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Old December 22nd, 2002, 01:22 PM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by spoon:
quote:
Originally posted by Skulky:
why don't the ppl thinking that there is a solution, or several indispensible traits, go for those, and then several others take the opposite and play a game, then we will see
Ok, I'll take:
research 120
construction 120
defense 120
offense 120
minerals 120
maint reduction 110
Advanced Storage
Hardy Industrialist
Ancient Race

You get 80's in all those, and let's have at it!

This is a good point. I'd say fine, if we use Proportions mod, where I balanced the point costs. The listed advantages in Proportions cost 12000 racial selection points.

This can actually (barely) be acquired in a 5000 point start, for instance with the following disadvantages:

Slow Builders
Cursed
Supply Guzzlers
Physical Strength 50
Repair Aptitude 50
Cunning 60
Environmental Resistance 60
Political Savvy 60
Farming 56
Refining 60
Reproduction 91
Happiness 60

That is, almost completely maxed down in everything else. In Proportions, you'd be hurtin'! Probably your population would riot pretty quickly, and then maybe your homeworld would split in half. That might make it hard to win.

My guess is that other 5000-point choices would tend to find they had reasonable compensating advantages. For one thing, the 10% maintenance reduction is only going to actually get you 10%, not 40%. Buying up to 40% in Proportions would cost an additional 1570 points, which can't be paid off - with everything at minimum (three at 25%), there would still be a 254 point deficit.

Which is a long way of saying (again) that yeah, the point costs in the unmodded set aren't very well balanced in many ways. They can be modded for balance, though.

PvK

(edited typo)

[ December 22, 2002, 11:23: Message edited by: PvK ]
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