The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 7 of 15
«
First
<
5
6
7
8
9
>
Last
»
Showing results 151 to 175 of 352
Search took
0.02
seconds; generated 81 minute(s) ago.
Search:
Posts Made By:
Mustang
Forum:
WinSPMBT
December 29th, 2012, 11:40 AM
Replies:
17
Missing map editor key
Views:
4,977
Posted By
Mustang
Re: Missing map editor key
That's weird.
Here's what I get. "Map gen" fourth from bottom. I have the CD version CamoMapEdit.exe, running on Windows 7.
Forum:
WinSPMBT
December 29th, 2012, 08:44 AM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Re: Thanks for the update
Thanks for the thanks, Mike. Suhiir is right; if the ammo shortages really bothered me I could set up a separate OOB for the AI which gave them 999 shells per artillery tube and four tubes per unit....
Forum:
WinSPMBT
December 27th, 2012, 01:54 PM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Re: Thanks for the update
You're right, buying a full force of snipers and ATGMs would be no different. I'll also give you that I exaggerated in my first post. I set my entire force to autodeploy/AI control and laid back...
Forum:
WinSPMBT
December 27th, 2012, 06:50 AM
Replies:
12
Thanks for the update
Views:
4,389
Posted By
Mustang
Thanks for the update
I've been away for a while, but a few minutes with the 6.0 patch feels like a whole new game. The AI's IQ went up two standard deviations, while the OOBs have really been redone. Just wanted to say...
Forum:
WinSPMBT
June 9th, 2006, 09:53 AM
Replies:
7
A couple of newbie questions
Views:
2,724
Posted By
Mustang
Re: A couple of newbie questions
1) Get your INFANTRY unit (vehicles can't assault) adjacent or in the same hex as the enemy VEHICLE (dosen't work on infantry). Then just fire at the vehicle. If your unit's morale is decent and it...
Forum:
WinSPMBT
June 4th, 2006, 03:58 PM
Replies:
1
Should there be a technical FAQ?
Views:
1,565
Posted By
Mustang
Should there be a technical FAQ?
DRG and Andy often talk about how people should look around the board first before asking for help on their bugs. IMO it'd be easier if we started a technical FAQ with all the common questions,...
Forum:
WinSPWW2
June 1st, 2006, 02:27 PM
Replies:
8
scenario editor : trains and destroyed tanks ?
Views:
2,801
Posted By
Mustang
Re: scenario editor : trains and destroyed tanks ?
The game does not take 0 point units- if you set the cost to 0, the game will ignore it and keep the cost as it is. The minimum cost that it accepts is 1.
Forum:
After Action Reports
May 26th, 2006, 01:29 PM
Replies:
2
Slovak Mobile Brigade Campaign
Views:
4,120
Posted By
Mustang
Re: Slovak Mobile Brigade Campaign
Interesting. Good detail on the battle. There was nothing you could have done about those flanks, your force was far too small to spread out and cover them. My only suggestion would be to have...
Forum:
WinSPWW2
May 25th, 2006, 10:54 PM
Replies:
28
Infantry Casualties at 50m
Views:
8,467
Posted By
Mustang
Re: Infantry Casualties at 50m
The most effective tactics here in real life are small teams of infiltrators. In WinSPMBT your scout units, having only around 4 men, are hard to spot and will often be able to sneak adjacent to an...
Forum:
Campaigns, Scenarios & Maps
May 25th, 2006, 02:16 PM
Replies:
5
Looking for Arab-Israeli campaigns
Views:
3,451
Posted By
Mustang
Re: Looking for Arab-Israeli campaigns
I did a search of the forum and couldn't find anything. There is one campaign included in the game (Thunder in the Sinai, lead the Egyptians in 1973 across the Suez) that you probably already know...
Forum:
Campaigns, Scenarios & Maps
May 22nd, 2006, 11:24 AM
Replies:
7
Official Scenario & Campaign Editing Tips Thread
Views:
3,607
Posted By
Mustang
Re: Official Scenario & Campaign Editing Tips Thre
At the SZO forums, someone came up with a creative way to create aircraft revetments and destroy units at a certain turn. The destroy units idea would be helpful if, say, you are simulating a Special...
Forum:
Campaigns, Scenarios & Maps
May 22nd, 2006, 11:10 AM
Replies:
7
Official Scenario & Campaign Editing Tips Thread
Views:
3,607
Posted By
Mustang
Re: Official Scenario & Campaign Editing Tips Thre
Another note, this time about reinforcements. If you set a unit as a reinforcement in, say, hex (1,1), it will STILL appear during actual gameplay at hex (1,1) even if you move it to, say, hex (2,2)...
Forum:
Campaigns, Scenarios & Maps
May 20th, 2006, 04:48 PM
Replies:
19
Poll:
Campaign questionnaire
Views:
9,968
Posted By
Mustang
Re: Campaign questionnaire
The reason why most scenarios meant to be played against the computer involve the player being the attacker is probably because the AI does better on defense. Defense has more to do with positioning...
Forum:
Campaigns, Scenarios & Maps
May 12th, 2006, 08:09 PM
Replies:
12
Airpower and helicopter question
Views:
5,064
Posted By
Mustang
Re: Airpower and helicopter question
I don't know, but it might be something you are doing that is discouraging the enemy from using their airplanes. Do you usually buy tons of air defence that scares the enemy away? Or do you just move...
Forum:
WinSPMBT
May 12th, 2006, 08:06 PM
Replies:
27
OT- Recoiless Rifle
Views:
7,521
Posted By
Mustang
Re: OT- Recoiless Rifle
The F-22 Raptor issue is more of a warfighting philosophy question than a performance one. To America, saving soldier's lives is the most important part of fighting a war. The fact is, equipping your...
Forum:
Campaigns, Scenarios & Maps
May 12th, 2006, 04:09 PM
Replies:
12
Airpower and helicopter question
Views:
5,064
Posted By
Mustang
Re: Airpower and helicopter question
In the old Steel Panthers, the ammount of air sorties each side got was determined by an "air superiority" calculation. Certain countries, like Israel, had high air superiority ratings, and so almost...
Forum:
WinSPMBT
May 10th, 2006, 09:23 PM
Replies:
21
A Military Book List
Views:
4,988
Posted By
Mustang
Re: A Military Book List
Black Hawk Down by Mark Bowden :p
Also, has anyone read Thunder Run? It's a very interesting Black Hawk Down-style story of the American tank assault into Baghdad. If you ever want to make a...
Forum:
Campaigns, Scenarios & Maps
May 4th, 2006, 06:19 PM
Replies:
7
The current Bolivian Political Situation
Views:
1,967
Posted By
Mustang
Re: The current Bolivian Political Situation
I like third-world campaigns. They have a lot more low-quality armor (which is more interesting to play with than first-world Abrams and Leopard 2 style "death ray" tanks with perfect accuracy and...
Forum:
WinSPMBT
April 26th, 2006, 11:39 AM
Replies:
17
Morale Issues
Views:
4,734
Posted By
Mustang
Re: Moral Issues
It is kind of ridiculous, though, that an enemy will keep fighting after 90% losses. Any unit that has been cut down from, say, 9 to 2 men should be permanently routed.
And it seems like you...
Forum:
Campaigns, Scenarios & Maps
April 22nd, 2006, 07:26 PM
Replies:
7
Official Scenario & Campaign Editing Tips Thread
Views:
3,607
Posted By
Mustang
Re: Official Scenario & Campaign Editing Tips Thre
Note about mission briefings
A kind of important note about writing mission/campaign briefings. Do not write "..." in the briefing, because the game considers this a "next line" command that moves...
Forum:
WinSPMBT
April 22nd, 2006, 07:20 PM
Replies:
12
AT Teams Are Slaughterig Me -- HELP!!!
Views:
4,051
Posted By
Mustang
Re: AT Teams Are Slaughterig Me -- HELP!!!
Krotos, don't be afraid of asking questions. The whole point of this forum is to disucuss the game, and that's what we all enjoy doing.
I "perfected" a way to defeat enemy ATGM and RPG teams...
Forum:
After Action Reports
April 15th, 2006, 12:23 PM
Replies:
41
Best way to use airmobile and panzergrenadiers?
Views:
25,077
Posted By
Mustang
Re: Best way to use airmobile and panzergrenadiers
It does seem to me that ATGM teams have a higher profile and are more prone to getting shot at. But if you want a survivable tank killer, buy a normal infantry team. RPG and like kinds of weapons...
Forum:
Campaigns, Scenarios & Maps
April 8th, 2006, 04:02 PM
Replies:
18
New Campaign! - UNIFE 2013
Views:
7,339
Posted By
Mustang
Re: New Campaign! - UNIFE 2013
MacGal has changed some of the heavier weapons, like Spike ATGMs and MBT ammo loadouts, intentionally. This is to make the game more of a challenge. We've talked about this, and he said that a force...
Forum:
Campaigns, Scenarios & Maps
April 8th, 2006, 04:00 PM
Replies:
4
SPMBT CRASHING
Views:
2,135
Posted By
Mustang
Re: SPMBT CRASHING
Most video games have trouble with laptops. Laptops are configured differently than desktop PCs, and I've also had a lot of crashes playing SPMBT on my laptop. There's really no solution to the...
Forum:
TO&Es
April 8th, 2006, 03:57 PM
Replies:
1
"Arming Phasser Kapytin!"
Views:
2,027
Posted By
Mustang
Re: \"Arming Phasser Kapytin!\"
I remember that the Soviets had a similar idea. I have a book about Soviet Medium Tank 1989 (not the T-72 modification, another SMT 1989). Supposedly, the Russians were working on a magnetic field...
Showing results 151 to 175 of 352
Page 7 of 15
«
First
<
5
6
7
8
9
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:44 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.