Thanks for comments. The player placement isn't a big problem since I can set the starting positions manually. But if a player has a huge breathable or even more in his homesystem and the other player has nebulas around his homesystem, the result of the game is quite predictable.
FQM maps might be good for Koth games. There is so many planets that the luck plays a lesser role. One thing I don't like in FQM maps is the vast amount of asteroids. It's pretty easy to build a planet creator and after that normal planets are almost worthless because asteroids have resource values of 200%-300%. Of course I could mod the FQM and remove those asteroids.
Too bad there is too many colony/atmosphere combinations that you can't make systems almost equal to all players...Just get an idea: Perhaps the map could be balanced for two planet types. I mean that for example every system has equal amount of facility space for rock/oxygen and gas giant/methane players. I have never made a mod so I don't know whether this is possible.
Comments?
