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Old December 28th, 2002, 09:57 PM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by dumbluck:
I am curious why you made physical strength (the ground combat bonus stat) so minor. Maybe I'm just inexperienced, but I would have thought capturing planets to be of pivotal importance, and thus the costs to increase and decrease should have been higher.
What Fryon said, more or less. Militia are easily overwhelmed even with a small force and minimum Physical Strength. Even in those situations where defensive troops manage to fight, it is easy to compensate for low Physical Strength with more troops, and there is so little information presented about troops and troop combat, and it happens so quickly, that the physical strength of ground troops turns out to be a very minor factor (in the few actual troop combats that ever occur, it's almost always an overwhelming odds ratio for one side or the other). So, in the unmodded game, I think Physical Strength is sometimes a minor advantage, but never more important than the Advanced Traits I rated at 250 points. So, with these settings, the maximums (which aren't really very extreme - 50 to 150%) are in the neighborhood of 250 points either way.

(BTW, I feel it is possible to _mod_ troops so strength becomes more important (e.g. Proportions), but this is just a balance mod for the otherwise-unmodded game.)

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