.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 201 to 225 of 352
Search took 0.02 seconds; generated 57 minute(s) ago.
Search: Posts Made By: Mustang
Forum: WinSPMBT March 22nd, 2006, 02:44 PM
Replies: 7
Views: 2,759
Posted By Mustang
Re: SP New Game Idea

http://advancedgaming.biz/index.php?cevent=page.view&id=71

They've made several new versions of Harpoon since the original release. Are you living under a rock or something?...
Forum: Campaigns, Scenarios & Maps March 22nd, 2006, 02:41 PM
Replies: 4
Views: 3,020
Posted By Mustang
Re: Operation Camping Trip

Exit hex:

What I do in situations like this is create a long line of water, impassable terrain, minefields, barbed wire and dragons teeth, or SOMETHING along the edge of the map to prevent the...
Forum: WinSPMBT March 19th, 2006, 04:09 PM
Replies: 16
Views: 4,604
Posted By Mustang
Re: How do real life armies clear cities?

Thanks for all the information. It's interesting to hear that in real life an advance against an urban enemy force is almost impossible to do without a major advantage in numbers and firepower. Of...
Forum: WinSPMBT March 17th, 2006, 12:46 PM
Replies: 16
Views: 4,604
Posted By Mustang
How do real life armies clear cities?

At present, my main infantry-clearing tactic is to buy a bunch of jeeps and run them through the enemy defences until they get shot at and reveal the position of the enemy. Some people say that, if...
Forum: TO&Es March 17th, 2006, 12:39 PM
Replies: 12
Views: 2,934
Posted By Mustang
Re: Tactical CS?

As long as the unit you are attacking has a very low rally rating (or even a rally rating of 0), this CS idea works because the target never recovers from the supression. This is realistic. Tear gas...
Forum: WinSPMBT March 16th, 2006, 07:49 PM
Replies: 64
Views: 13,692
Posted By Mustang
Re: Improvement proposal I - OP fire draining

There's a simple solution. In real life, tanks rarely waste SABOT or HEAT ammo on targets like trucks and jeeps. Tanks could just be made to fire <i>only</i> MGs on thin-skinned targets. This way,...
Forum: WinSPMBT March 16th, 2006, 07:38 PM
Replies: 16
Views: 3,962
Posted By Mustang
Re: My Strike aircraft targeting MY ammo trucks?!?

This is a good idea. How about AAA with a low experience rating (soldiers with poor aircraft recognition training) and units with low FC rating (AAA units without IFF technology) have a chance at...
Forum: Campaigns, Scenarios & Maps March 14th, 2006, 02:09 PM
Replies: 18
Views: 58,900
Posted By Mustang
Re: Google_Earth as a map designing powertool

The only problem is that it dosen't show any elevation at all in fairly flat terrain, like the desert. This isn't good if you're trying to design North Africa scenarios.
Forum: Campaigns, Scenarios & Maps March 14th, 2006, 02:06 PM
Replies: 40
Views: 13,098
Posted By Mustang
Re: CARIBBEAN CRISIS - NOW AVAILABLE!

What I did was buy several RR jeeps and set them up in ambush positions with overlapping fields of fire. They were able to hold off a lot of tanks. They started to run out of ammo and be overwhelmed...
Forum: WinSPMBT March 12th, 2006, 10:58 PM
Replies: 19
Views: 6,488
Posted By Mustang
Re: MBT-70

Still, it was a very cool tank. The prototypes that never make it into service are actually more interesting than the stuff that does the real fighting. How many German Maus superheavy tanks saw...
Forum: WinSPMBT March 12th, 2006, 10:53 PM
Replies: 26
Views: 4,577
Posted By Mustang
Re: Riflemen have too much ammo

MGs usually carry very heavy ammo loads, and do most of the killing. What we're talking about is regular infantry rifles (and especially SMGs), whose low ammo usually limited their utility in combat....
Forum: After Action Reports March 9th, 2006, 06:52 PM
Replies: 14
Views: 8,483
Posted By Mustang
Re: Your greatest victory and worst defeat

I remember that one, it was too hard for me. I eventually did complete the campaign. Frankfurt was actually pretty easy, though- I dumped smoke right on top of my positions, so the enemy couldn't see...
Forum: WinSPMBT March 8th, 2006, 11:29 AM
Replies: 26
Views: 4,577
Posted By Mustang
Re: Riflemen have too much ammo

Cameronious, that's what the run-of-the-mill Motor Rifle Troops did in Afghanistan. Soviet soldiers travel light and only carry four magazines, one in the gun and three with them storage. Like I said...
Forum: WinSPMBT March 8th, 2006, 11:22 AM
Replies: 19
Views: 6,488
Posted By Mustang
Re: MBT-70

Did anyone tell you, by the way, that the Shillelagh had a one mile minimum range?
Forum: TO&Es March 8th, 2006, 11:19 AM
Replies: 15
Views: 4,294
Posted By Mustang
Re: Shermans vs T-34s

The M4A3E8 is a very advanced version of the Sherman. For most of the war, the allies used tanks like the M4A1. This is probably what made you think that. The original Sherman series had a...
Forum: WinSPMBT March 7th, 2006, 11:25 AM
Replies: 19
Views: 6,488
Posted By Mustang
Re: MBT-70

Is it just me, or does that seem to be pretty low? From what I understand, the MBT-70 was supposed to be a very heavy and very big tank. I've looked before but no source gives you a straight answer....
Forum: WinSPMBT March 7th, 2006, 11:07 AM
Replies: 26
Views: 4,577
Posted By Mustang
Re: Riflemen have too much ammo

The manual says a turn is 3 minutes and you say it is 1.5. Which one is it?

I don't like creating a new OOB because it creates PBEM problems and messes with scenarios that other people designed....
Forum: WinSPMBT March 7th, 2006, 10:44 AM
Replies: 5
Views: 1,394
Posted By Mustang
Re: Mechanical Breakdowns?

I was thinking about that the other day, and it dosen't seem to be a problem. For example, if you want a 1 in 200 roll, take a 1 in 100 roll and a 1 in 2 roll and combine them.
Forum: WinSPMBT March 6th, 2006, 02:21 PM
Replies: 5
Views: 1,394
Posted By Mustang
Re: Mechanical Breakdowns?

They're too rare to occur in the kind of battles represented in this game. For example, even one of the most unreliable tanks ever built, the British WWII Crusader, suffered one breakdown every ten...
Forum: WinSPMBT March 6th, 2006, 02:13 PM
Replies: 26
Views: 4,577
Posted By Mustang
Re: Riflemen have too much ammo

If each infantryman gets 5 shots per turn on his rifle, let's assume that each HE unit represents 1/5th of what an infantrymen fires in one turn (3 minutes). Maybe a 3-round burst. 80 ammo points...
Forum: WinSPMBT March 5th, 2006, 04:16 PM
Replies: 26
Views: 4,577
Posted By Mustang
Re: Riflemen have too much ammo

It may be a game, but we try to make it fairly realistic- that's one of the big things about the entire Steel Panthers series. And giving riflemen hours of ammunition is a gross corruption of reality.
Forum: Campaigns, Scenarios & Maps March 5th, 2006, 01:36 PM
Replies: 2
Views: 2,301
Posted By Mustang
Re: My 1st scenario

Nice job! I like big maps. I had a lot of artillery but squandered it by firing off all of the cluster rounds in the first few turns. When I loaded the guns into trucks to move them to the ammo dump,...
Forum: WinSPMBT March 5th, 2006, 01:30 PM
Replies: 26
Views: 4,577
Posted By Mustang
Riflemen have too much ammo

I noticed that most riflemen in the game have 100 ammo points for their assault rifles. This means that they can keep on firing through the whole game without ever having to rearm. This is...
Forum: TO&Es March 5th, 2006, 11:30 AM
Replies: 15
Views: 4,294
Posted By Mustang
Re: Shermans vs T-34s

Yeah, and the T-34's gun is of much lower quality than Western models because it has a low-pressure chamber. So the Sherman could easily kill whatever a T-34 could kill. And did they fit any HEAT...
Forum: WinSPMBT March 4th, 2006, 04:22 PM
Replies: 8
Views: 2,532
Posted By Mustang
Re: Tank Riders

I like the system the way it is now. Generally, you don't want to fire your MGs at tanks lest you give their position away. MGs are vulnerable to tanks, so it's best that they stay hidden for that...
Showing results 201 to 225 of 352

 
Forum Jump

All times are GMT -4. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.