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Old January 22nd, 2001, 02:25 AM
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Default Re: A thought on killing planets

quote:
Originally posted by Jubala:
Baron, that sounds good to me. Hopefully MM will add that. Three extra lines for weapons in the data files might do it together with appropriate code changes.

Damage to ships/bases :=
Damage to units :=
Damage to population/facilities :=

With units being cargo stored on planetsurface and ships/bases being anything in space. The value could either be a percentage of the Weapon Damage At Rng := values or be full fledged weapon damage at range in their own right.

Or if you really want to be able to make different types of weapons:

Damage to ships :=
Damage to bases :=
Damage to weapon platforms :=
Damage to troops :=
Damage to mines := (in storage)
Damage to satellites :=
Damage to fighters :=
Damage to drones :=
Damage to population :=
Damage to facilities :=

Did I miss something? Don't think so. Personally I think the first choice is the better one. Less risk of screwing up and less to keep tabs on. Also easier to implement.

[This message has been edited by Jubala (edited 21 January 2001).]



I think that Baron meant to change the following line:

Weapon Target := Ships\Planets\Ftr\Sat

to something like:

Damage Against Target := Ships\Planets\Ftr\Sat\WP

where the line would define the targets that can be damaged by weapon. Planetary napalm would have planets as targets; ships would have WP, Satellites, Ships etc. but no planets. So there would be no need add new damages per target as you said (think of the amount of work required to balance all those damage types against all those targets for ALL components). Baron's suggestion looks easier to implement IMO.
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