Re: How to make emissive armor useful again
Yes, this is another (messy) possible solution. But since mounts cause other balance problems as well the best approach would be to scale mounts back first. And make more tech levels for Emissive Armor with increasing ability.
You can make armor mounts that affect the total damage resistance of the armor, you know. Just use the family restriction. It makes pretty good sense to have the Emissive ability controlled by tech level (materials science) and the armor strength controlled by the ship size (engineering scale) anyway.
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