.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 27th, 2000, 08:35 PM
Replies:
5
Capital Ship Missile Bug
Views:
1,692
Posted By
Seawolf
Re: Capital Ship Missile Bug
Tomgs,
Missiles do miss!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 27th, 2000, 07:10 PM
Replies:
2
Patched mine laying
Views:
1,149
Posted By
Seawolf
Re: Patched mine laying
I don't think you can change it
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 22nd, 2000, 12:50 AM
Replies:
1
Rate of Fire question
Views:
1,156
Posted By
Seawolf
Re: Rate of Fire question
No can do Noble. Max rate of fire is 1 per turn.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 22nd, 2000, 12:47 AM
Replies:
4
Auto-Fire for Satellites/WPs
Views:
1,925
Posted By
Seawolf
Re: Auto-Fire for Satellites/WPs
Tampa,
Op fire is being considered but it is currently causes many problems in the game.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 22nd, 2000, 12:39 AM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Seawolf
Re: Remaining issues
OK guys but in current patch that should be fixed... currently I have ai sending warships to a planet before sending in a CS.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 21st, 2000, 06:08 PM
Replies:
4
Auto-Fire for Satellites/WPs
Views:
1,925
Posted By
Seawolf
Re: Auto-Fire for Satellites/WPs
Tampa,
I see a few issues with this;
1) By doing this you can now spoof sats easier. Send in 1 ship to trigger all the sats, since they in same hex, then bring in the other ships in clos and...
Forum:
Space Empires: IV & V
December 21st, 2000, 05:42 PM
Replies:
7
Advanced Storage Techniques on ships???
Views:
1,789
Posted By
Seawolf
Re: Advanced Storage Techniques on ships???
rd,
I think you answered your own question. It would be too big an advantage over others, also in space it isn't size but weight that matters so no matter how little room 100 kt takes it still is...
Forum:
Space Empires: IV & V
December 21st, 2000, 05:36 PM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Seawolf
Re: Remaining issues
K126,
As far as attacking Satlites over an empty planet in my game they only do it if want to colonize the planet. If they don't there really isn't a reason to attack them.
------------------...
Forum:
Space Empires: IV & V
December 20th, 2000, 09:42 PM
Replies:
8
Do you know what really hurts
Views:
2,519
Posted By
Seawolf
Re: Do you know what really hurts
Isn't gaming what work is for? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
------------------
Seawolf on the prowl
[This message has been edited by Seawolf (edited 20 December...
Forum:
Space Empires: IV & V
December 20th, 2000, 09:41 PM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Seawolf
Re: Remaining issues
Jub,
Was talking about AI.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 20th, 2000, 08:44 PM
Replies:
4
Wanted - Patch Info
Views:
1,994
Posted By
Seawolf
Re: Wanted - Patch Info
Is this a comprehnsive patch? One that has all the updates? or must I just the other patch first then this one?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 20th, 2000, 08:41 PM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Seawolf
Re: Remaining issues
All I have to say is ...
Get the new patch!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
December 20th, 2000, 08:38 PM
Replies:
7
Planets Screen newbie question
Views:
2,208
Posted By
Seawolf
Re: Planets Screen newbie question
Whoa! I think that is asking alot!! You would have to in effect have 2 Versions of the game going. 1 to keep track of the current game and another to keep a record of what you saw Last. Then multiply...
Showing results 126 to 150 of 294
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