.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 176 to 200 of 254
Search took 0.01 seconds; generated 23 minute(s) ago.
Search: Posts Made By: Emperor's Child
Forum: Space Empires: IV & V April 19th, 2005, 02:13 PM
Replies: 16
Views: 3,910
Posted By Emperor's Child
Improved armor model thoughts

I’ve been thinking how to get armor to work more in the “classic” sense where ships of a size class have armor that is hard for smaller ships to penetrate, and how this could be made to work within...
Forum: Space Empires: IV & V April 18th, 2005, 12:53 PM
Replies: 35
Views: 5,719
Posted By Emperor's Child
Re: OT: Favorite Sci-Fi/Fantasy/Whatever Quotes

"No, Luke, I am your Father!"
"Noooooooooooo!"

-Darth to Luke, ESB
Forum: SEIV April 18th, 2005, 12:19 PM
Replies: 2,397
Views: 430,358
Posted By Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List

Thought of a few things that would be nice in the new game:

"Stacking" component mods: It would be nice to be able to split out different effects in component mods. Miniaturization, armor, size,...
Forum: Space Empires: IV & V April 12th, 2005, 02:51 PM
Replies: 648
Views: 124,576
Posted By Emperor's Child
Re: OT: How old are you ?

In another hobby area I paint miniatures, and I've found that most younger people don't have the patience for competitive painting... Some of the best results take many small steps, and I felt that...
Forum: Space Empires: IV & V April 12th, 2005, 12:21 PM
Replies: 40
Views: 6,184
Posted By Emperor's Child
Forum: Space Empires: IV & V April 12th, 2005, 09:59 AM
Replies: 19
Views: 3,731
Posted By Emperor's Child
Re: cant play s.e iv anymore

How can a game run that long without coming to some type of conclusion? Is this a one turn per week type of game, or have the players sorta agreed to "play nice" with eachother? In the games I've...
Forum: Space Empires: IV & V April 11th, 2005, 04:18 PM
Replies: 648
Views: 124,576
Posted By Emperor's Child
Re: OT: How old are you ?

That gave me a good chuckle!
Forum: Space Empires: IV & V April 11th, 2005, 04:07 PM
Replies: 54
Views: 9,875
Posted By Emperor's Child
Re: Massive Mod under construction

And another thought: Why make a major SEIV mod when SEV is just around the corner? You will get this thing all tweaked out and working just right about the time is is unexecutable when the new game...
Forum: Space Empires: IV & V April 11th, 2005, 04:03 PM
Replies: 54
Views: 9,875
Posted By Emperor's Child
Re: Massive Mod under construction

Exactly my thoughts. Also, it is very likely the AI's won't work without Major editing.
Forum: Space Empires: IV & V April 11th, 2005, 02:31 PM
Replies: 648
Views: 124,576
Posted By Emperor's Child
Re: OT: How old are you ?

39, and getting ready to purchase lots of black candles and skulls for my 40th.
Forum: Space Empires: IV & V April 11th, 2005, 02:04 PM
Replies: 40
Views: 6,184
Posted By Emperor's Child
Re: OT: Time for another thread on books? (Retori

I'm not kidding. Speaker for the dead (or was it Enders game? can't recall exactly) is on a list of books recommended for professional military reading within the USMC due to its strategic warfare...
Forum: Space Empires: IV & V April 11th, 2005, 10:26 AM
Replies: 40
Views: 6,184
Posted By Emperor's Child
Re: OT: Time for another thread on books? (Retori

I have to say that Card's "Speaker for the Dead" is a must read for anybody who is interested in SE... Good background, good fodder for military strategy.

I'm currently re-reading Niven's "Mote in...
Forum: SEIV April 8th, 2005, 12:35 PM
Replies: 2,397
Views: 430,358
Posted By Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List

I've always thought that you shouldn't be able to kill ALL of the population by bombarding it from space. You would have to practically blast every square centimeter of the planet, and then find all...
Forum: Space Empires: IV & V April 8th, 2005, 09:56 AM
Replies: 4
Views: 2,191
Posted By Emperor's Child
Re: Making ship sets for SEV - What program now?

Sorry about that. Hey mods, can you flip this post over to the SEV area?
Forum: Space Empires: IV & V April 8th, 2005, 09:38 AM
Replies: 18
Views: 3,266
Posted By Emperor's Child
Re: Let\'s be friends (Getting AI to make peace)

I think I've been only trying to go to a grade agreement first, I hadn't thought about starting with a Non-intercourse agreement.

It's probably exactly it: there is a unwritten sequence of...
Forum: Space Empires: IV & V April 7th, 2005, 04:35 PM
Replies: 4
Views: 2,191
Posted By Emperor's Child
Making ship sets for SEV - What program now?

I've used DOGA in the past to make shipsets, but now it looks like SEV will have a completley new 3-d interface that DOGA will not support. What software will we need to make new shipsets? Is this...
Forum: Space Empires: IV & V April 7th, 2005, 10:04 AM
Replies: 18
Views: 3,266
Posted By Emperor's Child
Let\'s be friends (Getting AI to make peace)

I've noticed that once an AI declares war, there is apparently no way to get them to make peace aside from crushing them. Even when they are obviously out-classed and getting beaten badly, they...
Forum: Space Empires: IV & V April 7th, 2005, 09:43 AM
Replies: 26
Views: 5,039
Posted By Emperor's Child
Re: OT: Sad

Good thread, I've had my PC lock up on occasion which I assumed to be a memory related issue, but now I'll have to check for dust on the motherboard. I've never been into my PC's case once I put in...
Forum: Space Empires: IV & V April 5th, 2005, 02:40 PM
Replies: 111
Views: 13,690
Posted By Emperor's Child
Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

All I have to say is that there is NO WAY that my DOGA-created ships will look good now. These babies take it to a whole new level that appears unreachable for the average joe. I'd expect a whole...
Forum: Space Empires: IV & V March 31st, 2005, 01:40 PM
Replies: 18
Views: 3,777
Posted By Emperor's Child
Re: Calculations

I will often work warship designs down in increments of 150% in the late game to facilitate conversions, and find I'll do lots of fiddling with units when I've a good idea where the enemy will strike...
Forum: Space Empires: IV & V March 29th, 2005, 05:14 PM
Replies: 26
Views: 6,882
Posted By Emperor's Child
Re: Single Player Mods

Another nice blend of mods is the TDM + FQM + deathstalkers mount mod. All these together retain playable AI's who use the mounts correctly from DMM with lots of good eye-candy from the FQM.
Forum: SEIV March 28th, 2005, 04:56 PM
Replies: 2,397
Views: 430,358
Posted By Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List

I've noticed that the AI seems not to ever send their ships to the yards to modernize their designs, so you tend to fight lots of older ship models unless they have suffered significant losses...
Forum: SEIV March 18th, 2005, 02:49 PM
Replies: 2,397
Views: 430,358
Posted By Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List

I think my main issue is not stacking, which I can understand from a game balance perspective, but not allowing ships to pass over others. It just does not make sense at all that you can build an...
Forum: SEIV March 16th, 2005, 06:04 PM
Replies: 2,397
Views: 430,358
Posted By Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List

The one thing I still find artificial after all this time is the one ship per tile rule of the tactical combat. This gives the game a very 2d feel. It would be nice to allow ships to pass over each...
Forum: Space Empires: IV & V March 16th, 2002, 04:06 AM
Replies: 2
Views: 1,789
Posted By Emperor's Child
Re: Slaanesh Gold

It seems like there is not really enough warhammer players to reach "critical mass" to support a full blown Battle Fleet Gothic / Warhammer mod. So far as I know, the Orcs and my take on a Chaos...
Showing results 176 to 200 of 254

 
Forum Jump

All times are GMT -4. The time now is 01:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.