DirectorTsaarx wrote:
quote:
One way to implement part of this would be adding the "Combat To Hit Offense/Defense Plus/Minus" factors to the various sensor components. Then a ship on passive would be harder to hit in combat, ships on active would be easier, etc.
I posted about a system to base to hit values off of the sensors a ship carried. If you dig back around 10 days or so (less than 20 for sure) you could check it out. I think it is the only topic I've started so far and mentions to hit in the subject.