The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 9 of 11
«
First
<
7
8
9
10
11
>
Showing results 201 to 225 of 254
Search took
0.01
seconds; generated 15 minute(s) ago.
Search:
Posts Made By:
Emperor's Child
Forum:
Space Empires: IV & V
March 16th, 2002, 02:49 AM
Replies:
2
Slaanesh Gold
Views:
1,789
Posted By
Emperor's Child
Slaanesh Gold
This is the gold Version of the Slaanesh. (http://forum.shrapnelgames.com/newuploads/1016196046.zip) Feedback encouraged and eagerly incorporated!
Aside from necessary AI changes for Gold format,...
Forum:
SEIV Scenarios and Mods
March 16th, 2002, 02:42 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,572
Posted By
Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets
Gold verison of the Slaanesh (http://forum.shrapnelgames.com/newuploads/1016196046.zip).
Forum:
Space Empires: IV & V
March 14th, 2002, 01:44 PM
Replies:
3
AI inefficiient build manager
Views:
1,716
Posted By
Emperor's Child
Re: AI inefficiient build manager
Ok, I see that Gold is Version 1.6. Did I miss something or is Version 1.64 yet to be released to the unwashed masses?
Forum:
Space Empires: IV & V
March 14th, 2002, 08:22 AM
Replies:
3
AI inefficiient build manager
Views:
1,716
Posted By
Emperor's Child
AI inefficiient build manager
I've noticed that the AI will only build one thing at a time in some situations, which seems weird. In my latest game the AI got stuck in a routine of building only 3 satellites per turn for several...
Forum:
Space Empires: IV & V
March 13th, 2002, 07:20 PM
Replies:
5
a weapon question
Views:
1,672
Posted By
Emperor's Child
Re: a weapon question
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>My favorite weapon is the Phased Polaron Beam. It skips normal shields and at level V it has a range of 6 and does 50 damage.
Why...
Forum:
Space Empires: IV & V
March 13th, 2002, 05:41 PM
Replies:
8
What exactly are comets in Gold?
Views:
2,049
Posted By
Emperor's Child
Re: What exactly are comets in Gold?
So has anybody tried to create a star in this type of sytem? Can it be done, or is that only allowed in Nebula systems? I'm pretty sure it is only eye candy, but you never know... There may be an...
Forum:
Space Empires: IV & V
March 12th, 2002, 11:18 PM
Replies:
7
Does anyone use the governors for ship building etc...
Views:
1,723
Posted By
Emperor's Child
Re: Does anyone use the governors for ship building etc...
About the only time I've run the AI is when evaluating a race's AI.
If you get to a point where it is "safe" enough to run your empire using the AI (ie: you are big enough it can't hurt you...
Forum:
Space Empires: IV & V
March 12th, 2002, 11:10 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Emperor's Child
Re: AI, Defend Thyself (mine question)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Emperor's Child: You don't like the Simpsons? What's wrong with you? <hr></blockquote>
Well... I'm one of those kooky types that...
Forum:
Space Empires: IV & V
March 12th, 2002, 06:56 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Emperor's Child
Re: AI, Defend Thyself (mine question)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>How do you north americans say it?
Doh!!!!<hr></blockquote> Around here, Partnuh, we say "Doop!" (ala the Simpsons, a...
Forum:
Space Empires: IV & V
March 12th, 2002, 06:07 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Emperor's Child
Re: AI, Defend Thyself (mine question)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>emporors child, you need to launch mines built on a planetary surface just as you do satellites or fighters - build the mines or ship...
Forum:
Space Empires: IV & V
March 12th, 2002, 05:38 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Emperor's Child
AI, Defend Thyself (mine question)
Is there any way to prod the AI to use mines defensively around a planet? Anytime I make them, they just apparently sit in planetary cargo warehouses until a minelayer takes them away.
Is this...
Forum:
Space Empires: IV & V
March 12th, 2002, 05:26 PM
Replies:
10
OT: board rankings?
Views:
2,024
Posted By
Emperor's Child
Re: OT: board rankings?
But as long as you are talking about rankings, don't associate rankings with anything other than hot air, so to speak. While this board AFAIKT has not had much of a "noise" issue, many Boards that...
Forum:
Space Empires: IV & V
March 12th, 2002, 05:06 PM
Replies:
0
Help for a Moron AI (fleet problem)
Views:
1,127
Posted By
Emperor's Child
Help for a Moron AI (fleet problem)
I've been fiddling around with the AI whilst getting my Gold Version of the Slaanesh ready to go, and found the AI acting like an idiot with regards to fleet management. Now I know that the AI ain't...
Forum:
Space Empires: IV & V
March 7th, 2002, 09:53 PM
Replies:
7
Off Topic: The Shapnel Games logo...What the heck is it?
Views:
1,956
Posted By
Emperor's Child
Re: Off Topic: The Shapnel Games logo...What the heck is it?
Those must be the OLD grenades. That pin reminds me more of the cotter pin off a modern mortar shell than one of a grenade...
Forum:
Space Empires: IV & V
March 7th, 2002, 09:42 PM
Replies:
7
Personality group question
Views:
2,047
Posted By
Emperor's Child
Re: Personality group question
(Lightbulb goes on) http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks!
Forum:
Space Empires: IV & V
March 7th, 2002, 05:50 PM
Replies:
7
Personality group question
Views:
2,047
Posted By
Emperor's Child
Re: Personality group question
I get it. http://forum.shrapnelgames.com/images/icons/shock.gif So if you go through the effort of rooting through all the personality Groups used by the races and listing them out, you can decide...
Forum:
Space Empires: IV & V
March 7th, 2002, 04:23 PM
Replies:
7
Personality group question
Views:
2,047
Posted By
Emperor's Child
Personality group question
Where is the meaning of the "personality group" number found in the AI_Settings.txt file defined? Do these values correlate to the Demeanors.txt file?
Forum:
Space Empires: IV & V
March 7th, 2002, 03:46 PM
Replies:
28
The Wallpaper Challenge
Views:
5,625
Posted By
Emperor's Child
Re: The Wallpaper Challenge
Yes, please do! My original Idea was that all developers of race sets have pretty much done all the hard work for making some really cool stuff, and it would be kind of neat to see your favorite...
Forum:
Space Empires: IV & V
March 7th, 2002, 03:40 PM
Replies:
3
Modding for gold
Views:
1,692
Posted By
Emperor's Child
Modding for gold
For those of us who have a race set and do not yet have in gold format, what did all of you gold-compliant AI modders use as your "template" for the gold format? Can we get a copy of that?
Forum:
Space Empires: IV & V
March 5th, 2002, 11:41 PM
Replies:
16
My first Shipset, The Slaanesh, Need Feedback
Views:
3,233
Posted By
Emperor's Child
Re: My first Shipset, The Slaanesh, Need Feedback
Ah yes... I can remember my Wizardry days, Version ONE.... Lesse... TILTOWAT spells, basic black and white screens, 5 1/4 inch disks that really taxed the system, now THOSE were the days.
Forum:
Space Empires: IV & V
March 5th, 2002, 08:19 PM
Replies:
28
The Wallpaper Challenge
Views:
5,625
Posted By
Emperor's Child
Re: The Wallpaper Challenge
Taking things to another level, I've updated the slaanesh wallpaper, to ease the eyes of all those waiting for gold. Beat this: Slaanesh3 (http://forum.shrapnelgames.com/newuploads/1015357277.jpg)...
Forum:
Space Empires: IV & V
March 5th, 2002, 08:17 PM
Replies:
28
The Wallpaper Challenge
Views:
5,625
Posted By
Emperor's Child
Re: The Wallpaper Challenge
(Dupe post, deleted)
[ 05 March 2002: Message edited by: Emperor's Child ]</p>
Forum:
SEIV Scenarios and Mods
March 5th, 2002, 08:12 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,572
Posted By
Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets
Updated Version of the Slaanesh wallpaper against a better background (Jupiter).
Slaanesh3 (http://forum.shrapnelgames.com/newuploads/1015357277.jpg)
(Edited pic to fix a blemish, uploaded new...
Forum:
Space Empires: IV & V
March 5th, 2002, 04:48 PM
Replies:
5
How to have AI mix ship designs?
Views:
1,479
Posted By
Emperor's Child
Re: How to have AI mix ship designs?
Thanks. That's handy...I'll begin using those ships to test out ideas, but then will do it the better way with correct names when gold comes out.
Forum:
Space Empires: IV & V
March 5th, 2002, 02:04 AM
Replies:
2
Comp Enhancement Conundrum...
Views:
2,697
Posted By
Emperor's Child
Comp Enhancement Conundrum...
This weekend, whilst evaluating my new race's (The Slaanesh) AI, I noticed that the game uses a logic for selecting component enhancements that throws off game balance for the AI players.
...
Showing results 201 to 225 of 254
Page 9 of 11
«
First
<
7
8
9
10
11
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:44 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.