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Showing results 151 to 175 of 195
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Posts Made By:
Spyder
Forum:
Space Empires: IV & V
February 23rd, 2001, 07:50 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
I also know from experience that you can't create a star anywhere but in the center of the...
Forum:
Space Empires: IV & V
February 23rd, 2001, 03:45 PM
Replies:
27
Thanks!
Views:
6,958
Posted By
Spyder
Re: Thanks!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by KiloOhm:
OK, you youngins have confused me again... what the heck is 1337 mean? I can't figure that one out....
Forum:
Space Empires: IV & V
February 23rd, 2001, 03:35 PM
Replies:
49
SE4 and the Navy
Views:
9,750
Posted By
Spyder
Re: SE4 and the Navy
Marine Corps acronim explanation for Sailor:
Squid
Who said Marines could spell?
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
February 23rd, 2001, 02:50 AM
Replies:
3
Engine - Movement Point Bug?
Views:
1,753
Posted By
Spyder
Re: Engine - Movement Point Bug?
I may be wrong, but, I think that I noticed that if I upgrade from 'Type' Engine I to 'Type' Engine II, there appears to be no gain in movement. If this is the case, then why even bother upgrading...
Forum:
Space Empires: IV & V
February 22nd, 2001, 10:48 PM
Replies:
9
Bugs / Improvments after 1.27b
Views:
2,176
Posted By
Spyder
Re: Bugs / Improvments after 1.27b
How about a setting to automatically remove Climate Control Facilities, Atmosphere fixers, etc, when the task is done....you get the message that "the atmosphere is breatheable, Atomsphere fixer...
Forum:
Space Empires: IV & V
February 22nd, 2001, 10:45 PM
Replies:
9
Bugs / Improvments after 1.27b
Views:
2,176
Posted By
Spyder
Re: Bugs / Improvments after 1.27b
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Crazy_Dog:
New ideias / concepts / problems in / for SE4 (1.27):
In the creation of galaxy:
random size...
Forum:
Space Empires: IV & V
February 22nd, 2001, 05:29 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
So, does this mean that if I create a RW or SW on an existing star with surrounding planets, that the existing planets would no longer be viable? That the surrounging asteroid fields would no longer...
Forum:
Space Empires: IV & V
February 21st, 2001, 10:46 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
Well, I tend to be highly competitive and an optimizer. My strategies tend to be research, development & retaliation. I research heavily, colonize & develop as many planets as I can until someone...
Forum:
Space Empires: IV & V
February 21st, 2001, 07:40 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
Hmmm....you need 2,619,999 research points (minimum) to attain the ability to make RingWorlds (500,000 for Starbase, 103,333 for Ship Construction, 2,016,666 for RingWorld Generator).
4,966,666...
Forum:
Space Empires: IV & V
February 21st, 2001, 03:26 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
Alrighty.....
I built a RingWorld Last night. I used 7 construction ships. It took 54 turns (WITH a racial production bonus of 25%) to produce the Space Station with the RingWorld Generator. ...
Forum:
Space Empires: IV & V
February 20th, 2001, 07:42 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Markavians:
ACtaully. . . it doesn't take forever to make these planets! It only takes 30 turns - 3 years!
...
Forum:
Space Empires: IV & V
February 20th, 2001, 06:52 PM
Replies:
7
Sensors
Views:
2,295
Posted By
Spyder
Re: Sensors
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by lnielsen:
You need to have sensors in each system you are concerned with. One of the best ways to do this is to...
Forum:
Space Empires: IV & V
February 20th, 2001, 05:31 PM
Replies:
15
Stacking
Views:
3,517
Posted By
Spyder
Re: Stacking
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Drake:
value enhancing facilities are supposed to stack by design - the q&a on the malafador site even makes...
Forum:
Space Empires: IV & V
February 20th, 2001, 05:27 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Re: Building New Planets
I was specifically speaking of creating planets (sphere worlds & ring worlds) out of thin air. There wasn't a ship that could carry any of the components, and only the biggest base could carry just...
Forum:
Space Empires: IV & V
February 20th, 2001, 05:21 PM
Replies:
7
Sensors
Views:
2,295
Posted By
Spyder
Re: Sensors
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jimbob55:
For the sensor grids (tachyon, graviton, psionic etc) I don't think they're additive. You will...
Forum:
Space Empires: IV & V
February 20th, 2001, 03:31 PM
Replies:
7
Sensors
Views:
2,295
Posted By
Spyder
Sensors
Are the various sensors complementary? Or, do the better ones make the older ones obsolete?
Forum:
Space Empires: IV & V
February 20th, 2001, 03:26 PM
Replies:
48
Building New Planets
Views:
9,399
Posted By
Spyder
Building New Planets
Do you REALLY have to build 3 huge base stations to make a planet?
Forum:
Space Empires: IV & V
February 20th, 2001, 03:24 PM
Replies:
34
New Patch Info Thread
Views:
7,364
Posted By
Spyder
Re: New Patch Info Thread
I have just (nearly) finished my first full game and I have some observations involving the interface that fit here:
1) When I go down the Event List at the beginning of the turn to find out...
Forum:
Space Empires: IV & V
February 16th, 2001, 03:06 PM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
11,086
Posted By
Spyder
Re: I\'d rather have MM work on AI as opposed to TCP/IP
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
Yes, time limits on moves would be a must for TCI/IP play....
<HR></BLOCKQUOTE>
I like the way...
Forum:
Space Empires: IV & V
February 15th, 2001, 11:14 PM
Replies:
18
Do Planets need Cargo facilities?
Views:
4,099
Posted By
Spyder
Re: Do Planets need Cargo facilities?
Don't forget Asimov's 'Tethered' space station....a Space Station that is tied to the earth and a massive elevator moves between the two...you could do a lot from there....
Forum:
Space Empires: IV & V
February 15th, 2001, 11:11 PM
Replies:
6
New Idea for S.E.4?
Views:
2,164
Posted By
Spyder
Re: New Idea for S.E.4?
...or a One-Way, One-Time Warp-to-anywhere item....might end up in a black hole or something....
Forum:
Space Empires: IV & V
February 15th, 2001, 09:06 PM
Replies:
14
Are Racial modifiers additive
Views:
3,652
Posted By
Spyder
Re: Are Racial modifiers additive
Now you've confused this poor Aggie.....someone go over that again please....
Forum:
Space Empires: IV & V
February 15th, 2001, 07:12 PM
Replies:
1
Is it safe to Assume....
Views:
1,633
Posted By
Spyder
Is it safe to Assume....
...that small asteroid fields will only yield small planets, regardless of the Revision of planet builder mechanism?
Paul E. Mason
Senior VMS Systems Administrator
Forum:
Space Empires: IV & V
February 15th, 2001, 07:10 PM
Replies:
13
The 2000 unit limit
Views:
4,184
Posted By
Spyder
Re: The 2000 unit limit
Thanks...and, unfortunately, yes, the Postal Service requires anything with their IP address have a sig http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Don't ever work on Govenment...
Forum:
Space Empires: IV & V
February 15th, 2001, 06:17 PM
Replies:
13
The 2000 unit limit
Views:
4,184
Posted By
Spyder
The 2000 unit limit
Can somone tell me exactly what this means, and, can it be changed? Does this include Mines, Satellites, Fighters, Weapons Platforms, Space Stations, etc?
Going waaayyy back to Empire, all my...
Showing results 151 to 175 of 195
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