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Old December 20th, 2002, 09:09 PM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by spoon:
quote:
Originally posted by PvK:

However, building multiple training facilities in the same sector does seem to me like an obvious bug exploit.
PvK
Really? The facility text says, "only one effective per planet." If it was a bug exploit, I would think that text would read, "Only one facility effective per sector."

Definitely "gamey", though...

I think it's so obviously senseless, that it counts as a bug. There is no reasonable explanation why moons should multiply the training rate. At best, it's an "idiotic design exploit", but I think it's actually kinder to call it a bug. I guess it's a good thing to discuss in the game introduction so players know whether it's not allowed, or if they should go hunting for moons...

As for the talisman, it's a massive advantage, only balanced if the other players in the game realize it and organize to prevent it from ruling the quadrant before it's too late.

I would agree that the cultures and traits are not all well balanced in terms of cost, although this can be corrected in a mod (e.g., Proportions). Has no one made a mod that corrects this balance problem for the standard set?

PvK
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