Re: Anybody here play Traveller?
I did a little Traveller a long time ago (80's, basic set). I liked the career-based character generation system (as a neat and sensible way of establishing a character history that determines skills, which makes a lot of sense). Vector-based tactical ship movement was neat. However most of the other rules in the basic set were a bit shallow for my taste, although naturally it was mainly a matter of page length versus subject breadth - it did a good job for the amount of space they had.
GURPS, however, is a very nice system, especially for tactical personal combat (one-meter hexmaps, one second turns, excellent realistic and detailed game mechanics - although you can also wimp out and play GURPS in a very simple style) and for interesting non-cookie-cutter character generation, not to mention the heaps of worldbooks and rules extensions.
PvK
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