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Search: Posts Made By: henk brouwer
Forum: Space Empires: IV & V June 22nd, 2003, 10:06 PM
Replies: 29
Views: 4,259
Posted By henk brouwer
Re: [OT] rogue!

I still find new and exciting ways to die in Nethack http://forum.shrapnelgames.com/images/icons/icon7.gif . Not long ago I got quite deep into the dungeon for the first time, and ran into a troll....
Forum: Space Empires: IV & V June 21st, 2003, 10:51 PM
Replies: 29
Views: 4,259
Posted By henk brouwer
Re: [OT] rogue!

Whoever brought this topic up is responsible for the fact that I've wasted my entire day playing slash'em . http://forum.shrapnelgames.com/images/icons/icon7.gif Just lost a very good character on...
Forum: Space Empires: IV & V June 20th, 2003, 09:46 AM
Replies: 29
Views: 4,259
Posted By henk brouwer
Re: [OT] rogue!

A variant of Nethack: Slash'em (http://slashem.sourceforge.net/) http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 20, 2003, 08:47: Message edited by: henk brouwer ]
Forum: Space Empires: IV & V June 2nd, 2003, 05:05 PM
Replies: 174
Views: 28,984
Posted By henk brouwer
Re: Moo3 is a shareware now

<font size="2" face="Verdana, Helvetica, sans-serif">But that would be my third http://forum.shrapnelgames.com/images/icons/shock.gif post today..

But okay, free beer for everyone! (and water...
Forum: Space Empires: IV & V June 2nd, 2003, 11:39 AM
Replies: 174
Views: 28,984
Posted By henk brouwer
Re: Moo3 is a shareware now

<font size="2" face="Verdana, Helvetica, sans-serif">And I thought I had very few Posts for the time I've been a member http://forum.shrapnelgames.com/images/icons/icon7.gif ( 199 Posts in 2 1/2...
Forum: Dungeon Odyssey June 2nd, 2003, 10:42 AM
Replies: 2
Views: 3,228
Posted By henk brouwer
Re: Request...

I also haven't got much time right now. I got a bit carried away drawing comics/fantasy drawings (which is the reason why my own module is late). BTW, the weather here in the Netherlands is far too...
Forum: Dungeon Odyssey May 19th, 2003, 10:56 AM
Replies: 11
Views: 5,632
Posted By henk brouwer
Re: Sneak Preview

<font size="2" face="Verdana, Helvetica, sans-serif">Glad you like it. When do you need the files? I expect to have the module finished in a week or two, but I could try to sort out the graveyard...
Forum: Dungeon Odyssey May 13th, 2003, 06:49 PM
Replies: 3
Views: 3,255
Posted By henk brouwer
Spell effect stacking, bug or not?

When playing a druid I ran into a possible bug..
It seems that the effects of the "barkskin" spell stack when it is cast multiple times. When casting it a couple of times, which is only a small...
Forum: Dungeon Odyssey May 13th, 2003, 01:59 AM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

<font size="2" face="Verdana, Helvetica, sans-serif">The hack and Slash Mod was done by Rollo, not by me. It's a great mod especially some of the new levels

<font size="2" face="Verdana,...
Forum: Space Empires: IV & V May 12th, 2003, 10:37 PM
Replies: 49
Views: 6,874
Posted By henk brouwer
Re: OT:Graphic wizards help: What file format is this?

Hmmn weird... I couldn't open the file in Paint Shop Pro 7 or The Gimp either. Both should be able to handle Pic format. psp7 should be able to handle pictor and pc-paint pic files. I'm not sure...
Forum: Dungeon Odyssey May 12th, 2003, 02:52 PM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

The screenshots I promised earlier are posted in the "Sneak Preview" thread.
Forum: Dungeon Odyssey May 12th, 2003, 02:48 PM
Replies: 11
Views: 5,632
Posted By henk brouwer
Sneak Preview

Here are two screenshots of my upcoming module. I hope to have it finished by the end of the month

A view of the graveyard map:
Graveyard View...
Forum: Dungeon Odyssey May 12th, 2003, 10:23 AM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

<font size="2" face="Verdana, Helvetica, sans-serif">Have you found the easter egg level in the Hack and Slash module? It has a nice overgrown look to it, I think it uses some new tree and forest...
Forum: Dungeon Odyssey May 8th, 2003, 08:57 PM
Replies: 5
Views: 3,579
Posted By henk brouwer
Re: Another Patch? If So, Some Ideas. MM Please Read

Other things that would be nice:

-The ability to give descriptions to other items than signs, and maybe to activate the discription on right-clicking. That way you could make letters and books,...
Forum: Dungeon Odyssey May 8th, 2003, 08:47 PM
Replies: 5
Views: 3,579
Posted By henk brouwer
Re: Another Patch? If So, Some Ideas. MM Please Read

<font size="2" face="Verdana, Helvetica, sans-serif">I don't think more inventory slots are needed, right now the number of objects a character can carry already seems to be limited more by the total...
Forum: Dungeon Odyssey May 8th, 2003, 12:37 PM
Replies: 4
Views: 16,017
Posted By henk brouwer
Re: Dungeon Odyssey Module List

This module was made by Necro, I haven't seen him around for a while, and I hope he doesn't mind me posting the link in this sticky thread. It would be a bad thing if it slipped down the page into...
Forum: Dungeon Odyssey May 7th, 2003, 11:50 PM
Replies: 1
Views: 3,052
Posted By henk brouwer
lightswitch trigger

Here is a working terraindescription for a lightswitch for those dark dungeon levels. (in this case a torch that can be lit or unlit by rightclicking the terrain in-game, simmillar to opening a door)...
Forum: Dungeon Odyssey May 7th, 2003, 11:48 PM
Replies: 19
Views: 24,272
Posted By henk brouwer
Re: Aaron Hall\'s Dungeon Odyssey

Here is a working terraindescription for a lightswitch for those dark dungeon-levels. (in this case a torch that can be lit or unlit by rightclicking the terain in-game, simmilar to opening a door)...
Forum: Dungeon Odyssey May 7th, 2003, 01:24 AM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

<font size="2" face="Verdana, Helvetica, sans-serif">Maybe you could even use the keys later in the module, (give wizards acces to 'special' shops with magic stuff, that other characters shouldn't...
Forum: Dungeon Odyssey May 4th, 2003, 11:28 AM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

[quote]Originally posted by Rollo:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">I think that it's possible to have one way level connections in the game. you could make a first level with...
Forum: Dungeon Odyssey May 1st, 2003, 11:44 AM
Replies: 1
Views: 3,037
Posted By henk brouwer
Re: Map changes? Can it be done?

1: I don't think flashing dots are possible on the map, but you can set the color that is displayed on the map for a certain terrain in the XXXX_terrain file. (by giving the rgb values). So you could...
Forum: Dungeon Odyssey April 29th, 2003, 03:14 PM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

I'm working on my own (small, 4 maps for first Version) module, so I don't have time to help directly. The module will have new maps and a lot of new graphics which could be usefull for a LOTR mod...
Forum: Dungeon Odyssey April 28th, 2003, 11:38 AM
Replies: 35
Views: 34,919
Posted By henk brouwer
Re: Lord of the rings module

<font size="2" face="Verdana, Helvetica, sans-serif">I haven't heard of anyone working on such a module. LOTR would be a great setting for a module though. There are a lot of nice themes for...
Forum: Dungeon Odyssey April 28th, 2003, 11:25 AM
Replies: 46
Views: 14,538
Posted By henk brouwer
Re: New Module: Hack and Slash (still in beta)

<font size="2" face="Verdana, Helvetica, sans-serif">Yes I'm playing a druid again, good to know about this bug, I did lose a lot of pets against the golemns in the mine before reading this.

...
Forum: Dungeon Odyssey April 28th, 2003, 10:46 AM
Replies: 12
Views: 5,469
Posted By henk brouwer
Re: Mod ideas

<font size="2" face="Verdana, Helvetica, sans-serif">What exactly is the problem with the mapmaking process? post it here and I'm sure someone could try and fix it.

The most important thing for...
Showing results 176 to 200 of 369

 
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