Thread: Mod error
View Single Post
  #11  
Old December 16th, 2002, 09:10 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Mod error

Quote:
Originally posted by Dan C.:
I am working on a mod for SEIV:Gold and I have run into a strange error. All the datafiles load without any warnings, but when I start a game (say after selecting 2-3 player races, and no NPC's) the program gets to around 50% of player placement and then gives an "Integer Overflow" error popup and stops.
If it gets to 50% placement with 2 player races, that would be immediately after (or possibly during) placement of player 1. So, given that you found the error in techarea.txt, it's possible that the game engine checks tech areas during (at the end of?) each player's placement phase. Which makes a certain amount of sense, as races need to pick up their racial techs & the game may need to place racial facilities in high-tech start games...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote