The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 7 of 11
«
First
<
5
6
7
8
9
>
Last
»
Showing results 151 to 175 of 254
Search took
0.01
seconds; generated 23 minute(s) ago.
Search:
Posts Made By:
Emperor's Child
Forum:
Space Empires: IV & V
June 14th, 2005, 01:30 PM
Replies:
59
OT: A question about the Human Ability to Cope
Views:
9,849
Posted By
Emperor's Child
Re: OT: A question about the Human Ability to Cope
My limited experience with fighting / combat is that some people will go to a "different place" when in a pretty tough situation by putting off their emotions (and paying for it in the long run with...
Forum:
Space Empires: IV & V
June 14th, 2005, 12:50 PM
Replies:
24
Help with Playing as Pirates.
Views:
2,945
Posted By
Emperor's Child
Re: Help with Playing as Pirates.
Turn based. I have yet to play a PBW game.
On the mining ships, I'd suggest you go all one type on a single ship for the long haul. If you have one or 100 remote miners on a single ship, it...
Forum:
Space Empires: IV & V
June 14th, 2005, 11:04 AM
Replies:
28
We need more pirates!
Views:
3,510
Posted By
Emperor's Child
Re: We need more pirates!
I've always wondered about something: Pirates need to leech off of other presumably normal-sized neighbors.... But what if everybody wanted to be Pirates? THAT would be a pretty tough game that...
Forum:
Space Empires: IV & V
June 14th, 2005, 10:07 AM
Replies:
24
Help with Playing as Pirates.
Views:
2,945
Posted By
Emperor's Child
Re: Help with Playing as Pirates.
I'm also currently going through a P&N learning phase, but think I've got them figured out.
You will need mining ships...lots of them. That is what will get you over the hump with your...
Forum:
SEIV
June 7th, 2005, 10:48 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
96,339
Posted By
Emperor's Child
Re: Gameplay tips & tricks
Even if this change were made, you would need to go back to modify the AI constructino files to ensure they are actually built. I believe most AI facility construction files don't call for building...
Forum:
Space Empires: IV & V
May 27th, 2005, 08:09 AM
Replies:
87
Suggestions for Space Empires V
Views:
17,488
Posted By
Emperor's Child
Re: Suggestions for Space Empires V
I had an idea about a way to give the game some additional kick: Facility location tags.
I was playing a P&N game and had the idea of trying to model a Habanna gas mine-like fuel station – like...
Forum:
Space Empires: IV & V
May 25th, 2005, 09:04 AM
Replies:
87
Suggestions for Space Empires V
Views:
17,488
Posted By
Emperor's Child
Re: Suggestions for Space Empires V
Aewsome! This will change the game play for the better IMHO.
Forum:
Space Empires: IV & V
May 24th, 2005, 10:05 AM
Replies:
87
Suggestions for Space Empires V
Views:
17,488
Posted By
Emperor's Child
Re: Suggestions for Space Empires V
That would require lots more coding. I simply propose that if a ship reaches the edge of the battle area it should just drop out of combat and be listed as survived. In simultaneous games, this...
Forum:
Space Empires: IV & V
May 23rd, 2005, 05:41 PM
Replies:
87
Suggestions for Space Empires V
Views:
17,488
Posted By
Emperor's Child
Re: Suggestions for Space Empires V
I hope we get around the problem of faster ships not being able to withdraw from combat from slower ships. I've always thought it rather unrealistic that fast ships just stop at the board edge and...
Forum:
Space Empires: IV & V
May 12th, 2005, 11:54 AM
Replies:
17
The AI Complaint
Views:
4,069
Posted By
Emperor's Child
Re: The AI Complaint
Nevermind the fact that they keep pumping fleets and ships into the same ambush zone time and time again. I'd hope that SEV will allow the AI to tag a site as "enemy ambush" similiar to how it does...
Forum:
Space Empires: IV & V
May 12th, 2005, 11:45 AM
Replies:
15
OT: The Battle of Savo Island
Views:
4,082
Posted By
Emperor's Child
Re: OT: The Battle of Savo Island
I'd be interested in the mod, but I don't have time to author it.
That said:
The differences in weapons would be fairly easy to mod: the guns were essentially the same, the Japaneese had the...
Forum:
Space Empires: IV & V
May 11th, 2005, 11:12 AM
Replies:
15
OT: The Battle of Savo Island
Views:
4,082
Posted By
Emperor's Child
Re: OT: The Battle of Savo Island
This is that "Fog of war" thing that most people just don't get. We often are lulled into assuming that our understanding of how a battle transpired from reading it in a well-researched book is how...
Forum:
Space Empires: IV & V
May 11th, 2005, 11:01 AM
Replies:
15
OT: The Battle of Savo Island
Views:
4,082
Posted By
Emperor's Child
Re: OT: The Battle of Savo Island
As odd as this seems, my Grandfather was a captain on one of those merchant ships at guadacanal during the first battel for Salvo Island, so your Grandmother's Brother likely saved his life.
...
Forum:
Space Empires: IV & V
May 9th, 2005, 01:52 PM
Replies:
26
Improving Mine tech concept
Views:
5,204
Posted By
Emperor's Child
Re: Improving Mine tech concept
Great minds think alike!
Forum:
Space Empires: IV & V
May 9th, 2005, 01:38 PM
Replies:
65
Sweet Mod 4.5
Views:
10,755
Posted By
Emperor's Child
Re: Sweet Mod 4.0
I was looking over the sweet mod files and had an idea about mine cloaking levels. I posted the idea outside this thread, but thought it would work well in the sweet mod with its high number of...
Forum:
Space Empires: IV & V
May 9th, 2005, 01:29 PM
Replies:
26
Improving Mine tech concept
Views:
5,204
Posted By
Emperor's Child
Improving Mine tech concept
I was looking over the sweet mod data files today and had an idea that may add a little interesting twist with mines I’d thought I’d share with y’all.
Right now the way mines work is that they...
Forum:
Space Empires: IV & V
May 5th, 2005, 01:26 PM
Replies:
213
Known Bugs
Views:
29,712
Posted By
Emperor's Child
Re: Known Bugs
Buggy or not, new crews do go through training pipelines while their ships are fitting out. This type of in-game performance boost is perfectly logical from the reality perspective.
Forum:
Space Empires: IV & V
May 4th, 2005, 10:32 AM
Replies:
11
Ship capture
Views:
3,881
Posted By
Emperor's Child
Re: Ship capture
Let's not forget that in most cases, "Loading up" on boarding teams has no practical benefit. Whenever you board another ship, ALL of your boarding teams will participate and those portions of your...
Forum:
Space Empires: IV & V
April 28th, 2005, 01:52 PM
Replies:
17
Funny Behaviour
Views:
4,367
Posted By
Emperor's Child
Re: Funny Behaviour
Maybe he is just plain out-shooting you. Find out if you have equal or better combat sensors / ECM compared to the enemy, and what his racial offensive and defensive modifiers are.
I'd hazard a...
Forum:
Space Empires: IV & V
April 28th, 2005, 10:07 AM
Replies:
13
OT: nuclear fusion in the palm of your hand
Views:
3,684
Posted By
Emperor's Child
Re: OT: nuclear fusion in the palm of your hand
So if Nuclear energy (well-weapons) spawns Godzilla for 50 years of sci-fi movies, what will fusion energy spawn, eh? Will we get a new movie monster craze, or will Godzilla go to a fusion reaction?...
Forum:
Space Empires: IV & V
April 28th, 2005, 09:57 AM
Replies:
30
Atmosphere conversion?
Views:
5,840
Posted By
Emperor's Child
Re: Atmosphere conversion?
Why 120? If memory serves, you only need 10 troops to eliminate the turn to turn natural decrease that non-native population will see. In my games I make sure I build 15+ to ensure a small upswing...
Forum:
Space Empires: IV & V
April 22nd, 2005, 09:33 AM
Replies:
20
[OT] Micicles.
Views:
6,497
Posted By
Emperor's Child
Re: [OT] Micicles.
Visions of Buck Rogers spring to mind...
Forum:
Space Empires: IV & V
April 21st, 2005, 09:50 AM
Replies:
16
Improved armor model thoughts
Views:
3,910
Posted By
Emperor's Child
Re: Improved armor model thoughts
Actually, I'm playing a mod that uses them at the moment. But what I was trying to do is perhaps impossible: Get this dual-mount issue working in a way that would not impact the "standard" AI...
Forum:
Space Empires: IV & V
April 20th, 2005, 02:23 PM
Replies:
16
Improved armor model thoughts
Views:
3,910
Posted By
Emperor's Child
Re: Improved armor model thoughts
AI wouldn't use anything but the big guns, yeah, thought of that once I posted. Sigh, would need an AI re-design to work correctly. Too bad, I rather liked where this was going as far as weapon mix...
Forum:
Space Empires: IV & V
April 20th, 2005, 11:01 AM
Replies:
16
Improved armor model thoughts
Views:
3,910
Posted By
Emperor's Child
Re: Improved armor model thoughts
I like this approach, this is going in an interesting direction.
But upon reflection on your concept I think I’d make a small change: A ship's agility should not really give it that much...
Showing results 151 to 175 of 254
Page 7 of 11
«
First
<
5
6
7
8
9
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:52 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.