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Old January 7th, 2003, 12:02 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by geoschmo:
Regarding the Advanced Storage. Maybe I misunderstood PvK, but it seems as if you are giving the ADV Storage some subjective value. I thought the point of the balance mod was to eliminate this kind of stuff and make the different costs all be on the same scale? I am not saying that 2000 points is too much or too little for the trait cause I haven't tried to figure it out, but it ought to be easily enough to calculate the comparative worth of adv storage versus a 20% boost in all the production facilities plus the average loss of production per planet for enough cargo faciliites to store 20% more units.

It may turn out it's still cheap at 2000 points, or that may be too expensive for what you get in return. But trying to factor in some subjective "rareness" value seems counter to what you said the mod was for.
Good point. I don't mean to increase prices based only on rarity of use. However some advantages can't be valued completely objectively, because there aren't completely equal alternatives to measure against, so I think historical usage can offer at least a little input. I'm trying to be as objective as possible, and also to give some cost for unique abilities.

AST is almost like 20% in Intelligence, Minerals/Orgs/Rads, and Cunning, but it's a bit better because of the 20% extra cargo, and like all traits, it can be combined with aptitudes, and it also allows adding more facilities which don't have equivalent effects in the attribute modifiers. OTOH, you also have to build more facilities and units in order to take advantage of the bonus potential from AST, and there may be some rounding effects. Skillful players will be able to take more advantage than others of complex trait effects. It gets complex.

PvK
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