
February 16th, 2004, 01:48 AM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by parabolize:
K.O.T.H. Slynky vs Parabolize
turn 2404.0
I surrender!
For the second time he got into my system smashing everything on the warp point. I should have started to upgrade them sooner.
|
Parabolize is a dangerous player! I've said it more than once that he is better than his rating would suggest. I still can't figure out his magical economic ability! He had, at the game surrender, around 75 ships to my 100+. He also had about 65 colonies to my 85 (and I had been settling another colony type to get me from 65 to 85) while he only had one colony type. And 8-10 of my ships were miners (on those 300% asteroids). So, how he could have so many ships (the turn before he surrendered, I killed 37 ships) is amazing to me! On top of all that, my research was about 100k and his was around 75K.
To comment on Geo's balanced map, there seems to be a bit of a fluke. Of course, this doesn't mean the balanced map is worse than a "regular" start could have been...because we have all seen bad starts! But, my home systems, a 3-planet start, were all in separate systems (giving me a better chance to get to the breathable in each system easily). His home system was all in one system. This is a bit of a disadvantage in this sort of game where even this kind of difference can be more than you might expect. HOWEVER, instead of creating him another planet (we chose GOOD) that was large (leaving all the mediums), for some reason, he didn't even have a breathable in his home system. It seems to have taken it away (perhaps because of multiple home planets instead of just one). So, in each of my home systems, I had easy access to 4 other planets (one a breathable) while he had to leave his system to find a breathable (as well as other planets to settle). Not sure if there is any way to to fix this in the mod...it may be a "game" problem that can't be over come.
Anyway, it was an interesting game. We had some good action around a few systems...he pushed me out of 3 of them. Surprised me early on with a few attacks (I won't give it away). But, killing 37 ships (losing around 10-15 myself) and in another system, capturing one of his colony ships (with one of his pops), was a good time to end.
Good luck in your next game, "P"!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|