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Old January 1st, 2003, 01:03 AM
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Atrocities Atrocities is offline
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I am downloading the patch now. If it is currupt, then a problem must have occured during upload Last night. GOD I HATE America Off Line.

EDIT

GD IT!
Ok, sorry about this guys. It seems each time I upload the file something causes it to currupt. The zip is fine on my PC. I will have to try it again later. My be tonight when there is less traffic on the AOL servers. God I hate dial up.

Any who, here is the news revision history. Some modifications from the Last have been made to the Impulse Engines.

IE I = 2 sm + 0 mb @ 2 per ship = 4 - 2 combat x 2 = 4
IE II = 2 sm + 1 mb @ 2 per ship = 6 - 3 combat x 2 = 6
IE III = 2 sm + 1 mb @ 2 per ship = 6 - 4 combat x 2 = 8
IE IV = 2 sm + 2 mb @ 2 per ship = 8 - 5 combat x 2 = 10
IE V = 2 sm + 3 mb @ 2 per ship = 10 - 6 combat x 2 = 12

Quote:
1.1 (12-31-2002)
1. Changed Facility Group Federation to Federation Technology in Starfleet Command I
2. Updated GETTING STARTED read-me file
3. Reduced "Energy Stream Weapons" from Max Tech Level 15 to 5
4. Added Tech Area/Level Energy Pulse Weapons / 12 to Phased-Energy Weapons (Laser weapons must be researched before Phasers can be researched)
5. Added Tech Area/Level Enegry Pulse Weapons / 4 to Energy Stream Weapons (Laser weapons must be researched before Disrupters can be researched)
6. Changed Enhanced Disruptor I - III Tech Req 3 (Energy Pulse Weapons) from 12 to 4, 6, 8
7. Changed Enhanced Phasers I - III Tech Req 3 (Energy Pulse Weapons) from 12 to 4, 6, 8
8. Removed duplicate mounts in CompEnhacement.txt
9. Reduced the Tech Level Req 1, 2, 3 for Advanced Components to 3 each
10. Reduced the Tech Level Req 1, 2, 3 for Engine mount to 3 each
11. Added Small Mount for use with ship sized 200kt and up.
12. Modified AI_Settings for each race to more accurately reflect AI Anger for Enemy Colonized and Allied colonized worlds.
13. Modified AI_Settings for each race to better reflect that race anger type
14. Lowered Space Yard V Ability 1, 2, 3 Val 2 from 10000 to 4000 each.
15. Removed Ion Engine I, II, III from Component.txt. (Redundant)
16. Added Ability Type Combat Movement to all Impulse Engines.
17. Set Cost Radioactives for Impulse Engine I - IV at 100
18. Established Cost minerals for Impulse Engine I - V at 300, 290, 280, 270, 260
19. Established Cost Radioactives for Impulse Engine V at 90
20. Established Ability 1 Val Movement Bonus for Impulse Engine I - V at 0, 1, 1, 2, 3
21. Established Ability 2 Val Standard ship movement for Impulse Engine I - V at 2, 2, 2, 2, 2
22. Established Ability 3 Val Combat Movement for Impulse Engine I - V at 2, 3, 4, 4, 4
23. Established Ability 4 Val Supply Storage for Impulse Engine I - V at 500, 510, 520, 530, 540
24. Remvoed Ability Combat Movement Bonus from Warp Core Quantum Singularity Engine I - III
25. Removed Ability Combat Movement Bonus from Transwarp Drive
26. Reduced Propulsion Maximum Level from 12 to 8 in the TechArea.txt
27. Reduced Warp Technology Level Cost from 500000 to 50000
28. Reduced Warp Technology Tech Level Req 1 from 3 to 1 for Physics (Warp engines can now be obtain at Propulsion Level 4 as long as Warp Technology has been researched.)
29. Established new Bonus Movement for Warp Core Quantum Singlarity I - IV 2, 2, 3, 4.
30. Set new Bonus Movement for Transwarp Drive at 6
31. Set new Bonus Movement for Transphsic Drive at 8
32. Set new Bonus Movement for Slipstream Drive at 12
33. Raised the Tonage of the Quantum Reactor, Replicator from 100 to 500. (On larger ships should have this ability. You can change it back in the Components.txt if you wish.)
34. Lowered the Shield points generated for Heavy Shield I II III from 2000, 3000, 4000, to 400, 500, 600.


[ December 31, 2002, 23:58: Message edited by: Atrocities ]
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