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Showing results 201 to 225 of 258
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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
September 4th, 2003, 01:45 AM
Replies:
125
PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Views:
16,901
Posted By
Grand Lord Vito
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
This DATA is close to what you have already in AIC, then again it would not hurt lowering AST in AIC a bit. If you make changes then you will have to redo all the AI General files ...
Forum:
Space Empires: IV & V
September 3rd, 2003, 03:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I play Temporal like Oleg but usually play with Finite resources and the RADS do add up and trading does help (A LOT) in all resources not just...
Forum:
Space Empires: IV & V
September 3rd, 2003, 03:08 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">-------------------------------------
JLS also read what PsychoTechFreak had to say about Random Events on the Home Worlds…...
Forum:
Space Empires: IV & V
September 3rd, 2003, 02:15 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">The file used was Olegs that I downloaded and told you about Last week. With that file in a new game I had no warp points open or close anywhere...
Forum:
Space Empires: IV & V
September 1st, 2003, 06:37 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
WHEN is AIC v4 going to be released JLS http://forum.shrapnelgames.com/images/icons/tongue.gif
you have been working on it to long, i want to beta test it when you are ready ...
Forum:
Space Empires: IV & V
September 1st, 2003, 06:32 PM
Replies:
2
Facilities Restrictions
Views:
1,295
Posted By
Grand Lord Vito
Re: Facilities Restrictions
<font size="2" face="Verdana, Helvetica, sans-serif">JLS got this to work in AIC with varied size shipyards so as you increased the City size the SY production increased, it sounded really cool, but...
Forum:
Space Empires: IV & V
September 1st, 2003, 06:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Hi JLS good to see you back http://forum.shrapnelgames.com/images/icons/icon7.gif
Is AI Campaign compatible with any other MODs, for example the Ultimate Strategies Mod or any mount or...
Forum:
Space Empires: IV & V
June 27th, 2003, 10:16 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS.
The AI colonizes all the planet types in my games but sometimes it will skip a few planets.
Any idea why?
On thing for sure is the AI does play outstanding.
Good job and keep up he good...
Forum:
Space Empires: IV & V
June 24th, 2003, 01:58 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">As we recall, SunDevel, Last time you had a problem, you modified the AIC data files http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
June 24th, 2003, 01:45 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">JLS, why isn’t it good to trade colonizer tech and why do you allow Colonizer Tech Trades in AIC?
...
Forum:
Space Empires: IV & V
June 21st, 2003, 04:43 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Hmmm, let us take a look at the Component.txt files and compare.
AI Campaign was released in February 2003. And the Component.txt File programming that you described JLS, as you can see is...
Forum:
Space Empires: IV & V
June 15th, 2003, 11:40 PM
Replies:
11
SPICE !!
Views:
2,378
Posted By
Grand Lord Vito
Re: SPICE !!
<font size="2" face="Verdana, Helvetica, sans-serif">Proportions only uses one Major Starting Facility for all Players, Dogscoff.
You would need JLS, AIC Starting Racial Construction Tech and...
Forum:
Space Empires: IV & V
June 15th, 2003, 06:25 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Small Transport, as you can see comes with your first Ship Construction Tech researched, and this is always necessary to expand your goals of...
Forum:
Space Empires: IV & V
June 15th, 2003, 06:13 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Good point, se4 does not have a Scout Vehicle Hull (100kt)
The Scout Hull in AIC is inexpensive, easy to build, better maneuverability then that of some Fighters and with efficient engines and...
Forum:
Space Empires: IV & V
June 15th, 2003, 05:17 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">The settings.txt of 1000, has no bearing on how much your Ship will have for Supplies, or that it will have NONE, Phoenix-D.
It is just a...
Forum:
Space Empires: IV & V
June 15th, 2003, 04:25 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">On War Ships, I never see this problem.
It is always best to have at least ONE Supply bay on a war ship or any other type of ship, as with...
Forum:
Space Empires: IV & V
June 14th, 2003, 03:24 PM
Replies:
89
My AI Design Q&A
Views:
9,099
Posted By
Grand Lord Vito
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif"> <font size="2" face="Verdana, Helvetica, sans-serif">JLS, why is boarding ineffective.
<font size="2" face="Verdana, Helvetica,...
Forum:
Space Empires: IV & V
June 14th, 2003, 01:33 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Go with 1 or 2 Starliners {Pop transports} for each Planet in your Home System and the domed planets that or in other systems.
For Colonies on...
Forum:
Space Empires: IV & V
June 13th, 2003, 09:22 PM
Replies:
12
Imperios Espaciales IV (Spanish translation mod)
Views:
3,307
Posted By
Grand Lord Vito
Re: Imperios Espaciales IV (Spanish translation mod)
This is great, Andres http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
June 13th, 2003, 09:02 PM
Replies:
89
My AI Design Q&A
Views:
9,099
Posted By
Grand Lord Vito
Re: My AI Design Q&A
Cybersol, I realized it sounded personal sorry, I am just frustrated I guess.
But from what I have read no one but MB has come up to the plate.
I added some points below if anyone can still clarify...
Forum:
Space Empires: IV & V
June 13th, 2003, 02:40 PM
Replies:
89
My AI Design Q&A
Views:
9,099
Posted By
Grand Lord Vito
Re: My AI Design Q&A
<font size="2" face="Verdana, Helvetica, sans-serif">I am a newbie like you but I do not want to play with imperfections http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
June 12th, 2003, 01:02 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
SunDevil.
Since you know, that the AI receives its Ship Yard upgrades from Ship Construction, and we all know that the AI starts with level 1 Ship Construction ...
Forum:
Space Empires: IV & V
June 11th, 2003, 03:46 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
SunDevel.
I have Played with Version 3.00 and also upgraded from 3.01to v3.01a and in all the games the Neutral does build Yards and bases.
The v3.01a game I have now, the neutral has 13 bases...
Forum:
Space Empires: IV & V
June 1st, 2003, 11:00 PM
Replies:
11
Best Mods & settings for single-player game?
Views:
2,863
Posted By
Grand Lord Vito
Re: Best Mods & settings for single-player game?
Try AI Campaign Mod...
It plays great solo http://forum.shrapnelgames.com/images/icons/icon7.gif
The way you are talking, try starting with a low AI Bonus at the most for your first game....
Forum:
Space Empires: IV & V
June 1st, 2003, 10:52 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
The Crystalline Value Improvement Plant sounds like a fair boost.
JLS, the AI seems to play a fair game with no bonus, is there a way to slow the AI's early expansion down a little for the AI low...
Showing results 201 to 225 of 258
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