Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Both are good ideas, Geo, although the AIs often are set to pick the undervalued attributes, and the total point levels can't be changed, so I can't really change the scale without increasing the power level, which isn't the goal of the mod. (Probably not clear there. I mean, if I wanted to not break AI setups by keeping positive costs almost all the same, I think it would probably end up devaluing everything but the undervalued ones, which would probably end up making 2000-point empires as potent as pre-mod 5000-point empires, and since I can't change the starting point bracket values from 0/2000/3000/5000, that's probably not desired. Agree?)
So I think some of the popular ones are probably under-valued on the positive side:
maintenance reduction (maybe 200/point to +5, then 300/point to +20)
combat bonuses (maybe 100/point to +5, then 200/point to +25)
intelligence (maybe 75/point to +10, then 150/point to +25)
political savvy (perhaps twice as valuable as the production aptitudes)
and perhaps construction.
PvK
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