
December 17th, 2002, 07:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE4 by Committee
IRC comments:
Quote:
Krsqk How much participation are we expecting? One person/planet is quite a few people.
SJ Well many planets wouldn't have any minister, and would fall to the next minister to make a case for them... eg: construction, economic, etc.
Krsqk Would/could it end up more like a system-wide governor?
SJ Whoever gives the best reason that they are the primary minister for the issue at hand, gets the 25% block.
SJ Yeah, system governors would be good too.
Krsqk Oh, so now we're politicking for influence, eh?
SJ Well, if the vote is on building a dreadnought at Geo's Backwater Resort Planet, for example, Geo would have a solid case for getting the Block. Otherwise it would probably fall to the construction minister.
Krsqk But the general of the fleet receiving the dreadnought could push for construction at another planet where he has friends at the shipyard.
SJ Sure... He would try to organize a veto, and support Geo's bid for the block if Geo was going to vote no.
SJ Then a new site would have to be decided on.
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Some ideas on Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
- Finance: Watches over the budget and expenditures.
- Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
- Transportation: Manages the overall non-military shipping and travel arrangements.
- Science: Manages research projects.
- R&D: Designs ships.
- Covert Ops: Manages intel once researched.
- Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.
[ December 17, 2002, 19:32: Message edited by: Suicide Junkie ]
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