As for the game setup:
- 3 planet start, to get things rolling.
- Low tech start.
- vast galaxy
- suggestions?
Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (R&D Minister)
#3: Matryx (General)
#4: Dead meat (Misc Minister (1st = Defense, 2nd = Construction))
Anyone want to be more specific?
Also, those who chose "Generic Senator", please speak up, so I can add you too.
Geo: Do you want to start as a homeworld minister, and then move to another planet or retire and get a new General character once there are some ships built?
Arkcon: Any particular minister you want? You've got dibs on non-planet ministers.
Matryx: What heroic traits would you like for General Matryx?
Dead Meat: What are your first choices for minister positions?
NOTE:
Generals can be considered "Minister of Tactical Combat"
An experience system for generals will be applied:
Something along the lines of:
+10% experience per ground combat.
+2X/Y experience per space combat. Where X = # of enemy ships, and Y = # of friendly ships.
+20 Starting Experience.
Each 2 experience points could be spent to boost one trait on your general by +1.
- Hitpoints (Starts at 1)
- Shields (Starts at 1/2 kt worth of current tech)
- Weapon damage, (Starts at 1/2kt worth of current tech)
- Leadership(Combat sensors/ECM, starts at zero)
Each General will be a 1KT Troop with a unique component, that will be modified as you gain experience.
[ December 17, 2002, 19:58: Message edited by: Suicide Junkie ]