
December 15th, 2002, 05:00 AM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Opinion on emotionless
Quote:
Originally posted by Arkcon:
OK, a few notes on what I've observed in my test game, they're kinda all over the place, but here goes:
1). The anarchy Groups intel project failed 5 times. I think it's safe to say it doesn't work against emotionless races. Maybe it doesn't work if the race is too jubilant? Could it be that if you build Urban Pac and tons of troops, can normal races become immune?
2). Side note, to test that intel was working at all, I tried the cargo maintenance intel project. The message said it worked, but my weapon platforms were still there. I'd noticed that before, with other races, I don't think this intel project works at all. The population didn't get mad at the enemy intel success.
3). The food contamination project works fine, kills a bunch of people. I don't recall if that makes the population angry, I seem to recall it did, but that could have been something else. But they stayed emotionless until they were all gone By the way, the colony and facilities are still there.
4). I induced an enemy population to riot and captured it with troops. The turned emotionless instantly. I have had no immediate problems with them.
To be determined...
I gifted a bunch of ships to my enemy, so my planets are blockaded and there are huge fleets in my systems. We'll see if captured population and my original species stay emotionless, though I can't see how they would change.
Bottom line, emotionless bugs have been fixed by MM. I really must try an emotionless and a normal race side by side and see over all production. We know emotionless wins in a war that's going bad. I have to see if a +10 % bonus everywhere, all the time wins out over 20 % happiness most places, eventually.
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1) We've done a lot of complaining about PPP and Ship Insurrection with Emotionless. It could be that MM fixed those and Anarchy Groups at the same time. I haven't played as Emotionless in a while so I can't say how it works in the current betas.
2) Cargo Maintenance is really the same thing as 'cargo bomb' against ships. It inflicts a certain amount of damage on your planetary cargo. If your units in cargo have a higher damage rating than the setting for the project, no damage. Just like units in combat suffer no damage until they are destroyed. I recommend upping the damage setting for this project because most WPs are too large to be affected by it even early in the game.
3) Food contamination is lame. It should affect a certain percentage of the population, not a fixed number. But that's an issue for SE V.
4) That's moving from rioting to Emotionless. What about going the other way? What I wonder is, does the game track anger levels 'secretly' for Emotionless populations but just doesn't apply them... and would there be a sudden 'explosion' if you gave a bunch of planets in a difficult location (enemy ships present, etc.) to another empire? If rioting on planets in one system can affect your other systems, it could be an exploit against the AI. Hrm, it could even be an exploit if it affects other planets in the same system.
[ December 15, 2002, 03:20: Message edited by: Baron Munchausen ]
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