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Showing results 126 to 150 of 352
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Posts Made By:
Mustang
Forum:
TO&Es
January 20th, 2013, 10:26 AM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Re: The Red OOB T-55M
They would absolutely have to go for elaborately planned flank/defilade shots. Seven (not five) tanks would have to work together in a pincer, with five on frontal charge suicide duty and the other...
Forum:
TO&Es
January 19th, 2013, 11:46 PM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Re: The Red OOB T-55M
Well, maybe not at 1000 meters head on, but if you distract their opfire with a flanking maneuver and take them from behind that would do it.
But then I guess you would have to use tactics and it...
Forum:
TO&Es
January 19th, 2013, 11:08 PM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Drats. In theory, with sufficient...
Drats.
In theory, with sufficient bullets in the air accuracy is not important.
Interesting, I read that at some point but didn't recall it. I guess that there isn't enough room left on...
Forum:
TO&Es
January 19th, 2013, 10:58 PM
Replies:
4
SPWWII obats in SPMBT?
Views:
3,501
Posted By
Mustang
Re: SPWWII obats in SPMBT?
Not that I'm aware of, sorry.
Forum:
TO&Es
January 19th, 2013, 02:38 PM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
The Red OOB T-55M
72 points. Game-wise, that's barely the cost of a Sabot round. Why, why why would anyone ever buy another tank?
Red OOB insurgent band. 13 points per infantry unit with FN FAL. Great morale and...
Forum:
WinSPMBT
January 19th, 2013, 02:32 PM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
Like with Mobhack's post that's exactly the kind of answer I was looking for. At first I thought that MBT might vastly overestimate the accuracy and lethality of infantry weapons. But from this...
Forum:
WinSPMBT
January 18th, 2013, 01:44 AM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
Interesting magazine, I think I'll download a few.
Spot on. With a few buddies I could run a command post ex myself. MBT just has better graphics.
It really is a comprehensive tactical...
Forum:
WinSPMBT
January 18th, 2013, 01:40 AM
Replies:
6
the AI
Views:
2,405
Posted By
Mustang
Re: the AI
I think you're gonna have to give more details Paulo. The AI seems to follow Soviet military doctrine. Which is, throw everything at the enemy and hope they don't have enough ammo. The one brilliant...
Forum:
WinSPMBT
January 17th, 2013, 12:01 PM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
It doesn't bother me that much. Thanks for the...
It doesn't bother me that much. Thanks for the idea however.
:rofl:
So essentially, MBT combat mechanics- shooting, sighting, accuracy, etc- are accurate once you've actually contacted the...
Forum:
WinSPMBT
January 17th, 2013, 09:39 AM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
Alright, that's fine. Zerg rush tactics work with infantry too.
Forum:
WinSPMBT
January 17th, 2013, 09:18 AM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
But I don't have the super hacking skills needed to throw turn limits into the triple digits Don. I was just asking your professional military opinion as to whether a company level engagement would...
Forum:
WinSPMBT
January 17th, 2013, 12:43 AM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Battle lengths: MBT versus real life
Reading battle AARs, it seems real company size engagements take several hours. In MBT though the typical battle is only about an hour. I'm curious, would a scenario designer need to set the turn...
Forum:
After Action Reports
January 16th, 2013, 06:02 AM
Replies:
14
Việt Nam Ðộc L*p Ðồng Minh Hội Struggle for Liberty!
Views:
9,810
Posted By
Mustang
the viets retreat/disperse normally for me. maybe...
the viets retreat/disperse normally for me. maybe you accidentally set morale really high. either that or the sheer mass of them with overlapping unit HQs gives them good rally.
there's also a...
Forum:
After Action Reports
January 16th, 2013, 02:06 AM
Replies:
2
China assault vs US, 2001, 65000 pts
Views:
6,751
Posted By
Mustang
Re: China assault vs US, 2001, 65000 pts
Exactly. Kind of destroys any single player game above 10000 points. But I was bored and felt like using a gamey "strategy". It actually seems easier to win against the AI when heavily outnumbered...
Forum:
After Action Reports
January 14th, 2013, 06:00 AM
Replies:
2
China assault vs US, 2001, 65000 pts
Views:
6,751
Posted By
Mustang
China assault vs US, 2001, 65000 pts
That's 65000 points US AI, 20000 China (me).
China buys around:
10 reservist infantry companies
30 Type 58 AAMG
15 WA021 155mms batteries
Lots of ammo trucks
10 Z-5 helos
Two tank...
Forum:
After Action Reports
January 11th, 2013, 08:01 PM
Replies:
93
CCCP vs NATO long campaign (1948-1991)
Views:
40,467
Posted By
Mustang
Re: CCCP vs NATO long campaign (1948-1991)
that's not fair, as the soviets you should have ten times as many tanks
Forum:
WinSPMBT
January 9th, 2013, 11:39 PM
Replies:
17
Missing map editor key
Views:
4,977
Posted By
Mustang
Re: Missing map editor key
And everything's okay. The map editor shows up on Windows 7, 6.0 patched DL version.
Forum:
WinSPMBT
January 9th, 2013, 06:58 PM
Replies:
17
Missing map editor key
Views:
4,977
Posted By
Mustang
Re: Missing map editor key
Oops. Never downloaded the update.
I'm not reporting it as a problem, just testing. I'll patch and get back.
Forum:
WinSPMBT
January 8th, 2013, 10:12 PM
Replies:
17
Missing map editor key
Views:
4,977
Posted By
Mustang
Re: Missing map editor key
Roger.
I downloaded and installed the free version from the Shrapnel website for the sake of it. I'm running Windows 7.
It's not showing up as far as I can tell. Attached are Screen1.jpg and...
Forum:
WinSPMBT
January 8th, 2013, 12:26 PM
Replies:
4
This doesn't make sense.
Views:
2,758
Posted By
Mustang
Re: This doesn't make sense.
I've been playing SP since I was twelve. Before this thread I was confounded as to why a pickup truck couldn't carry 113 infantrymen.
Forum:
After Action Reports
January 8th, 2013, 02:46 AM
Replies:
0
June 91 US vs USSR- 100 points US, 65000 points USSR
Views:
4,927
Posted By
Mustang
June 91 US vs USSR- 100 points US, 65000 points USSR
Just what it says on the tin, computer versus computer. USSR advances for a few turns, knocking out several T-80s and BMPs with well aimed Buratino and Uragan fire. Around turn 5 the US headquarters...
Forum:
WinSPMBT
January 6th, 2013, 01:49 PM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Re: Thanks for the update
Thanks Don & Andy.
Forum:
WinSPMBT
January 6th, 2013, 01:33 AM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Re: Thanks for the update
If you don't mind, SPMBT team, I have a dumb question about pricing in the Soviet OOB. Most Soviet tanks seem to be priced 2/3rds of the equivalent US unit. However this only gives them a 1:1.5...
Forum:
Campaigns, Scenarios & Maps
January 5th, 2013, 02:53 PM
Replies:
3
Chechnyan Scenarios
Views:
2,957
Posted By
Mustang
Re: Chechnyan Scenarios
SPIII had a good scenario for the assault on Grozny. You can find the game somewhere and load it on Dosbox.
Forum:
WinSPMBT
December 30th, 2012, 10:41 AM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Re: Thanks for the update
Oops, my bad. Either way works.
Update: I've been playing Red vs Peru 5 missions and I got 4 draws and 1 minor win. The AI has defeated my strategy. All they had to do was buy less aircraft.
Showing results 126 to 150 of 352
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