
December 22nd, 2002, 10:31 PM
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: "Gamey" tactics like "Rock, none" races
Quote:
quote:
Definitely, gaining all the way up to 20% experience in only 3 turns instead of
7 is a major advantage. However, the experience bonuses are not a MAJOR
advantage per se because there are other options which give an advantage
roughly analgous to that of having 20% experience bonus
Oh yes they are. A lack of training will get your ships slaughtered by weaker forces. And it
is not a 20% advantage, it is a 40% advantage (ship + fleet training).
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Not 20%, not 40% but 80%!
Take two identical, opposing ships. Set them at a distance from each other so that they each have a 50% chance to hit. In this situation its a crap shoot.
Now, give full training to one ship. Suddenly he gets 20% for ship training and 20% for fleet training. That modest 50% has leapt to a staggering 90%! But don't stop there. His defense has increased by the same amount causing his opponent's chance to hit to drop from 50% to an abysmal 10%! 'Nuf said. (Note that warrior and berserker status, aggressiveness and defensiveness have similar, though less compounded effects.)
In several spots in this thread, Geo said that its the player's skill that matters. I couldn't agree more! This game is so complex that it is player skill in using this complexity, that more than any other factor, win's the day.
[ December 22, 2002, 20:34: Message edited by: Grandpa Kim ]
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