Re: Way TOO Intelligent
What I had envisioned would be something that had the same amount of abstraction as stealth/cloaking.
When a cloaked ship comes into an enemy system, the system owner might not know it is there depending on his sensor rating.
I want to add the CHOICE by the captain to enhance his ability to hide by not always actively sensing.
This would have the PENALTY of not being able to see objects there very well but hiding would be the priority by Choice.
This capability already exists. You would however have to add the function of turning your sensor on/off like you do stealth/cloak.
I also wanted to give this ability to facilities, so you could have a forward listening post.
"Has he seen me?"
"How long before he knows I am here?"
"Can I launch and recover fighters before he knows what hit him?"
These are the type of questions I want to ask during the game.
Thanks all for your input.
Astromut
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