
December 29th, 2002, 07:34 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
Originally posted by userx:
Actually, I'm happy to report that that is not totally correct!
Only half of "Standard Ship Movement" is used to calculate Combat movement. Extra Movement Generation is not included (and I believe neither is Movement Bonus). I've just tested a ship that ziped around the map at a speed of 21 but in the combat simulator, had a combat speed of 1.
If this is of interest to you (or anyone), contact me and we'll talk more about this. rp@telus.net
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Umm... combat movement equals strategic movement / 2, rounded up. Bonus movement is factored into it. Emergency Propulsion is not, but that would be a bad way to go about it. It is difficult and tedious to manage a fleet of ships using emergency propulsions.
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