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Search: Posts Made By: Cyrien
Forum: Space Empires: IV & V October 23rd, 2003, 06:58 PM
Replies: 6
Views: 1,107
Posted By Cyrien
Re: 12hr game

Hrmm... the Last turn I played and submitted was 2400.6
Forum: Space Empires: IV & V October 23rd, 2003, 05:34 PM
Replies: 292
Views: 33,674
Posted By Cyrien
Re: PBW server is back up.

Out of the four games I am playing 3 already have backups setup for the games to continue! I think I can survive for a few weeks on three out of four games. ...
Forum: Space Empires: IV & V October 23rd, 2003, 04:58 PM
Replies: 8
Views: 1,378
Posted By Cyrien
Re: big game newbs wanted

BWAHAHAHA! Then my forces can finally wipe yours out! http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V October 22nd, 2003, 03:54 PM
Replies: 17
Views: 3,270
Posted By Cyrien
Re: 12hr Game Story

2400.6

"Captain, the ship is moving. Plotting course now."
The captain waited silently for the scanners report. After half a month they had started up their own drives and headed into the...
Forum: Space Empires: IV & V October 22nd, 2003, 04:37 AM
Replies: 38
Views: 4,992
Posted By Cyrien
Re: Abilities for objects in SE5!

Ability for multiple damage types on a single weapon. Instead of only hurts engines how about only hurts engines + skips armor + half damage to shields.

I have a list a mile long but I will just...
Forum: Space Empires: IV & V October 22nd, 2003, 04:01 AM
Replies: 6
Views: 1,975
Posted By Cyrien
Re: Range Check Error

Hrmm... you could also try going into the Game Menu (the clipboard icon/F2 key) then options and turning off show ship movement lines. I vaguely remember a post in the past on some older Versions of...
Forum: Space Empires: IV & V October 22nd, 2003, 03:52 AM
Replies: 17
Views: 3,270
Posted By Cyrien
Re: 12hr Game Story

The thoughts of the crew were in confusion. They had passed through this warp point as they had others in the past. But on through this one lay not just another system with planets, moons,...
Forum: Space Empires: IV & V October 21st, 2003, 04:36 PM
Replies: 163
Views: 15,591
Posted By Cyrien
Re: (N)GC4 - Game Story Thread

I would be interested in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif I have learned quite abit from my current ongoing PBW games...

Maybe I could even make the map and...
Forum: Space Empires: IV & V October 21st, 2003, 04:32 PM
Replies: 15
Views: 2,398
Posted By Cyrien
Re: OT - kinda late, but i got over 2000 Posts!

Ever since its invention and heavy use in WW2 Spam has been the state food of Hawaii if not officially then at the very least unofficially. http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum: Space Empires: IV & V October 21st, 2003, 04:27 PM
Replies: 6
Views: 1,975
Posted By Cyrien
Re: Range Check Error

I had this problem with the demo and non-Gold Versions of the game as well. However I have never had this happen to me with a patched Version of the Gold. Remember that even the Gold demo is only...
Forum: Space Empires: IV & V October 18th, 2003, 02:19 AM
Replies: 27
Views: 4,549
Posted By Cyrien
Re: Stars! comparison

Yes. Head to head against another human would be hotseat for combat. Real fun. http://forum.shrapnelgames.com/images/icons/icon12.gif I remember wooping on my room mate in the original SE4. ...
Forum: Space Empires: IV & V October 17th, 2003, 10:36 PM
Replies: 17
Views: 4,218
Posted By Cyrien
Re: Ninja Drones

So far the biggest problem I see is the planet. The AI would no doubt be a big problem and if someone else wants to take that on they can feel free. ...
Forum: Space Empires: IV & V October 17th, 2003, 05:00 PM
Replies: 17
Views: 4,218
Posted By Cyrien
Re: Ninja Drones

Actually... I'm not worried about the AI. If I do this it will be as part of a mod I have been working on for abit now designed for PBW to get as much outa the game as possible for humans without...
Forum: Space Empires: IV & V October 16th, 2003, 11:28 PM
Replies: 17
Views: 4,218
Posted By Cyrien
Re: Ninja Drones

I've been thinking of working on a mod that turns drones into missiles. Work only in combat with no strategic movement allowing for the customization of missiles with various changes etc. Also...
Forum: Space Empires: IV & V October 16th, 2003, 03:05 AM
Replies: 12
Views: 2,354
Posted By Cyrien
Re: Funny log Messages

Oh joy... and this is one of the people that just joined into the same game as me... should I just surrender now? http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V October 15th, 2003, 11:51 PM
Replies: 19
Views: 2,841
Posted By Cyrien
Re: Attention SEIV Modders and Know it All\'s- Request

Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's.... ...
Forum: Space Empires: IV & V October 15th, 2003, 11:32 PM
Replies: 19
Views: 2,841
Posted By Cyrien
Re: Attention SEIV Modders and Know it All\'s- Request

<font size="2" face="sans-serif, arial, verdana">Can't do with the current system. Would be great for SEV.

<font size="2" face="sans-serif, arial, verdana">You could do something with this by...
Forum: Space Empires: IV & V October 14th, 2003, 05:51 PM
Replies: 29
Views: 4,178
Posted By Cyrien
Re: FQM Damaging WPs

Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! ...
Forum: Space Empires: IV & V October 14th, 2003, 05:44 AM
Replies: 17
Views: 3,270
Posted By Cyrien
Re: 12hr Game Story

<font size="2" face="sans-serif, arial, verdana">First. They aren't plants. They are closer to insects. The sunlight development was by necessity and not due to a direct relation to plants.
...
Forum: Space Empires: IV & V October 14th, 2003, 05:12 AM
Replies: 23
Views: 4,388
Posted By Cyrien
Re: Intel Comms Mimic Question

Causes a declaration of war between two empires. So you can see how that could be bad if the allies don't have good communication or are counting on the trade income. ...
Forum: Space Empires: IV & V October 14th, 2003, 04:57 AM
Replies: 17
Views: 3,270
Posted By Cyrien
Re: 12hr Game Story

Fleet locations? What? Can't you see them from your homeplanet? Oh wait... darn those cloaking devices...
Forum: Space Empires: IV & V October 14th, 2003, 03:34 AM
Replies: 17
Views: 3,270
Posted By Cyrien
Re: 12hr Game Story

The idea is basically the same as a planet. Each one is a self contained eco-system, the basic resources for which are garnered during the egg stage from the leftovers of the dead parents and...
Forum: Space Empires: IV & V October 14th, 2003, 12:06 AM
Replies: 29
Views: 4,178
Posted By Cyrien
Re: FQM Damaging WPs

I love the Devnull mod. http://forum.shrapnelgames.com/images/icons/icon12.gif It and AIC are my Favorites. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V October 13th, 2003, 11:26 PM
Replies: 29
Views: 4,178
Posted By Cyrien
Re: FQM Damaging WPs

There should be a Version of FQM that has everything the same except the damaging WPs. That would be good.
Forum: Space Empires: IV & V October 13th, 2003, 10:43 PM
Replies: 29
Views: 4,372
Posted By Cyrien
Re: OT - Is the universe finite in size?

Yes I have heard that one. http://forum.shrapnelgames.com/images/icons/icon12.gif

And you only get two atoms if you split a heavier atom. If you were to split a hydrogen atom (is that...
Showing results 201 to 225 of 500

 
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