Re: A thought on killing planets
I'm thinking that maybe a planet itself should have hitpoints (perhaps hidden from the player) that are reduced everytime the planet is fired on. Then, after being glassed say 2 or 3 times, the planet will have sustained substansial damage and break-up (or explode, destroying the attcking ships). This value could be random and generally larger for huge worlds than tiny ones. It will also serve to create a deterent to attacking valuable worlds (unless you are of the philosophy, "If I can't have it, no one can!!").
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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