Re: Making SE4 ShipSets with Moray
Thanks Instar, That's what I was looking for. I've done a ton of Quake and UT mapping so am very familiar with the concepts involved in 3D editing, UnrealEd2 in particular uses CSG a lot. Just wasn't familiar with the exact steps involved. Do you use Bezier patches much?
Moray+POV-Ray is a pretty cool set of tools. Thanks again.
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