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Old December 21st, 2002, 11:46 PM
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Thei R'vek Thei R'vek is offline
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by Imperator Fyron:
I don't like the Talisman because I don't think anything should be 100% guaranteed. If it had isntead something like a +50% to hit bonus (stacks with Combat Sensors), it would be much better for gameplay.
So now you're going to accuse Aaron of "coded god-moding"? The component works fine as it is, it provides an EXCELLENT balance against players who use YOUR strategies(Berzerker+Aggressiveness+Defensiveness) . Perhaps you complain because the Talisman takes away the combat advantage you get from your standard empire setup?

Quote:
Originally posted by spoon:

- Having three ship-training facilities on a sector is better than having only one.
Definitely, gaining all the way up to 20% experience in only 3 turns instead of 7 is a major advantage. However, the experience bonuses are not a MAJOR advantage per se because there are other options which give an advantage roughly analgous to that of having 20% experience bonus

Quote:

- Using PPBs in the midgame is better than using anything else.

I would say that PPBs are probably the best all-around weapon in SE4. They can target anything but seekers, do major damage compared to other direct fire weapons with the same fire rate, and they are fairly inexpensive when compared to other, more powerful, weapons.

Quote:

- Having 125% defense + bezerker will make you unbeatable against people unaware of how combat works.

This is a definite advantage and one that is in many cases used as an exploit to quickly defeat newbies. However, combine this advantage with multiple ship training facilities per sector and the religious talisman and you have ships which are virtually invincible, but skilled players have a way of making cocky arrongant SOBs(*tries to look innocent on both counts*) who use a multiple advantage to try and gain a major edge $h1t themselves in surprise when they pull a suprisingly effective new strategy out of their @$$ and use it to defeat such a multiple advanatge.

[quote][QB] - Having 110% Maint Reduction is a huge advantage over people who don't realize how broken Maint Reduction is.[quote][QB]
I'm not familiar with this one as I have never actually played with Maintenance Reduction as a characteristic. What is the problem with it?
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