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Showing results 126 to 148 of 148
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Posts Made By:
klausD
Forum:
Space Empires: IV & V
July 31st, 2001, 11:55 PM
Replies:
104
OT = How Does Shrapnel Stay In Business
Views:
14,073
Posted By
klausD
Re: OT = How Does Shrapnel Stay In Business
Hi Richard!
May I ask you how many pieces of SE4 Shrapnel has sold? Or is this number a secret?
Thanks very much for the info.
bye
KlausD
Forum:
Space Empires: IV & V
June 4th, 2001, 04:02 PM
Replies:
6
Add-On question
Views:
1,841
Posted By
klausD
Add-On question
Hi folks,
As I said, I send an email to Aaron in which I asked 2 questions which are IMO important for SE4 future. Here are the questions and the answers of Aaron.
1) Add-On: a lot of people...
Forum:
Space Empires: IV & V
May 31st, 2001, 07:51 PM
Replies:
21
is the forum support good?
Views:
6,634
Posted By
klausD
Re: is the forum support good?
thanks for your answers, folks.
I respect a persons personality. Now I understand why Aaron does act like he acts. I will close my rant with an apology to all I may have upset. Especially to Aaron...
Forum:
Space Empires: IV & V
May 31st, 2001, 09:42 AM
Replies:
21
is the forum support good?
Views:
6,634
Posted By
klausD
Re: is the forum support good?
thanks all for your comments.
Richard you wrote:
"To begin with Aaron is kindof a private guy so that has something to do with it"
Sorry maybe my english is not that good, but what do you mean...
Forum:
Space Empires: IV & V
May 31st, 2001, 01:05 AM
Replies:
21
is the forum support good?
Views:
6,634
Posted By
klausD
Re: is the forum support good?
Thanks for your prompt answer.
But I think you misunderstood me a little bit. I dont have much questions about the game itsself.(I am playing the SE series since several years)
And I dont want MM...
Forum:
Space Empires: IV & V
May 31st, 2001, 12:19 AM
Replies:
21
is the forum support good?
Views:
6,634
Posted By
klausD
is the forum support good?
Everybody says that the support of SE4 is so good. I am not so sure for my part. At least I think that the MM support (or shrapnel) for this forum is not good. why?
How many Posts did MM directly at...
Forum:
Space Empires: IV & V
May 30th, 2001, 10:23 AM
Replies:
12
Build queue
Views:
5,496
Posted By
klausD
Re: Build queue
I also liked the building system of SE3 much more. Sniff.
Maybe MM did not know the old motto: dont fix an unbroken system.
bye
Klaus
Forum:
Space Empires: IV & V
May 24th, 2001, 04:25 PM
Replies:
99
This game is an expensive coaster
Views:
24,007
Posted By
klausD
Re: This game is an expensive coaster
Kagetora
Instead of complaining you should mention a strategy game where the AI is better than SE4 Vs.1.35. The fact is, that there is none.
Maybe you played the 1.0 Version and won "one handed",...
Forum:
Space Empires: IV & V
May 21st, 2001, 10:06 AM
Replies:
34
Space monsters
Views:
7,433
Posted By
klausD
Re: Space monsters
I think the easiest way to have space monsters in the game is to create some really good graphics of space monsters and send them to MM. IMO this will inspire Aaron to add them. (it shows him the...
Forum:
Space Empires: IV & V
May 11th, 2001, 03:25 PM
Replies:
63
Zippy's SE IV Mod (Note: It's HUGE!!!)
Views:
12,256
Posted By
klausD
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)
one question:
is the zippy mod compatible with the TDM mod?
thanx for answering.
klaus
Forum:
Space Empires: IV & V
May 8th, 2001, 10:28 PM
Replies:
36
Could someone explain:
Views:
9,287
Posted By
klausD
Re: Could someone explain:
Zenbudo:
thanks for your kind words.
I cannot answer if it is very complicated to program multiple sector game areas. But I assume such a system is simpler and more flexible than a "monster"...
Forum:
Space Empires: IV & V
May 8th, 2001, 10:56 AM
Replies:
36
Could someone explain:
Views:
9,287
Posted By
klausD
Re: Could someone explain:
I would also like to have a much bigger game. The number of systems, mapsize and races a SE4 game offers should depend on your PC-system.
Or how about a concept of "galactic sectors". Every...
Forum:
Space Empires: IV & V
May 7th, 2001, 02:45 PM
Replies:
44
Fighters are now unbalanced
Views:
8,608
Posted By
klausD
Re: Fighters are now unbalanced
1-3 squares sighting range:
an excellent idea. You should suggest MM this. Hidden movement rules are a must for any intelligent strategy game.
bye
Klaus
Forum:
Space Empires: IV & V
May 2nd, 2001, 09:57 PM
Replies:
648
OT: How old are you ?
Views:
142,956
Posted By
klausD
Re: OT: How old are you ?
I am 35 and I am living in Austria. (you know where the Trapp family is coming from... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif)
I am working in the advertising business. My favorite...
Forum:
Space Empires: IV & V
March 22nd, 2001, 02:24 AM
Replies:
18
State of the game: experience reports (long)
Views:
5,450
Posted By
klausD
Re: State of the game: experience reports (long)
It is of great advantage to build storage facilties.
I always try to have storage 5 times my normal production. Eg if I have 200.000 minerals I try to have at least 1 Mio. storage capacity in...
Forum:
Space Empires: IV & V
March 19th, 2001, 11:06 AM
Replies:
38
i'm a political failure!!!
Views:
5,862
Posted By
klausD
Re: i\'m a political failure!!!
I agree fully.
The diplomatic aspects of the game are not executed very well. I my games against the computer I ignore it normally.
I think MM has underestimated the problems of programming a...
Forum:
Space Empires: IV & V
March 9th, 2001, 04:43 PM
Replies:
11
Unique racial tech trees not individual techs
Views:
4,059
Posted By
klausD
Re: Unique racial tech trees not individual techs
AFAIK SE4 was orignially intended to have different tech trees and I think this feature is really great.
But what is about the playing balance of these tech trees. How to solve?
We could give...
Forum:
Space Empires: IV & V
March 5th, 2001, 09:57 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
16,325
Posted By
klausD
Re: Compiled Questions/Bug List/Wish List
My personal wish list
-tactical combat: scrollable combat window
-resource trade - numbers you can type in
-fighters - option of "tactical fighters" only (cannot exist without planetary or...
Forum:
Space Empires: IV & V
February 21st, 2001, 12:39 AM
Replies:
34
New Patch Info Thread
Views:
8,369
Posted By
klausD
Re: New Patch Info Thread
I for my part do like the new colonization possibility. There are IMO several advantages for it.
1. If you play a rock race for example the competition among other rock races is much greater,...
Forum:
Space Empires: IV & V
February 18th, 2001, 02:58 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
12,737
Posted By
klausD
Re: I\'d rather have MM work on AI as opposed to TCP/IP
dirk.
this is an absolutely awsome idea. As you mentioned it would require a much larger universe and more players. And especially a much larger and more expensive tech tree.
its up to MM to...
Forum:
Space Empires: IV & V
February 16th, 2001, 12:27 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
12,737
Posted By
klausD
Re: I\'d rather have MM work on AI as opposed to TCP/IP
I agree fully with seawolf.
As the game is now there is no really reason for me (old fart) to play it Online or even per pbem.
This would change if MM introduce a scenario generator with its...
Forum:
Space Empires: IV & V
February 12th, 2001, 12:16 PM
Replies:
39
Help! Ran out of stuff to research!!
Views:
9,632
Posted By
klausD
Re: Help! Ran out of stuff to research!!
raynar
I dont think that minimizing components is the solution for "eternal" research. It was once a good try in MOO2 but in this game everything was fixed and not editable.
Thankfully in SE4 you...
Forum:
Space Empires: IV & V
February 11th, 2001, 12:33 AM
Replies:
39
Help! Ran out of stuff to research!!
Views:
9,632
Posted By
klausD
Re: Help! Ran out of stuff to research!!
I think its quite easy to circumvent the "research" problem.
Fact is: there are several sizes of the universe (from tiny to huge, 255 systems)fact is: the sum of research points costs is the same...
Showing results 126 to 148 of 148
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