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Showing results 176 to 200 of 247
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Posts Made By:
SunDevil
Forum:
Space Empires: IV & V
January 24th, 2001, 08:36 PM
Replies:
12
How Do You Get a Peace Treaty?
Views:
4,093
Posted By
SunDevil
Re: How Do You Get a Peace Treaty?
Yeah, I've found some real funny things so far in the ai politics file. The one that Nyx just mentioned is just one of many that from a human stand point doesn't make much sense. I'll post some...
Forum:
Space Empires: IV & V
January 24th, 2001, 08:33 PM
Replies:
24
Well it finally happend
Views:
4,673
Posted By
SunDevil
Re: Well it finally happend
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 24th, 2001, 08:32 PM
Replies:
34
Mod Pack 1.00 Posted
Views:
4,806
Posted By
SunDevil
Re: Mod Pack 1.00 Posted
I haven't tested out your mod pack yet. I've just been admiring the changes you've incorporated into your race. That was the only error that I found so far. I don't expect to find anymore ...
Forum:
Space Empires: IV & V
January 24th, 2001, 08:25 PM
Replies:
4
Little Help Needed - Index Error
Views:
1,733
Posted By
SunDevil
Re: Little Help Needed - Index Error
Tampa_Gamer:
1. Darlok_AI_Politics.txt
Gift to enemy max anger line is out of alignment with the rest of the file. Just thought I would tell you.
P.S. I like some of the changes you made.
I'm...
Forum:
Space Empires: IV & V
January 24th, 2001, 08:23 PM
Replies:
34
Mod Pack 1.00 Posted
Views:
4,806
Posted By
SunDevil
Re: Mod Pack 1.00 Posted
Tampa_Gamer:
1. Darlok_AI_Politics.txt
Gift to enemy max anger line is out of alignment with the rest of the file. Just thought I would tell you.
P.S. I like some of the changes you made....
Forum:
Space Empires: IV & V
January 24th, 2001, 05:33 PM
Replies:
6
Some Questions
Views:
1,783
Posted By
SunDevil
Re: Some Questions
Thanks.
Forum:
Space Empires: IV & V
January 23rd, 2001, 09:39 PM
Replies:
6
Some Questions
Views:
1,783
Posted By
SunDevil
Some Questions
1. AI Anger File: (Per attack location :=2) Can someone explain what this line does?
2. What file holds the data on how fast a race colonizes planets, and also how many systems they colonize.
...
Forum:
Space Empires: IV & V
January 19th, 2001, 07:26 PM
Replies:
3
Defense Mount Mod
Views:
2,104
Posted By
SunDevil
Re: Defense Mount Mod
Good Job. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 18th, 2001, 09:59 PM
Replies:
8
Troops and Supplies??
Views:
2,134
Posted By
SunDevil
Re: Troops and Supplies??
Thanks!
Forum:
Space Empires: IV & V
January 18th, 2001, 08:58 PM
Replies:
8
Troops and Supplies??
Views:
2,134
Posted By
SunDevil
Troops and Supplies??
I started this game with all technology found.
This is the first time I am using troops. I was just wondering. Why is it on troops that they have weapons that use supply points but there isn't...
Forum:
Space Empires: IV & V
January 18th, 2001, 05:55 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Tampa_Gamer:
(1)AI Construction Facilities:
1. Yes the ai does go back and fill in the remaining spots on the planet.
2. Stupid Mistake for both - I was wondering why there were an extra...
Forum:
Space Empires: IV & V
January 17th, 2001, 07:53 PM
Replies:
2
Mixed Components
Views:
1,814
Posted By
SunDevil
Re: Mixed Components
Baron,
Could you post your files? I really like your idea. Thanks
Forum:
Space Empires: IV & V
January 17th, 2001, 02:29 AM
Replies:
18
Explain why???????????????????
Views:
3,384
Posted By
SunDevil
Re: Explain why???????????????????
Change the 2 at the bottom of your file to zero. And if you want change the 120 to 110 if you want.
You have to make sure that the value is over 101. In a post Last week this was stated. I'm at...
Forum:
Space Empires: IV & V
January 17th, 2001, 01:50 AM
Replies:
18
Explain why???????????????????
Views:
3,384
Posted By
SunDevil
Re: Explain why???????????????????
In the overal grand scheme of things the ai should build 30% mining and 15% organics and radioactives. No the ai has their on files and only builds\does\acts\fights what the ai text files tell it to...
Forum:
Space Empires: IV & V
January 17th, 2001, 01:34 AM
Replies:
18
Explain why???????????????????
Views:
3,384
Posted By
SunDevil
Re: Explain why???????????????????
If you are talking about my files, I've combined the shipyards and military installation together. The military base builds a shipyard, some cargo containers, fleet training, planet shields,...
Forum:
Space Empires: IV & V
January 17th, 2001, 12:21 AM
Replies:
18
The Ship Class You Use Most
Views:
5,034
Posted By
SunDevil
Re: The Ship Class You Use Most
WhiteHojo:
I can't play the game right now, I'm at work and actually have to work, but since the device is part of the unit launch group, maybe you have to hit the launch button. Maybe by doing...
Forum:
Space Empires: IV & V
January 17th, 2001, 12:10 AM
Replies:
18
Explain why???????????????????
Views:
3,384
Posted By
SunDevil
Re: Explain why???????????????????
Now remember these are for the default ai. What these files do is raise the requirement to colonize a planet as a mining planet. It also leaves room on the larger planets so upgrades and...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:59 PM
Replies:
18
The Ship Class You Use Most
Views:
5,034
Posted By
SunDevil
Re: The Ship Class You Use Most
WhiteHojo:
Try one thing:
Instead of this line
Vehicle Type := Ship
Use this:
Vehicle Type := Ship\Base
Forum:
Space Empires: IV & V
January 16th, 2001, 11:49 PM
Replies:
1
Saving Strategies?????
Views:
1,245
Posted By
SunDevil
Re: Saving Strategies?????
Yes this is the only file that will automatically use the default strategy file no matter what. MM knows about this, and will most likely fix this the next time around. Take a deep breath...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:46 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
[K126]Mephisto:
But doesn't the ai just need an updated ai_design_creation file that would incorporate the components you just mentioned into a ship design. Whether or not the ai would actually...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:31 PM
Replies:
18
Explain why???????????????????
Views:
3,384
Posted By
SunDevil
Re: Explain why???????????????????
Emperor Zodd:
First: If you haven't modified the default/Specific AI_Planet_Types file since the patch then you will get this happening. If you modify that text file as seen in Last weeks Posts...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:23 PM
Replies:
17
Order Arrival Date?
Views:
4,480
Posted By
SunDevil
Re: Order Arrival Date?
And it won't come in your mailbox, it will be on your front door step. Check with your neighbors as well. (Inside Joke)
Forum:
Space Empires: IV & V
January 16th, 2001, 09:14 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
[K126]Mephisto:
Yes the supply works fine. I've tested it out with three games now and supply generation facilities are being built.
I am kind of confused on your topic about sorting out...
Forum:
Space Empires: IV & V
January 16th, 2001, 08:47 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Tampa_Gamer:
Two questions:
1.What kind of research have you pulled? Do you mean just the research projects that are related to the components that you pulled out?
2. Have you looked at my...
Forum:
Space Empires: IV & V
January 16th, 2001, 07:29 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Tampa_gamer:
I didn't see any recent posting of your new race. If the Version is still 1.31 then I have seen your latest posted Version. Have you made any more revisions to your races's research...
Showing results 176 to 200 of 247
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