.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 151 to 175 of 222
Search took 0.01 seconds; generated 63 minute(s) ago.
Search: Posts Made By: LGM
Forum: Space Empires: IV & V July 29th, 2002, 07:12 AM
Replies: 18
Views: 3,418
Posted By LGM
Nasty Drone Bug Reported

One of the players in a PBW game that I am hosting just reported this nasty bug. I suggest that people discuss whether Drones be used in games until this is fixed.

> There is a bug in the game in...
Forum: Space Empires: IV & V June 29th, 2002, 01:56 AM
Replies: 6
Views: 2,239
Posted By LGM
Re: weapons question

Phased Polarians cannot bypass Phased Shields (Shields 6+ technology).

Besides the slow reload of Null Space, they can be costly. In a game with a low ship limit, they tend to rule, because cost...
Forum: Space Empires: IV & V June 29th, 2002, 01:40 AM
Replies: 4
Views: 1,949
Posted By LGM
PBW is down.

Looks like PBW is currently down.
Forum: Space Empires: IV & V June 27th, 2002, 06:57 PM
Replies: 41
Views: 6,145
Posted By LGM
Re: Weapon of coice for glassing a homeworld?

<font size="2" face="Verdana, Helvetica, sans-serif">The Baron has a good point, weapons should probably be unable to clear a world. The population drop should have diminishing returns with no...
Forum: Space Empires: IV & V June 27th, 2002, 06:47 PM
Replies: 41
Views: 6,145
Posted By LGM
Re: Weapon of coice for glassing a homeworld?

[quote]Originally posted by Suicide Junkie:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">We should be able to use Antiproton (Antiproton s are anti matter are they not?) beams to deplete...
Forum: Space Empires: IV & V June 25th, 2002, 07:23 PM
Replies: 21
Views: 4,289
Posted By LGM
Re: How is it possible to raid without retreat ability?

Retreat would have to be carefully implemented so that warp point defenses could not be evaded too easily with speed 11+ ships (6+ tactical).

As for chasing single ships, if retreating was...
Forum: Space Empires: IV & V June 14th, 2002, 10:46 PM
Replies: 23
Views: 5,344
Posted By LGM
Re: Fleets pass each other by??

The Gold Manual indicates that combat occurs every 5th day. If you never occupy the same square on days 5, 10, 15, 20, 25, or 30, then combat will not occur. This could easily happen if you have...
Forum: Space Empires: IV & V June 11th, 2002, 07:10 PM
Replies: 20
Views: 4,172
Posted By LGM
SEIV Suggestion: Defense Against Null Space Weapons and Talisman

I would like to see some sort of counter against How about a special shield that acts as a phased shield against other weapons, but also stops Null Space weapons (shield levels 7-11). I find that a...
Forum: Space Empires: IV & V June 10th, 2002, 06:49 PM
Replies: 26
Views: 5,618
Posted By LGM
Re: Weapon Platforms - Overly Powerful or Just Balanced?

I just started playing gold, so I cannot comment about whether they are overpowered or not there. In 1.49, they are good for defending against a small fleet picking off planets. Deployed minefields...
Forum: Space Empires: IV & V June 10th, 2002, 06:18 PM
Replies: 3
Views: 1,603
Posted By LGM
Re: Happiness effect of ships

<font size="2" face="Verdana, Helvetica, sans-serif">Think of the cheap troops as Billy Club and Tear Gas police. Great for crowd control, but not good in combat.

It is interesting that you do...
Forum: Space Empires: IV & V June 9th, 2002, 05:17 AM
Replies: 32
Views: 4,580
Posted By LGM
Re: PPB Balance Issue, Follow-up poll.

With the enforcement of supply in the gold Version, Engine killers are bit more attractive. Rippers have a nice Damge/KT of Space ratio. Null Space are unstopable. It is hard to survive the first...
Forum: Space Empires: IV & V June 9th, 2002, 02:04 AM
Replies: 32
Views: 6,695
Posted By LGM
Re: Is there a shortage of players for PBW?

Perhaps it would be of use if PBW would keep statistics on players and hosts such as a list of games they have played in and how many turns they participated, whether they started, and how long the...
Forum: Space Empires: IV & V June 5th, 2002, 07:46 AM
Replies: 9
Views: 2,447
Posted By LGM
Re: question about the culture-thing

If you are playing a high ship limit, then Merchant might be better to get to 5% maintenance more cheaply. After 110, maintenance get rather expensive. 200 per point if I recall. Maybe it is only...
Forum: Space Empires: IV & V June 5th, 2002, 07:32 AM
Replies: 32
Views: 4,580
Posted By LGM
Re: PPB Balance Issue, Follow-up poll.

I voted for a change, however, if we make PPBs weaker, then some other weapon will emerge as the weapon of choice. Probably Null Space, Rippers, or APBs. At least rippers have shorter range to make...
Forum: Space Empires: IV & V June 3rd, 2002, 06:35 PM
Replies: 9
Views: 2,485
Posted By LGM
Re: Newbie Tractor/Repeller question

Tractor beams have a rather short range, so anything other than Standard mounts are a waste. Generally, you just want to be able to drag your enemy about 3 squares closer for Ripper Beams.

Note...
Forum: Space Empires: IV & V May 9th, 2002, 07:14 PM
Replies: 63
Views: 10,282
Posted By LGM
Re: What do you think of the new board features?

The poll adds up to 181%. I thought polls should tabulate to something around 100%, or are they adjusting for inflation?
Forum: Space Empires: IV & V May 9th, 2002, 06:51 PM
Replies: 19
Views: 3,136
Posted By LGM
Re: Tactical Use of Various Weapons

<font size="2" face="Verdana, Arial">Partial damage is not stored between combats, but it should be between rounds. My understanding is that during combat, partial damage gets stored until the next...
Forum: Space Empires: IV & V May 7th, 2002, 07:12 PM
Replies: 80
Views: 11,885
Posted By LGM
Re: Next patch requests

I would like to see units or components that foil Intelligence operations and the elimination of Counter Intelligence or at least make it unnessary except as an extra defense. Thus races can develop...
Forum: Space Empires: IV & V May 6th, 2002, 08:12 PM
Replies: 37
Views: 6,918
Posted By LGM
Re: Some remark from a stars! player

Different game parameters will make weapons more or less useful. Many people consider weapons based on (Damage /Mineral Cost / KT) and what they can skip (shields and/or armor). However, if you...
Forum: Space Empires: IV & V April 30th, 2002, 06:57 PM
Replies: 175
Views: 26,164
Posted By LGM
Re: New Mod: The Art of War Mod

Make weapon research costs higher. The 5K base for most of them means you do not bother deploying them until you max out the level. Does anyone ever deploy a ship with a PPB I? The always research...
Forum: Space Empires: IV & V April 30th, 2002, 06:50 PM
Replies: 175
Views: 26,164
Posted By LGM
Re: New Mod: The Art of War Mod

Here is another suggestion that I have seen other propose: Change the Supply Container to be recognized as a Cargo container for freighers (Allow Fuel Ships on Transport Hull). Do this by giving...
Forum: Space Empires: IV & V April 30th, 2002, 06:41 PM
Replies: 175
Views: 26,164
Posted By LGM
Re: New Mod: The Art of War Mod

I have never liked the fact that you have to know how to build mines in order to clear them. I propose mine clearing devices available outside of the mine building tech tree.

I would like to see...
Forum: Space Empires: IV & V April 3rd, 2002, 08:13 PM
Replies: 18
Views: 3,650
Posted By LGM
Re: I HATE the allegiance subverter!!!!

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Dan:

The Master Computer is sort of a counter, but a weak one in my opinion. The Computer Virus weapon easily...
Forum: Space Empires: IV & V March 27th, 2002, 08:49 PM
Replies: 14
Views: 3,929
Posted By LGM
Re: What\'s tthe secret to Fighters & Missles?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
However, point defenses are smaller and cheaper than missles. Which is the main reason it's hard to...
Forum: Space Empires: IV & V March 27th, 2002, 08:34 PM
Replies: 14
Views: 3,348
Posted By LGM
Re: Are gas giants really an advantage?

I have a spreadsheet someone put together, I do not remember who did it, but to summarize the results they are as follows: 48% Rock, 24% Gas, 28% Ice. Ice are clearly at a disadvantage because they...
Showing results 151 to 175 of 222

 
Forum Jump

All times are GMT -4. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.