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Showing results 176 to 200 of 369
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Posts Made By:
henk brouwer
Forum:
Space Empires: IV & V
June 22nd, 2003, 10:06 PM
Replies:
29
[OT] rogue!
Views:
4,259
Posted By
henk brouwer
Re: [OT] rogue!
I still find new and exciting ways to die in Nethack http://forum.shrapnelgames.com/images/icons/icon7.gif . Not long ago I got quite deep into the dungeon for the first time, and ran into a troll....
Forum:
Space Empires: IV & V
June 21st, 2003, 10:51 PM
Replies:
29
[OT] rogue!
Views:
4,259
Posted By
henk brouwer
Re: [OT] rogue!
Whoever brought this topic up is responsible for the fact that I've wasted my entire day playing slash'em . http://forum.shrapnelgames.com/images/icons/icon7.gif Just lost a very good character on...
Forum:
Space Empires: IV & V
June 20th, 2003, 09:46 AM
Replies:
29
[OT] rogue!
Views:
4,259
Posted By
henk brouwer
Re: [OT] rogue!
A variant of Nethack: Slash'em (http://slashem.sourceforge.net/) http://forum.shrapnelgames.com/images/icons/icon7.gif
[ June 20, 2003, 08:47: Message edited by: henk brouwer ]
Forum:
Space Empires: IV & V
June 2nd, 2003, 05:05 PM
Replies:
174
Moo3 is a shareware now
Views:
28,984
Posted By
henk brouwer
Re: Moo3 is a shareware now
<font size="2" face="Verdana, Helvetica, sans-serif">But that would be my third http://forum.shrapnelgames.com/images/icons/shock.gif post today..
But okay, free beer for everyone! (and water...
Forum:
Space Empires: IV & V
June 2nd, 2003, 11:39 AM
Replies:
174
Moo3 is a shareware now
Views:
28,984
Posted By
henk brouwer
Re: Moo3 is a shareware now
<font size="2" face="Verdana, Helvetica, sans-serif">And I thought I had very few Posts for the time I've been a member http://forum.shrapnelgames.com/images/icons/icon7.gif ( 199 Posts in 2 1/2...
Forum:
Dungeon Odyssey
June 2nd, 2003, 10:42 AM
Replies:
2
Request...
Views:
3,228
Posted By
henk brouwer
Re: Request...
I also haven't got much time right now. I got a bit carried away drawing comics/fantasy drawings (which is the reason why my own module is late). BTW, the weather here in the Netherlands is far too...
Forum:
Dungeon Odyssey
May 19th, 2003, 10:56 AM
Replies:
11
Sneak Preview
Views:
5,632
Posted By
henk brouwer
Re: Sneak Preview
<font size="2" face="Verdana, Helvetica, sans-serif">Glad you like it. When do you need the files? I expect to have the module finished in a week or two, but I could try to sort out the graveyard...
Forum:
Dungeon Odyssey
May 13th, 2003, 06:49 PM
Replies:
3
Spell effect stacking, bug or not?
Views:
3,255
Posted By
henk brouwer
Spell effect stacking, bug or not?
When playing a druid I ran into a possible bug..
It seems that the effects of the "barkskin" spell stack when it is cast multiple times. When casting it a couple of times, which is only a small...
Forum:
Dungeon Odyssey
May 13th, 2003, 01:59 AM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
<font size="2" face="Verdana, Helvetica, sans-serif">The hack and Slash Mod was done by Rollo, not by me. It's a great mod especially some of the new levels
<font size="2" face="Verdana,...
Forum:
Space Empires: IV & V
May 12th, 2003, 10:37 PM
Replies:
49
OT:Graphic wizards help: What file format is this?
Views:
6,874
Posted By
henk brouwer
Re: OT:Graphic wizards help: What file format is this?
Hmmn weird... I couldn't open the file in Paint Shop Pro 7 or The Gimp either. Both should be able to handle Pic format. psp7 should be able to handle pictor and pc-paint pic files. I'm not sure...
Forum:
Dungeon Odyssey
May 12th, 2003, 02:52 PM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
The screenshots I promised earlier are posted in the "Sneak Preview" thread.
Forum:
Dungeon Odyssey
May 12th, 2003, 02:48 PM
Replies:
11
Sneak Preview
Views:
5,632
Posted By
henk brouwer
Sneak Preview
Here are two screenshots of my upcoming module. I hope to have it finished by the end of the month
A view of the graveyard map:
Graveyard View...
Forum:
Dungeon Odyssey
May 12th, 2003, 10:23 AM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
<font size="2" face="Verdana, Helvetica, sans-serif">Have you found the easter egg level in the Hack and Slash module? It has a nice overgrown look to it, I think it uses some new tree and forest...
Forum:
Dungeon Odyssey
May 8th, 2003, 08:57 PM
Replies:
5
Another Patch? If So, Some Ideas. MM Please Read
Views:
3,579
Posted By
henk brouwer
Re: Another Patch? If So, Some Ideas. MM Please Read
Other things that would be nice:
-The ability to give descriptions to other items than signs, and maybe to activate the discription on right-clicking. That way you could make letters and books,...
Forum:
Dungeon Odyssey
May 8th, 2003, 08:47 PM
Replies:
5
Another Patch? If So, Some Ideas. MM Please Read
Views:
3,579
Posted By
henk brouwer
Re: Another Patch? If So, Some Ideas. MM Please Read
<font size="2" face="Verdana, Helvetica, sans-serif">I don't think more inventory slots are needed, right now the number of objects a character can carry already seems to be limited more by the total...
Forum:
Dungeon Odyssey
May 8th, 2003, 12:37 PM
Replies:
4
Dungeon Odyssey Module List
Views:
16,017
Posted By
henk brouwer
Re: Dungeon Odyssey Module List
This module was made by Necro, I haven't seen him around for a while, and I hope he doesn't mind me posting the link in this sticky thread. It would be a bad thing if it slipped down the page into...
Forum:
Dungeon Odyssey
May 7th, 2003, 11:50 PM
Replies:
1
lightswitch trigger
Views:
3,052
Posted By
henk brouwer
lightswitch trigger
Here is a working terraindescription for a lightswitch for those dark dungeon levels. (in this case a torch that can be lit or unlit by rightclicking the terrain in-game, simmillar to opening a door)...
Forum:
Dungeon Odyssey
May 7th, 2003, 11:48 PM
Replies:
19
Sticky:
Aaron Hall's Dungeon Odyssey
Views:
24,272
Posted By
henk brouwer
Re: Aaron Hall\'s Dungeon Odyssey
Here is a working terraindescription for a lightswitch for those dark dungeon-levels. (in this case a torch that can be lit or unlit by rightclicking the terain in-game, simmilar to opening a door)...
Forum:
Dungeon Odyssey
May 7th, 2003, 01:24 AM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
<font size="2" face="Verdana, Helvetica, sans-serif">Maybe you could even use the keys later in the module, (give wizards acces to 'special' shops with magic stuff, that other characters shouldn't...
Forum:
Dungeon Odyssey
May 4th, 2003, 11:28 AM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
[quote]Originally posted by Rollo:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">I think that it's possible to have one way level connections in the game. you could make a first level with...
Forum:
Dungeon Odyssey
May 1st, 2003, 11:44 AM
Replies:
1
Map changes? Can it be done?
Views:
3,037
Posted By
henk brouwer
Re: Map changes? Can it be done?
1: I don't think flashing dots are possible on the map, but you can set the color that is displayed on the map for a certain terrain in the XXXX_terrain file. (by giving the rgb values). So you could...
Forum:
Dungeon Odyssey
April 29th, 2003, 03:14 PM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
I'm working on my own (small, 4 maps for first Version) module, so I don't have time to help directly. The module will have new maps and a lot of new graphics which could be usefull for a LOTR mod...
Forum:
Dungeon Odyssey
April 28th, 2003, 11:38 AM
Replies:
35
Lord of the rings module
Views:
34,919
Posted By
henk brouwer
Re: Lord of the rings module
<font size="2" face="Verdana, Helvetica, sans-serif">I haven't heard of anyone working on such a module. LOTR would be a great setting for a module though. There are a lot of nice themes for...
Forum:
Dungeon Odyssey
April 28th, 2003, 11:25 AM
Replies:
46
New Module: Hack and Slash (still in beta)
Views:
14,538
Posted By
henk brouwer
Re: New Module: Hack and Slash (still in beta)
<font size="2" face="Verdana, Helvetica, sans-serif">Yes I'm playing a druid again, good to know about this bug, I did lose a lot of pets against the golemns in the mine before reading this.
...
Forum:
Dungeon Odyssey
April 28th, 2003, 10:46 AM
Replies:
12
Mod ideas
Views:
5,469
Posted By
henk brouwer
Re: Mod ideas
<font size="2" face="Verdana, Helvetica, sans-serif">What exactly is the problem with the mapmaking process? post it here and I'm sure someone could try and fix it.
The most important thing for...
Showing results 176 to 200 of 369
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