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Old December 26th, 2002, 04:25 AM

spoon spoon is offline
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Default Re: "Gamey" tactics like "Rock, none" races

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Originally posted by Pax:
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Originally posted by spoon:
- Having three ship-training facilities on a sector is better than having only one.
And is a disadvantage, because it means you want to move your ships there, rather than to various dispersed locations, for training.
You don't have to move your ships there if it is important for them to be somewhere else, and you aren't prohibited from building more training centers elsewhere...

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Call me crazy, but I think there SHOULD be a single "this is the best choice" weapon at any given stage of the game.
Why do you feel that way? Lack of choices makes weapons research decisions pointless.

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Having 125% defense + bezerker will make you unbeatable against people unaware of how combat works.
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No it won't. Defense is useless against the Talisman. And doesn't matter much for seekers either (granted, seekers-vs-PDC is also kinda unbalanced, but ... *shrug* ...).
You can't choose Talisman after-the-fact. If your enemies fleets are unbeatable because you are getting a -60% to hit them, it is too late.

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- Having 110% Maint Reduction is a huge advantage over people who don't realize how broken Maint Reduction is.
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I disagree, somewhat; it's *an* advantage, but not a *huge* advantage ... because the points spent for +10% maintenance,might have gone elsewhere instead.
No, the advantage is huge. It essentially increases your (max) fleet size by 66%. Well worth the points, even in small galaxies with 0 racial points.
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And besides which, Maintenance reduction is easily modded for clearer balance (see P&N).
That's not a good excuse for leaving it unbalanced in the core game. Mods aren't played by a lot of people, and, I suspect, even fewer people would play a "balanced" mod.
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