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Showing results 176 to 180 of 180
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Search: Posts Made By: zircher
Forum: Space Empires: IV & V September 26th, 2001, 07:19 PM
Replies: 13
Views: 3,153
Posted By zircher
Re: Newbie/demo question

That's cool since the max I was thinking of was six per system.

Next fun question, can warp points be set to something other than instantaneous? If I wanted warp lines to represent trade routes,...
Forum: Space Empires: IV & V September 26th, 2001, 06:02 PM
Replies: 13
Views: 3,153
Posted By zircher
Re: Newbie/demo question

Thanks for the info, even if it's not what I wanted to hear. [Looking to port a hand moderated PBEM game to SE4, but warp point movement is not standard FTL in that game universe.] Perhaps laying...
Forum: Space Empires: IV & V September 26th, 2001, 05:19 PM
Replies: 13
Views: 3,153
Posted By zircher
Newbie/demo question

In the demo (or the full game for that matter), how do you move from one star system to the next when there are no warp points connecting them?
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TAZ
Forum: Space Empires: IV & V September 26th, 2001, 05:15 PM
Replies: 10
Views: 2,742
Posted By zircher
Re: OT - who all is going to watch Enterprise?

I'll be glued to the set. My brother (Patrick Zircher) was one of the comic book artists for Marvel's Star Trek: The Early Voyages. So, I've been a 'retro-Trek' fan for years already.
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TAZ
Forum: Space Empires: IV & V September 21st, 2001, 11:35 PM
Replies: 29
Views: 5,506
Posted By zircher
Re: Ship Sets: How Do You Do Them?

I like DoGA CGA (L3 is the latest.) It uses a parts metaphor where you pick pre-generated models from a "parts bin." You can then scale, rotate, and texture them as desired. It is very easy to use...
Showing results 176 to 180 of 180

 
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