
December 16th, 2002, 11:34 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Next Upgrade/patch
Quote:
Originally posted by Ragnarok:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
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These are the two that I think shouldn't have been changed.
The first is because I want ships to break formation for a reason, so that they use their individual strategies instead of the fleet strategy. Otherwise you can't mix different types of ships effectively in a single fleet and the strategic options become fewer. This is a change from what I see as the correct behaviour to what I would consider a bug.
The organic armour change causes the problem that the regeneration in combat is now nearly useless. The armour is already only half as good as shields, and it really needs the preregeneration to make it a viable choice for ships, as it still has all the other disadvantages of armour with regards to disabling and armour skipping weapons. The fact that it will all regenerate after combat doesn't really compensate because the ship needs to actually survive for that to be a factor, and ships don't tend to survive half-damaged in large numbers.
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