Re: New Beta out to the testers...
Kimball,
The Path.txt file in Version 1.19 only points to the Data directory. I sent Aaron an email Last week requesting that MM implement a mod structure similar to the one that id uses in all of their Quake games.
Each installed mod would reside in its own subdirectory under the SE4 directory. Each mod directory would contain a mod data file containing information about the mod and which SE4 data files it replaces. Under each mod directory would then reside all of the modified SE4 subdirectories and data files. In the new game configuration screens you could look for the installed mod data files and select which one you wanted to play. This approach means that the original default directories never get touched by the mods and multiple mods can be installed at the same time. It makes it very easy to package and install mods. It also eliminates the current problems with overwriting modified files every time a new patch is installed and just makes things generally easier for everyone concerned.
Aaron sent me an email back saying he thought it was a good idea and would work on getting it into a subsequent patch. This was a much quicker response than I'd ever anticipated, though. I'm really impressed with him.
BTW, There's another older thread on the forum from Last week where I spell all this out in a little more detail if you're interested and wanted to hunt it down.
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The difference between genius and stupidity is that genius has its limits.
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