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Search: Posts Made By: Emperor's Child
Forum: Space Empires: IV & V March 16th, 2002, 02:49 AM
Replies: 2
Views: 1,789
Posted By Emperor's Child
Slaanesh Gold

This is the gold Version of the Slaanesh. (http://forum.shrapnelgames.com/newuploads/1016196046.zip) Feedback encouraged and eagerly incorporated!

Aside from necessary AI changes for Gold format,...
Forum: SEIV Scenarios and Mods March 16th, 2002, 02:42 AM
Replies: 273
Views: 90,572
Posted By Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets

Gold verison of the Slaanesh (http://forum.shrapnelgames.com/newuploads/1016196046.zip).
Forum: Space Empires: IV & V March 14th, 2002, 01:44 PM
Replies: 3
Views: 1,716
Posted By Emperor's Child
Re: AI inefficiient build manager

Ok, I see that Gold is Version 1.6. Did I miss something or is Version 1.64 yet to be released to the unwashed masses?
Forum: Space Empires: IV & V March 14th, 2002, 08:22 AM
Replies: 3
Views: 1,716
Posted By Emperor's Child
AI inefficiient build manager

I've noticed that the AI will only build one thing at a time in some situations, which seems weird. In my latest game the AI got stuck in a routine of building only 3 satellites per turn for several...
Forum: Space Empires: IV & V March 13th, 2002, 07:20 PM
Replies: 5
Views: 1,672
Posted By Emperor's Child
Re: a weapon question

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>My favorite weapon is the Phased Polaron Beam. It skips normal shields and at level V it has a range of 6 and does 50 damage.
Why...
Forum: Space Empires: IV & V March 13th, 2002, 05:41 PM
Replies: 8
Views: 2,049
Posted By Emperor's Child
Re: What exactly are comets in Gold?

So has anybody tried to create a star in this type of sytem? Can it be done, or is that only allowed in Nebula systems? I'm pretty sure it is only eye candy, but you never know... There may be an...
Forum: Space Empires: IV & V March 12th, 2002, 11:18 PM
Replies: 7
Views: 1,723
Posted By Emperor's Child
Re: Does anyone use the governors for ship building etc...

About the only time I've run the AI is when evaluating a race's AI.

If you get to a point where it is "safe" enough to run your empire using the AI (ie: you are big enough it can't hurt you...
Forum: Space Empires: IV & V March 12th, 2002, 11:10 PM
Replies: 18
Views: 3,083
Posted By Emperor's Child
Re: AI, Defend Thyself (mine question)

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Emperor's Child: You don't like the Simpsons? What's wrong with you? <hr></blockquote>

Well... I'm one of those kooky types that...
Forum: Space Empires: IV & V March 12th, 2002, 06:56 PM
Replies: 18
Views: 3,083
Posted By Emperor's Child
Re: AI, Defend Thyself (mine question)

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>How do you north americans say it?

Doh!!!!<hr></blockquote> Around here, Partnuh, we say "Doop!" (ala the Simpsons, a...
Forum: Space Empires: IV & V March 12th, 2002, 06:07 PM
Replies: 18
Views: 3,083
Posted By Emperor's Child
Re: AI, Defend Thyself (mine question)

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>emporors child, you need to launch mines built on a planetary surface just as you do satellites or fighters - build the mines or ship...
Forum: Space Empires: IV & V March 12th, 2002, 05:38 PM
Replies: 18
Views: 3,083
Posted By Emperor's Child
AI, Defend Thyself (mine question)

Is there any way to prod the AI to use mines defensively around a planet? Anytime I make them, they just apparently sit in planetary cargo warehouses until a minelayer takes them away.

Is this...
Forum: Space Empires: IV & V March 12th, 2002, 05:26 PM
Replies: 10
Views: 2,024
Posted By Emperor's Child
Re: OT: board rankings?

But as long as you are talking about rankings, don't associate rankings with anything other than hot air, so to speak. While this board AFAIKT has not had much of a "noise" issue, many Boards that...
Forum: Space Empires: IV & V March 12th, 2002, 05:06 PM
Replies: 0
Views: 1,127
Posted By Emperor's Child
Help for a Moron AI (fleet problem)

I've been fiddling around with the AI whilst getting my Gold Version of the Slaanesh ready to go, and found the AI acting like an idiot with regards to fleet management. Now I know that the AI ain't...
Forum: Space Empires: IV & V March 7th, 2002, 09:53 PM
Replies: 7
Views: 1,956
Posted By Emperor's Child
Re: Off Topic: The Shapnel Games logo...What the heck is it?

Those must be the OLD grenades. That pin reminds me more of the cotter pin off a modern mortar shell than one of a grenade...
Forum: Space Empires: IV & V March 7th, 2002, 09:42 PM
Replies: 7
Views: 2,047
Posted By Emperor's Child
Re: Personality group question

(Lightbulb goes on) http://forum.shrapnelgames.com/images/icons/icon10.gif

Thanks!
Forum: Space Empires: IV & V March 7th, 2002, 05:50 PM
Replies: 7
Views: 2,047
Posted By Emperor's Child
Re: Personality group question

I get it. http://forum.shrapnelgames.com/images/icons/shock.gif So if you go through the effort of rooting through all the personality Groups used by the races and listing them out, you can decide...
Forum: Space Empires: IV & V March 7th, 2002, 04:23 PM
Replies: 7
Views: 2,047
Posted By Emperor's Child
Personality group question

Where is the meaning of the "personality group" number found in the AI_Settings.txt file defined? Do these values correlate to the Demeanors.txt file?
Forum: Space Empires: IV & V March 7th, 2002, 03:46 PM
Replies: 28
Views: 5,625
Posted By Emperor's Child
Re: The Wallpaper Challenge

Yes, please do! My original Idea was that all developers of race sets have pretty much done all the hard work for making some really cool stuff, and it would be kind of neat to see your favorite...
Forum: Space Empires: IV & V March 7th, 2002, 03:40 PM
Replies: 3
Views: 1,692
Posted By Emperor's Child
Modding for gold

For those of us who have a race set and do not yet have in gold format, what did all of you gold-compliant AI modders use as your "template" for the gold format? Can we get a copy of that?
Forum: Space Empires: IV & V March 5th, 2002, 11:41 PM
Replies: 16
Views: 3,233
Posted By Emperor's Child
Re: My first Shipset, The Slaanesh, Need Feedback

Ah yes... I can remember my Wizardry days, Version ONE.... Lesse... TILTOWAT spells, basic black and white screens, 5 1/4 inch disks that really taxed the system, now THOSE were the days.
Forum: Space Empires: IV & V March 5th, 2002, 08:19 PM
Replies: 28
Views: 5,625
Posted By Emperor's Child
Re: The Wallpaper Challenge

Taking things to another level, I've updated the slaanesh wallpaper, to ease the eyes of all those waiting for gold. Beat this: Slaanesh3 (http://forum.shrapnelgames.com/newuploads/1015357277.jpg)...
Forum: Space Empires: IV & V March 5th, 2002, 08:17 PM
Replies: 28
Views: 5,625
Posted By Emperor's Child
Re: The Wallpaper Challenge

(Dupe post, deleted)

[ 05 March 2002: Message edited by: Emperor's Child ]</p>
Forum: SEIV Scenarios and Mods March 5th, 2002, 08:12 PM
Replies: 273
Views: 90,572
Posted By Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets

Updated Version of the Slaanesh wallpaper against a better background (Jupiter).

Slaanesh3 (http://forum.shrapnelgames.com/newuploads/1015357277.jpg)

(Edited pic to fix a blemish, uploaded new...
Forum: Space Empires: IV & V March 5th, 2002, 04:48 PM
Replies: 5
Views: 1,479
Posted By Emperor's Child
Re: How to have AI mix ship designs?

Thanks. That's handy...I'll begin using those ships to test out ideas, but then will do it the better way with correct names when gold comes out.
Forum: Space Empires: IV & V March 5th, 2002, 02:04 AM
Replies: 2
Views: 2,697
Posted By Emperor's Child
Comp Enhancement Conundrum...

This weekend, whilst evaluating my new race's (The Slaanesh) AI, I noticed that the game uses a logic for selecting component enhancements that throws off game balance for the AI players.

...
Showing results 201 to 225 of 254

 
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