Thread: More Neutrals
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Old January 21st, 2001, 03:39 AM

Sinapus Sinapus is offline
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Default Re: More Neutrals

I started messing with the stats for missiles and made some weapon mounts for them to use on ships, bases and weapon platforms. Mostly, it's range I'm changing. Actually, the damage is actually decreased for two of the ship seeker mounts. I made a "standard" mount that is 60% as big (30kt for CSM and Plasma) and decreased the damage a bit.

The weapon platform and base mods provide some increase in range and damage. Does range ever go above 20? (Yes, I'm being that nasty.)

Do the neutrals use the Default AI files? I changed some of the weapons there (defense base and weapon platform) to capital ship missiles. Hopefully, this will make them very difficult to kill unless you have heavy point defense.

Since I posted the idea for improving missiles (I'm also increasing the seeker speed just to see what happens) I'm hoping giving neutrals access to these weapons will help make them more difficult to kill.

I'll try to report back on what playtesting will do to this, game-balance wise... argh.

Just tried it using the maximum range. The seekers (CSM Vs) kept vanishing at about range 16 or so. Feh.

I'll try tinkering some more later, I guess.


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"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
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