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Search: Posts Made By: Emperor's Child
Forum: Space Empires: IV & V June 14th, 2005, 01:30 PM
Replies: 59
Views: 9,849
Posted By Emperor's Child
Re: OT: A question about the Human Ability to Cope

My limited experience with fighting / combat is that some people will go to a "different place" when in a pretty tough situation by putting off their emotions (and paying for it in the long run with...
Forum: Space Empires: IV & V June 14th, 2005, 12:50 PM
Replies: 24
Views: 2,945
Posted By Emperor's Child
Re: Help with Playing as Pirates.

Turn based. I have yet to play a PBW game.

On the mining ships, I'd suggest you go all one type on a single ship for the long haul. If you have one or 100 remote miners on a single ship, it...
Forum: Space Empires: IV & V June 14th, 2005, 11:04 AM
Replies: 28
Views: 3,510
Posted By Emperor's Child
Re: We need more pirates!

I've always wondered about something: Pirates need to leech off of other presumably normal-sized neighbors.... But what if everybody wanted to be Pirates? THAT would be a pretty tough game that...
Forum: Space Empires: IV & V June 14th, 2005, 10:07 AM
Replies: 24
Views: 2,945
Posted By Emperor's Child
Re: Help with Playing as Pirates.

I'm also currently going through a P&N learning phase, but think I've got them figured out.

You will need mining ships...lots of them. That is what will get you over the hump with your...
Forum: SEIV June 7th, 2005, 10:48 AM
Replies: 210
Views: 96,339
Posted By Emperor's Child
Re: Gameplay tips & tricks

Even if this change were made, you would need to go back to modify the AI constructino files to ensure they are actually built. I believe most AI facility construction files don't call for building...
Forum: Space Empires: IV & V May 27th, 2005, 08:09 AM
Replies: 87
Views: 17,488
Posted By Emperor's Child
Re: Suggestions for Space Empires V

I had an idea about a way to give the game some additional kick: Facility location tags.

I was playing a P&N game and had the idea of trying to model a Habanna gas mine-like fuel station – like...
Forum: Space Empires: IV & V May 25th, 2005, 09:04 AM
Replies: 87
Views: 17,488
Posted By Emperor's Child
Re: Suggestions for Space Empires V

Aewsome! This will change the game play for the better IMHO.
Forum: Space Empires: IV & V May 24th, 2005, 10:05 AM
Replies: 87
Views: 17,488
Posted By Emperor's Child
Re: Suggestions for Space Empires V

That would require lots more coding. I simply propose that if a ship reaches the edge of the battle area it should just drop out of combat and be listed as survived. In simultaneous games, this...
Forum: Space Empires: IV & V May 23rd, 2005, 05:41 PM
Replies: 87
Views: 17,488
Posted By Emperor's Child
Re: Suggestions for Space Empires V

I hope we get around the problem of faster ships not being able to withdraw from combat from slower ships. I've always thought it rather unrealistic that fast ships just stop at the board edge and...
Forum: Space Empires: IV & V May 12th, 2005, 11:54 AM
Replies: 17
Views: 4,069
Posted By Emperor's Child
Re: The AI Complaint

Nevermind the fact that they keep pumping fleets and ships into the same ambush zone time and time again. I'd hope that SEV will allow the AI to tag a site as "enemy ambush" similiar to how it does...
Forum: Space Empires: IV & V May 12th, 2005, 11:45 AM
Replies: 15
Views: 4,082
Posted By Emperor's Child
Re: OT: The Battle of Savo Island

I'd be interested in the mod, but I don't have time to author it.

That said:
The differences in weapons would be fairly easy to mod: the guns were essentially the same, the Japaneese had the...
Forum: Space Empires: IV & V May 11th, 2005, 11:12 AM
Replies: 15
Views: 4,082
Posted By Emperor's Child
Re: OT: The Battle of Savo Island

This is that "Fog of war" thing that most people just don't get. We often are lulled into assuming that our understanding of how a battle transpired from reading it in a well-researched book is how...
Forum: Space Empires: IV & V May 11th, 2005, 11:01 AM
Replies: 15
Views: 4,082
Posted By Emperor's Child
Re: OT: The Battle of Savo Island

As odd as this seems, my Grandfather was a captain on one of those merchant ships at guadacanal during the first battel for Salvo Island, so your Grandmother's Brother likely saved his life.
...
Forum: Space Empires: IV & V May 9th, 2005, 01:52 PM
Replies: 26
Views: 5,204
Posted By Emperor's Child
Re: Improving Mine tech concept

Great minds think alike!
Forum: Space Empires: IV & V May 9th, 2005, 01:38 PM
Replies: 65
Views: 10,755
Posted By Emperor's Child
Re: Sweet Mod 4.0

I was looking over the sweet mod files and had an idea about mine cloaking levels. I posted the idea outside this thread, but thought it would work well in the sweet mod with its high number of...
Forum: Space Empires: IV & V May 9th, 2005, 01:29 PM
Replies: 26
Views: 5,204
Posted By Emperor's Child
Improving Mine tech concept

I was looking over the sweet mod data files today and had an idea that may add a little interesting twist with mines I’d thought I’d share with y’all.

Right now the way mines work is that they...
Forum: Space Empires: IV & V May 5th, 2005, 01:26 PM
Replies: 213
Views: 29,712
Posted By Emperor's Child
Re: Known Bugs

Buggy or not, new crews do go through training pipelines while their ships are fitting out. This type of in-game performance boost is perfectly logical from the reality perspective.
Forum: Space Empires: IV & V May 4th, 2005, 10:32 AM
Replies: 11
Views: 3,881
Posted By Emperor's Child
Re: Ship capture

Let's not forget that in most cases, "Loading up" on boarding teams has no practical benefit. Whenever you board another ship, ALL of your boarding teams will participate and those portions of your...
Forum: Space Empires: IV & V April 28th, 2005, 01:52 PM
Replies: 17
Views: 4,367
Posted By Emperor's Child
Re: Funny Behaviour

Maybe he is just plain out-shooting you. Find out if you have equal or better combat sensors / ECM compared to the enemy, and what his racial offensive and defensive modifiers are.

I'd hazard a...
Forum: Space Empires: IV & V April 28th, 2005, 10:07 AM
Replies: 13
Views: 3,684
Posted By Emperor's Child
Re: OT: nuclear fusion in the palm of your hand

So if Nuclear energy (well-weapons) spawns Godzilla for 50 years of sci-fi movies, what will fusion energy spawn, eh? Will we get a new movie monster craze, or will Godzilla go to a fusion reaction?...
Forum: Space Empires: IV & V April 28th, 2005, 09:57 AM
Replies: 30
Views: 5,840
Posted By Emperor's Child
Re: Atmosphere conversion?

Why 120? If memory serves, you only need 10 troops to eliminate the turn to turn natural decrease that non-native population will see. In my games I make sure I build 15+ to ensure a small upswing...
Forum: Space Empires: IV & V April 22nd, 2005, 09:33 AM
Replies: 20
Views: 6,497
Posted By Emperor's Child
Re: [OT] Micicles.

Visions of Buck Rogers spring to mind...
Forum: Space Empires: IV & V April 21st, 2005, 09:50 AM
Replies: 16
Views: 3,910
Posted By Emperor's Child
Re: Improved armor model thoughts

Actually, I'm playing a mod that uses them at the moment. But what I was trying to do is perhaps impossible: Get this dual-mount issue working in a way that would not impact the "standard" AI...
Forum: Space Empires: IV & V April 20th, 2005, 02:23 PM
Replies: 16
Views: 3,910
Posted By Emperor's Child
Re: Improved armor model thoughts

AI wouldn't use anything but the big guns, yeah, thought of that once I posted. Sigh, would need an AI re-design to work correctly. Too bad, I rather liked where this was going as far as weapon mix...
Forum: Space Empires: IV & V April 20th, 2005, 11:01 AM
Replies: 16
Views: 3,910
Posted By Emperor's Child
Re: Improved armor model thoughts

I like this approach, this is going in an interesting direction.

But upon reflection on your concept I think I’d make a small change: A ship's agility should not really give it that much...
Showing results 151 to 175 of 254

 
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